Moira Morley Posted July 12, 2010 Posted July 12, 2010 Give me reaction shots please. Questions, if you have them, go here.
Moira Morley Posted July 12, 2010 Author Posted July 12, 2010 Clarifications: This thread is for Valkyrie, Fusion, Ironclad and Divine. Cerberus is Huge now. A 16 foot tall raging hound of hell is what you see. If you wish to know more, give me a (arcane lore) and/or (theology and philosophy) check
quotemyname Posted July 12, 2010 Posted July 12, 2010 Initiative (1d20+1=20) Sweet! Unfortunately, Valkyrie has the Normal Identity drawback. It takes her a full round to gather the pieces of her armor. She will join the fight (whenever it starts) at initiative 20 starting in the second round. Knowledge (History): Cerberus (1d20+9=16) if/when it applies.
Raveled Posted July 12, 2010 Posted July 12, 2010 Ehn, guess Ironclad needs an Ini roll herself. 1d20+3=21 Wow, pretty good for once! Moira, are we dramatic time or combat?
quotemyname Posted July 12, 2010 Posted July 12, 2010 It seems Ironclad also has Normal Identity, in case that matters. Just sayin'.
Moira Morley Posted July 12, 2010 Author Posted July 12, 2010 Right now we are on dramatic time. init (1d20=19)
quotemyname Posted July 12, 2010 Posted July 12, 2010 Okay, I'll just have Valk show up late, (last maybe?) since she takes so long to get her gear together.
Moira Morley Posted July 13, 2010 Author Posted July 13, 2010 Everyone give me a DC22 Reflex save. If you pass, DC 16 Fort Save. If you fail, DC 22 Fort save. If you fail THAT, Staged Stun applies. Can't pass the reflex Fort Save (1d20+18=37) That was actually supposed to be +13, my bad, but it still passes Giant mutt init (1d20=9)
Raveled Posted July 13, 2010 Posted July 13, 2010 I assume Ironclad's in range? She's rocketing after it, after all. Ironclad has a +6 Ref... 1d20+6=24 And she still saves! Wow, I'm doing well in this thread! EDIT: Fort save. 1d20+4=9. The lesser of the two, but didn't help me. >.< EDIT2: DC 14 to remain flying. Ironclad actually has a decent Concentration score (Watch me roll a 1). 1d20+9=14 HA! Ex-friggin'-catly!
Moira Morley Posted July 13, 2010 Author Posted July 13, 2010 Ironclad 21 Valkyrie 20 Divine 19 Fusion 16 Cerberus 9 Bystanders 0
quotemyname Posted July 13, 2010 Posted July 13, 2010 Fortitude DC 22 (1d20+8=17) fail by 5. Rather not start the thread stunned. HP reroll Fort DC 22 (1d20.minroll(11)+8=26) pass. Down to 3HP
Avenger Assembled Posted July 13, 2010 Posted July 13, 2010 Fusion failed the Reflex save, but passed the Fort save: 23
quotemyname Posted July 13, 2010 Posted July 13, 2010 Valkyrie Free Action: Maintain all powers that require it Move Action: Combat Feint (-5) Combat Feint as Move Action (1d20+8=15) Meh. Standard Action: Hammer Throw: All out Attack 5/ Power Attack 5; DC 32 TOU and DC 25 Fort on hit. (1d20+8=28) First round Critical hit. Booya. Final DC is 37 Toughness and 30 Fort. :derp:
Moira Morley Posted July 14, 2010 Author Posted July 14, 2010 Toughness and Fort saves (1d20+13=29, 1d20+13=15) This is not as bad as I thought it would be. Failed by 8 on the toughness save. Have 1 HP Paralyze reroll (1d20.minroll(11)+13=29) He gets knocked back 2 feet He is slowed, prone and stunned
Avenger Assembled Posted July 14, 2010 Posted July 14, 2010 Get there with a move action Drop Concealment Use Dazzle (her Dazzle is a Reflex/Reflex save, since it's an ink she sprays in the monster's face) DC 20 Reflex to avoid, since it's a Cone Area (note that she's in front of Valkyrie and Divine, so she won't hit them. And then surge and a punch in the snoot for DC 25 Tou.
Moira Morley Posted July 14, 2010 Author Posted July 14, 2010 Reflex saves (1d20+2=13, 1d20+2=18) Blinded! Toughness save (1d20+12=19) Have 1 HP! Toughness save Reroll (1d20.minroll(11)+12=28)
Moira Morley Posted July 14, 2010 Author Posted July 14, 2010 Save vs Paralyze (1d20+14=15) Still slowed! and blinded and stunned and bruised
Raveled Posted July 14, 2010 Posted July 14, 2010 Ironclad's Recovery check from the Stun. 1d20+4=22 Yeah. Why couldn't that have been my initial check, please? Attack roll. 1d20+7=10 -.- DC 22 Toughness if that hits. And 7 Penetration, too.
quotemyname Posted July 14, 2010 Posted July 14, 2010 Valkyrie Move Action: Teleport atop the beast Standard Action: It's clobberin' time! (Melee) AoA5/PA5 DC 32 TOU and 25 FORT (1d20+8=16) I think we've proved that hits. Extra Effort: Standard Action Surge Standard Action: Round 2! (Melee) AoA5/PA5 DC 32 TOU and 25 FORT (1d20+8=12) I think we've said that also hits If either of those miss, I can re-roll
Moira Morley Posted July 14, 2010 Author Posted July 14, 2010 Toughness and Fortitude (1d20+12=26, 1d20+13=33) failed by 6! passed by 8! Toughness and Fortitude (1d20+11=16, 1d20+13=14) and it slumps over
quotemyname Posted July 16, 2010 Posted July 16, 2010 In case it needs to be noted, I'll spend one of Valkyrie's Hero Points on clearing the Fatigue from Extra Effort used to gain that extra attack.
Moira Morley Posted July 16, 2010 Author Posted July 16, 2010 Alright, we can keep on the conversation for a bit after that gets done (or when you least expect it :twisted: ) There will be a cutscene!
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