Avenger Assembled Posted July 30, 2010 Author Posted July 30, 2010 You guys have strength enough to punch your way down to the corridor where the Crime League members are: this'll give you time to make Master Plans/Inventions and such. Hellion, have an HP for your Teleport being blocked by the doors.
Darksider42 Posted August 1, 2010 Posted August 1, 2010 Rift makes a roll for Master Plan and as a result gets a 16, a +2 bonus for 3 rounds, then +1 for the 4th then nothing.
Avenger Assembled Posted August 4, 2010 Author Posted August 4, 2010 The darkness effect only lasts a round; it'll be gone by the time you guys have a chance to react. It does not obscure Communication Links or sound, so you do have time to communicate that way. I need a Reflex save from everybody to pick what tunnel segment you're going to wind up in. Don't worry, you won't be split up forever, just for a scene or so. (Or sooner!) Mark takes the auto-nine from his Probability Control and gets 16. He can't help you guys, though, since he can't accurately perceive any of you.
Darksider42 Posted August 4, 2010 Posted August 4, 2010 Rifts result: 19 As with outside, he will use sonic sense just to see.
Electra Posted August 4, 2010 Posted August 4, 2010 Ouch, Erin rolls an 11. Using Accurate Hearing to try and figure out what's going on as she gets walloped by whatever they're doing. :D
Cyroa Posted August 5, 2010 Posted August 5, 2010 let the trend continue reflex (1d20+10=16) also have acute senses (smell) if that helps any...
Ecalsneerg Posted August 5, 2010 Posted August 5, 2010 Reflex save [with Evasion if it actually matters] (1d20+10=27) Geckoman has Accurate, Acute (tracking, if it matters) Olfactory senses, and infravision, so... Notice check in case it's relevant, to speed things up (1d20+10=24)
Gizmo Posted August 5, 2010 Posted August 5, 2010 Well, if everybody else is doing it... Knowledge (Tactics) Check for Master Plan. (1d20+15=35)
Avenger Assembled Posted August 5, 2010 Author Posted August 5, 2010 OK, we'll use the sandwich strategy here. Our groups are Front: (vs. Dr. Stratos) Geckoman Rift Phalanx Psyche Back: (vs. Medea) Edge Hellion Wander Midnight I'll be getting up an IC post shortly.
Avenger Assembled Posted August 5, 2010 Author Posted August 5, 2010 I need Initiative checks from everybody! Thanks for being such good sports. You'll see why I say that in a minute.
Electra Posted August 5, 2010 Posted August 5, 2010 Erin goes on 17. That's about as low as it gets for her, so be grateful and act quickly. :D
Avenger Assembled Posted August 6, 2010 Author Posted August 6, 2010 Edge goes on 22; Medea goes on 6. OK, we'll get back combat up.
Avenger Assembled Posted August 6, 2010 Author Posted August 6, 2010 In Mind-Control-Oh-No, we're going Edge (now with 2 HP, gah!) Wander Midnight Hellion Medea Mark takes a full round to Inspire (+5) his teammates, except Wander. He could Inspire her, giving her a bonus on the vs. Mind Control check she'll make next round, but since he can't apply that bonus selectively...yeah, not so much. WAnder is up.
Electra Posted August 6, 2010 Posted August 6, 2010 Okay, Edge's talking to her got Wander's attention, though not in the way he might have liked. She's attacking him first. Acrobatic bluff for the move action, to catch him flat footed. He can't beat the DC 28 check. Bat power attack on Edge: 1d20+9=25 Since she's using the bat, she has autofire, which adds +3 to the DC for a total of 37. Since he's unconscious after the knockback, she will not surge to hit him again.
Avenger Assembled Posted August 6, 2010 Author Posted August 6, 2010 1d20+8=14 Mark is bruised and unconscious from getting hit by Erin and then hitting the wall hard enough to crack impervium. Midnight is up.
Gizmo Posted August 7, 2010 Posted August 7, 2010 Midnight II Free Action: Active +3 Master Plan. Free Action: Midnight Mist! Free Action: Arrange Gadgets: Dazzle 10 (Auditory) [10PP] Standard Action: Auditory Dazzle. (1d20+17=24) That's a DC 20 Reflex save. Move Action: Stealth 38 w/ Skill Mastery, Inspire and Master Plan.
Cyroa Posted August 8, 2010 Posted August 8, 2010 I hit... to grapply... grapple (1d20+31=41) Not likely to be good enough so HP... grapple w/ HP (1d20+31=40)
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