Electra Posted July 16, 2010 Posted July 16, 2010 Fleur's pollen motivates the bees to attack the Beekeeper, the one keeping them away from the delicious flowers! That's her move action for the round, I think. For her standard action, she's going to hunker down in a Total Defense maneuver, in case she is spotted.
Avenger Assembled Posted July 18, 2010 Author Posted July 18, 2010 One of the bees flies up to the Bee-Keeper, giving him "Stesha". He grapples her. The others attack him! Mind Controlled as they are, they're not smart enough for Combined Attack. Half use their stingers and can't hurt him; half try to hit him unarmed. With his low Defense thanks to his recent All-Out Attack, virtually all hit. Rather than roll for a mass attack that would end the fight right here, I'll say he's bruised, stunned, and staggered. He's hurt pretty bad, but he's not out of the fight. Have an HP for the Fiat, Stesha! Doc A is up.
Dr Archeville Posted July 18, 2010 Posted July 18, 2010 Free Action: Spend HP to nix the fatigue from his Extra Effort last round. (4 HP left.) Free Action: Maintain Force Field. Standard Action: Reconfigure Gadgets Snare 14 (Flaw: Unreliable; PF: Split Attack) Descriptor: Magnetic Control, drawing in nearby metal to wrap up targets. Free Action: Extra Effort to SURGE. Standard Action: Attack with Snare, splitting it so it's Snare 7 (Reflex DC 17) on each. Unreliable check; 1-10 = no work, 11-20 = works (1d20=1) Free Action: Use HP to re-roll. Minimum I can get is 11, so it works. (Down to 3 HP now) Two Snares! Vs. two giant bees! (1d20+8=15, 1d20+8=24) (I do believe that hits both of 'em) Move Action: Fly up to Freedom Angel, see freakishness is going on with him.
Avenger Assembled Posted July 19, 2010 Author Posted July 19, 2010 The bees are snared! Freedom Angel takes no actions. Dark Star is up.
Cyroa Posted July 20, 2010 Posted July 20, 2010 DS powerstunts....something to cure Angel. so, minus 1 HP AA suggested the array power vs his power... powerstuning power vs power to cure Angel (1d20+26=34) (if that roll isn't enough, I'll HP a reroll since I rolled an 8. Will wait to do an IC till I know if it worked)
Avenger Assembled Posted July 22, 2010 Author Posted July 22, 2010 Have an HP for being held onto, Ace. Ace is up!
angrydurf Posted July 23, 2010 Posted July 23, 2010 Move action: Trick Bee Keeper into opening the mask (Bypassing suits protections) and to let me make with the smoochies! Skill mastery for a 34 bluff check Standard action: Make with the smootchies: Fatigue 14 effect so a DC 24 Fort Save.
Cyroa Posted July 24, 2010 Posted July 24, 2010 Dark Star watching them... "NOOOOOOOOOOO!!!!!!!!!!!!" And now we know why Evil Dark Star happened. ;)
Avenger Assembled Posted July 26, 2010 Author Posted July 26, 2010 OK, Ace's Bluff is high enough, and the Bee-Keeper's Will save is low enough, that I'm not even going to bother rolling. I will say that his armor is loose enough that he can kiss 'Stesha' without taking the helmet off, thus letting him use his amped-up Fort save. Have a HP! The already-battered Bee-Keeper is Fatigued!
Dr Archeville Posted August 9, 2010 Posted August 9, 2010 Didn't Dark Star just teleport us all into the "hive" where Bee-Keeper and Ace!Stesha are?
Dr Archeville Posted August 11, 2010 Posted August 11, 2010 If we're still not in rounds yet, I have an idea for a next post (which'll either be really cool, or really horrible).
Electra Posted August 11, 2010 Posted August 11, 2010 Go for it! Otherwise, it'll just be Stesha telling the Beekeeper he just kissed a dude. :D
Dr Archeville Posted August 12, 2010 Posted August 12, 2010 Extra Effort to stunt the following off his Pseudonatural Brain: Confuse 14 (Extra: Range/Perception; Flaw: Sense-Dependent [Hearing]) :words: :words: :words:
Dr Archeville Posted August 15, 2010 Posted August 15, 2010 So... anyone gonna take advantage of the distracted Bee-Keeper?
angrydurf Posted August 15, 2010 Posted August 15, 2010 Ok lessee what I can cook up Standard action: set gadgets to: "Bag of gremlins" (Magic, summoned creatures, chaos magic descriptors) Nullify 10 (All Technological effects, Extras: Duration: Sustained; Flaws: Range: Touch, Action: Full Round, Distracting) [10] Free action: Extra effort for a Surge Full round action: Use the gremlin bag on the beekeepers armor. Power attack +5 makes it a rank 15 nullify if I hit, +17 if he's flat footed (Sneak attack). Attack roll (1d20+7=27) Crit! So uh I think that's a rank 20 effect 22 if its a sneak attack. I'll assume its a sneak attack cus he doesn't seem to be suspecting me two less if its not a sneak attack. Nullify check VS Beekeeper suit (1d20+22=34)
Dr Archeville Posted August 30, 2010 Posted August 30, 2010 Did Ace's Gremlins (they make Dok go ) work? Will anyone else do anything while Dok has Bee-Keeper in (Confused) rant mode?
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