angrydurf Posted August 13, 2010 Posted August 13, 2010 Fly over to make with the punching on superior since I have no reason to suspect who that really is over there. Power attack 5 (1d20+5=7) IC! oh how I loath thee. So yea reroll Attack roll (Power attack +5) DC 36 (1d20+5=25) DC 41 toughness with the crit. Ok I'll forgive IC for now.
Avenger Assembled Posted August 13, 2010 Author Posted August 13, 2010 Superior takes another bruised, leaving him at -2. Midnight is up.
Gizmo Posted August 16, 2010 Posted August 16, 2010 Sorry about the wait! Here we go! Midnight II Move Action: Auto 29 Stealth w/ Skill Mastery and HiPS on the way over to Medea. Free Action: Arrange Gadgets. Stun 4 (Flaw: Daze, Power Feat: Mighty) [5PP] Standard Action: Stun, Power Attack 3. (1d20+12=20) Free Action: Midnight Mist. That should be a DC 10 + 4 + 3 Mighty + 2 Sneak Attack + 3 Power Attack = 22 Fort Save.
Avenger Assembled Posted August 16, 2010 Author Posted August 16, 2010 Oh, shoot, looks like I accidentally skipped myself and Electra! Sorry, all. We'll take actions as they come. I'll post for Edge.
Avenger Assembled Posted August 16, 2010 Author Posted August 16, 2010 Giving Wander an opportunity to redeem herself after hitting him, Mark aids her. His Teamwork 3 gives her +5 on her attack vs. Superior.
Electra Posted August 16, 2010 Posted August 16, 2010 Okay, Erin's going with her standby, all out power attack with the bat versus Superior. All out power attack: 1d20+19=31 Autofire adds +5 to the damage, and so does the power attack, so it's a DC 39 hit. Edit: Spending an HP to surge and hit him again. No teamwork bonus this time, but same attack. Huh, no teamwork bonus, but she rolled better. 31 again. Same modifiers apply, another DC 39 toughness check.
Avenger Assembled Posted August 16, 2010 Author Posted August 16, 2010 He is bruised... And staggered! OK, I'm trying not to fiat much this time out, so I'll let him stay staggered. Rift is up.
Darksider42 Posted August 16, 2010 Posted August 16, 2010 Rift attacks Superior! Surging for another attack and spending a Hero Point to fight of fatuge 21 13 DC is 25
Avenger Assembled Posted August 16, 2010 Author Posted August 16, 2010 Superior is a MONSTER I'll get an IC post up in a bit.
Cyroa Posted August 17, 2010 Posted August 17, 2010 using this w/ power attack: Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) power attack (1d20+5=8) yeah, I'll HP to reroll that hp to reroll (1d20+5=15)
Avenger Assembled Posted August 19, 2010 Author Posted August 19, 2010 And we are officially out of rounds, for anyone wondering.
Darksider42 Posted August 19, 2010 Posted August 19, 2010 Sense Motive roll on Cyborg Centurion. Will Rift display Genre savvy or hold the idiot ball? THE DICE DECIDE!! 25
angrydurf Posted August 21, 2010 Posted August 21, 2010 Sensing the motive of the "Centurion" (1d20+4=20)
Avenger Assembled Posted August 22, 2010 Author Posted August 22, 2010 What the heck, I'll move things along. We'll be in initiative once this is resolved. A 22, with the Fiat. Mark is flat-footed thanks to having no Sense Motive, but I'll say everyone else is OK.
Electra Posted August 22, 2010 Posted August 22, 2010 Erin is going to interpose and shove Mark out of the way of the Alpha Centurion's fist. She sort of owes Mark a being-punched after what happened in the other room, but for the moment, her defense (thanks to Uncanny Dodge) is high enough to let her avoid the punch as well.
Avenger Assembled Posted August 22, 2010 Author Posted August 22, 2010 That's a miss. We'll use the same initiative, so Geckoman is up.
Ecalsneerg Posted August 22, 2010 Posted August 22, 2010 Geckoman Move Action: Taunt as a Move Action, Skill Masterying up to DC 32. Standard action: Feint as a Standard Action, only this time ROLLING! Feint (1d20+22=40) ... I think he fails? Free Action: Set-Up to Phalanx, rather than Wander, as he's got less reliable means of feinting for himself.
Avenger Assembled Posted August 23, 2010 Author Posted August 23, 2010 Yeah, he's flat-footed all right. And just in time, Phalanx is up!
Avenger Assembled Posted August 24, 2010 Author Posted August 24, 2010 He rolled a nat-20! Mark spends his last non-complication HP... and he gets a 37 Aw snap! Mark is up
Avenger Assembled Posted August 24, 2010 Author Posted August 24, 2010 Mark spends his Leadership complication HP to Inspire everyone with +5. Wander is up.
Electra Posted August 24, 2010 Posted August 24, 2010 Wander will use her move action for Acrobatic Bluff, and skill mastery there. With the inspire bonus, that's a DC 33 acrobatics or sense motive check. She will then launch an all-out power attack against AC, with her bat. That's a terrible roll, so spending another HP. HP Reroll is 36. Much better, and maxes out her Autofire for a DC of 39. Spending another HP to surge, since AA managed to pull off the coveted Erin's Complications Hat Trick, and doing the same attack again. Another horrible roll nets a 22, which means +4 autofire and a DC of 38.
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