Avenger Assembled Posted July 12, 2010 Share Posted July 12, 2010 This is a closed thread for the PC Freedom League members. Link to comment
Dr Archeville Posted July 12, 2010 Share Posted July 12, 2010 Would it be okay to have Doc start at the Freedom League HQ? Or do you want us all starting outside the place? Link to comment
Avenger Assembled Posted July 12, 2010 Author Share Posted July 12, 2010 Best if he starts on the satellite if you want him at a League headquarters, since Freedom Hall is covered in bees! And if he'd been there, Doc Arch would have noticed something happening. Link to comment
Avenger Assembled Posted July 12, 2010 Author Share Posted July 12, 2010 Dark Star: Have an HP for roleplaying your complication. You'll need it, because you just got shot pretty good. That's a DC 39 Toughness save (Rank 14 blast+5 Power Attack+5 Autofire) Eek! Link to comment
angrydurf Posted July 12, 2010 Share Posted July 12, 2010 With Improvised tools and Quick Change 2 Ace assumes a disguise of fluer as a free action. He'll set his gadgets to Forcefield 7 (Impervious 3) (13 toughness Impervious 3 total) Link to comment
Cyroa Posted July 13, 2010 Share Posted July 13, 2010 can't beat this... (1d20+17=33) wow, better than I thought I would roll. still failed by 6...so Stunned? I'll spend that free HP I got to shake it off. :) Link to comment
Avenger Assembled Posted July 13, 2010 Author Share Posted July 13, 2010 OK, I guess Dark Star, Freedom Angel, and the Bee-Keeper are currently in initiative. Go ahead and roll, Dark Star. Freedom Angel: 6 Bee-Keeper: 5 Link to comment
Avenger Assembled Posted July 13, 2010 Author Share Posted July 13, 2010 Let's have a Stealth check, Ace and Stesha, assuming you're trying to stay hidden. It's DC 20 with the range and size penalty on the Bee's Notice. Link to comment
Electra Posted July 13, 2010 Share Posted July 13, 2010 The Bee wins the stealth check Stesha's initiative is 23 Link to comment
Avenger Assembled Posted July 13, 2010 Author Share Posted July 13, 2010 The bees go on 16 Link to comment
angrydurf Posted July 13, 2010 Share Posted July 13, 2010 Actually Ace is trying to be seen. So He'll not use stealth Link to comment
Dr Archeville Posted July 13, 2010 Share Posted July 13, 2010 Initiative (1d20+7=8) Dok is not being particularly stealthy, yet, partly because he was 'ported in not fully prepared. But largely b/c he doesn't think Bee-Keeper's going to be a real threat. He does have this, though, via his Gadgets: Nullify 7 (all powers of an "electromagnetically-controlled insects" descriptor; Extra: Duration [Concentration]; Flaw: Unreliable [50/50 chance]) And switching tentacle-brains to Enhanced Wisdom (keep the eyes peeled & the mind strong!). Link to comment
Cyroa Posted July 13, 2010 Share Posted July 13, 2010 And the speedy DS continues... init (1d20+4=5) Link to comment
Avenger Assembled Posted July 13, 2010 Author Share Posted July 13, 2010 Fleur de Joie: 23 Beeeees: 16 Doc Arch: 8 Freedom Angel: 6 Dark Star: 5 Bee-Keeper: 5 Ace Danger: 4 Fleur is up Link to comment
Electra Posted July 14, 2010 Share Posted July 14, 2010 For her move action, Stesha will activate her Summon power and bring the trees to her assistance! Some of the trees, anyway. As her standard action, she's going to stunt this off her plant control array and attempt to turn the bees against their foul master! Mind Control 13 (Extra: Burst Area, Selective) (Flaw: Distracting) (Extras: Progression on Area x5)(44 pp) Power Check roll 1d20+13=25 Link to comment
Avenger Assembled Posted July 14, 2010 Author Share Posted July 14, 2010 That gets all but six of them. They'll follow your command after your next turn. The six bees: Three of them are going to attack Doctor Archeville, as he's the only intruder they can see, and who they can hurt, who isn't Fleur. Two of them Aid (an action they can't miss on), and the third stingsDoctor Archeville: DC 22+5 from Autofire is a DC 27 Fort Save to avoid Drain Dexterity 12. One is going to stay adjacent to the Bee-Keeper. The other two are going to gang up on 'Fleur de Joie' (aka, Ace) and try and grapple her, as they've been instructed by the Bee-Keeper to do so. One's going to aid the other: 27 That hits. That's a DC 55 Grapple check, which Ace can't beat. IC post coming. Link to comment
Avenger Assembled Posted July 14, 2010 Author Share Posted July 14, 2010 OK, Doc is up Link to comment
Dr Archeville Posted July 14, 2010 Share Posted July 14, 2010 Fort save vs. Drain Dex Bee Venom (DC 27) (1d20+9=21) Fails by 6, so he's down 6 Dex. Dex is now... 7 (-2). Free Action: Groan in agony! Free Action: Maintain Force Field Standard Action: Reconfigure Gadgets Strike 15 (Extra: Shapeable Area [General, 15 5-ft. cubes]; Flaw: Action [Full Round]) Descriptor: electrical arcs Free Action: Extra Effort to SURGE! Full Action: Target the three bees that attacked him; I'm fairly certain they're so big he can use all his squares to just cover them, with none left over. DC 25 Reflex saves, then DC 30 or 22 Toughness saves. Link to comment
Avenger Assembled Posted July 14, 2010 Author Share Posted July 14, 2010 The bees all fail their Reflex saves. Two are unhurt, one is unconscious, because he bee a minion Freedom Angel teleports in and gets ready to Interpose for Dark Star, who is now up. Link to comment
Cyroa Posted July 15, 2010 Share Posted July 15, 2010 And the complication comes up...AGAIN. So, shooting the bee holding 'Stesha', using: Cosmic Energy Control 16 (Extra: Penetrating x15; PFs: Accurate x2, Affect Insubstantial x2, Improved Range x2 (Rank x50) Power attacking for 5, all out attacking for same... attack on Bee (1d20+8=16) I don't know if that is a hit, but I'm spending the HP EVEN IF IT IS to make sure. shooting Bee w/ HP (1d20+8=9)...that sucked. +10 = a 19 Spending ANOTHER HP to surge... Cosmic Energy Control 16 (Extra: Penetrating x15; PFs: Accurate x2, Affect Insubstantial x2, Improved Range x2 (Rank x50) Power attacking for 5, all out attacking for same... Fire two! (1d20+8=28) Link to comment
Electra Posted July 15, 2010 Share Posted July 15, 2010 Stesha fights the Beekeeper's effort to counter her mind control! She is spending another HP because she is a poor roller! She gets a 29! Link to comment
Avenger Assembled Posted July 15, 2010 Author Share Posted July 15, 2010 OK, his attempt to counter Stesha's power fails. Have an HP for the Fiat anyway, Stesha. So instead he shoots Dark Star with his Transform power! This is a ranged attack that will transform Dark Star into a Bee-Person! Except that Freedom Angel is interposing, so I have to roll for him. And he fails! Hmmmm... He gets an HP for his heroic actions, but that won't save him Link to comment
angrydurf Posted July 15, 2010 Share Posted July 15, 2010 Standard action: Set Gadgets to Fatigue 14 (Knockout lipstick; Flaws: Requires grapple (or willing target ), Distracting; Power Feats: Subtle, Sedation, Incurable) [10pp] Move action: Bluff (Trick?) Bee into carrying me up to the bee keeper ungrappled Skill mastery for a 34. Link to comment
Avenger Assembled Posted July 16, 2010 Author Share Posted July 16, 2010 That's an easy success, durf. OK, Fleur is up. Link to comment
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