Cyroa Posted July 23, 2010 Share Posted July 23, 2010 for the ooc stuff obviously This takes place on July 20th lets say... Link to comment
Cyroa Posted July 24, 2010 Author Share Posted July 24, 2010 oh, make a Notice roll please Link to comment
Gizmo Posted July 25, 2010 Share Posted July 25, 2010 Gadgets! Super-Senses 4 (Normal Auditory [Extras: Analytical, Extended], Normal Olfactory [Extras: Acute, Analytical]) [4PP]Comprehend 3 (Speak and Understand Languages) [6PP] Link to comment
Gizmo Posted July 26, 2010 Share Posted July 26, 2010 Preparing a Master Plan: Knowledge (tactics) Check. (1d20+15=27) And, since we'll presumably need it sooner or later: Initiative. (1d20+3=22) Link to comment
Electra Posted July 26, 2010 Share Posted July 26, 2010 Erin's been around the school long enough that I assume she knows at least a little about most of the students that came with them. What have we got? Link to comment
Gizmo Posted July 26, 2010 Share Posted July 26, 2010 Gather Information Skill Mastery for 20 on Well Informed, too! "I'm Trevor Hunter. I know stuff." Link to comment
Cyroa Posted July 26, 2010 Author Share Posted July 26, 2010 You currently have with you (I took some from the books, made others up): Feline (who is currently jumping around playing, not really working on the 'assignment') Kid Alchemy (who is NOT visible, did come up into the trees you know for sure) Halo (teen with minor illusion and light generation powers; Personality: a happy go-lucky 'choir boy Geode (minor earth/stone contro, can make self little stronger/tougher if touching earth as well; Personality: quiet, stoic, really not too social) Pixie (short before shrinking down to 1"; some mental powers; Minor Mental power: Persuasion, gains winged flight when shrunk; Personality: joker and silly when in crowds but actually quite bright/intellectual) Squall (minor weather control, flight lightning; spoiled rich girl) Link to comment
Gizmo Posted July 27, 2010 Share Posted July 27, 2010 (21:02:29) Gizmo: If any of the NPC students are planning to argue, Trevor's using Auto 30 Intimidate. It's his srs bsns voice. Link to comment
Cyroa Posted July 27, 2010 Author Share Posted July 27, 2010 Have an HP for the less than helpful charges :) Link to comment
Gizmo Posted July 27, 2010 Share Posted July 27, 2010 Trevor doesn't think those kids are going to pass this course... Gadgets! Damage 11 (corrosive gas grenades, Drawback: Reduced Range [5 Increments], Extra: Range [Ranged], Flaw: Action [Full]) [10PP] Link to comment
Electra Posted July 29, 2010 Share Posted July 29, 2010 Initiative! 1d20+13=33 Erin's going to grab Trevor and jump over to the big concentration of baddies 100 feet away. He will use his midnight mist as a free action, so she will be using her accurate hearing to attack with. She will power attack the first baddie, using her bat. She takes ten, gets a 19, lays him out. She repeats this six times, for a total of seven minions down. After that, she comes to a non-minion and must roll the dice! 1d20+9=25. DC 34 toughness save. Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 big 4 armed, grey skinned alien toughness (1d20+12=15) Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 Sluggy alien fellow...toughness (1d20+12=15) Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 Inits: for the "minions" (1d20+5=7, 1d20+5=25, 1d20+5=17) the non-minion inits (1d20+9=20, 1d20+9=14, 1d20+9=13) SO... Wander (SHOCK) Minions (in a 10 person group; 50' away) Wolfman Midnight the other groups are all after Midnight... Link to comment
Electra Posted July 29, 2010 Share Posted July 29, 2010 Okay, confusion to our enemies! We'll leave Wolfman and Sluggo to fumble around in the Midnight Mist and go squish some more bad guys. Erin grabs Trevor again, jumps 50 feet to the next platform. When he makes with the mist, she will take out the eight minions and power attack the first non-minion as well. 1d20+9=22. DC 34 Toughness save. Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 Dear freaking lord! toughness for alien! (1d20+8=12) Look, up in the sky! Leaving the Mists...What's that? A bird? A plane? No, it's a blasted alien..... *grumbles* Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 for when Giz get's his attack roll up here... bird/lizard guy toughness (1d20+10=25) Link to comment
Gizmo Posted July 29, 2010 Share Posted July 29, 2010 Escrima Sticks Power Attack 5. (1d20+10=17) That's DC 15 + 2 Escrima Sticks + 3 Strength + 2 Sneak Attack + 5 Power Attack = 27. Gadgets! Snare 10 (Power Feat: Tether, Drawback: Reduced Range [5 Increments]) [10PP] Link to comment
Cyroa Posted July 29, 2010 Author Share Posted July 29, 2010 Takes a bruise. Make an IC post Giz Link to comment
Cyroa Posted July 30, 2010 Author Share Posted July 30, 2010 ok, Giz: Brid/Liz guy isn't down just so you know. Simply has 1 bruised. birdman to strike Midnight, roll for conceal first: 1 = miss (1d2=1) never mind... You may both make 2 reflex saves vs 19 (ie level 9 area attack Toughness rolls vs a DC 24 (w/ penetrating) attack) and the appropriate Toughness rolls if you fail. bird/liz guy reflex (1d20+15=29) so he's ok at least. (has evasion for 0 damage) IC post coming shortly. Link to comment
Electra Posted July 30, 2010 Share Posted July 30, 2010 Erin makes one Reflex save and misses one. Evasion means she's fine for the one she makes. Toughness save, DC 24: 1d20+14=26. No Damage Link to comment
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