Gizmo Posted July 30, 2010 Share Posted July 30, 2010 ok, Giz: Brid/Liz guy isn't down just so you know. Simply has 1 bruised. Sorry, yeah, I did know that, I just kinda had a brain kerfuffle when I was writing the IC post. Reflex Save vs. DC 19 x2. (1d20+5=15, 1d20+5=18) Cruuud. Toughness Save vs. DC 24 (1d20+9=15) Cruuud. Toughness Save vs. DC 24 reroll. (1d20.minroll(11)+9=25) I think he's got one HP left now. Toughness Save vs. DC 24. (1d20+9=19) Cruuud. Bruised and Stunned. I'm actually not going to clear the stun with the remaining HP, since it's probably more dramatic to remind Erin that Trevor's worryingly squishy (seriously gotta work on those saves). Link to comment
Cyroa Posted July 31, 2010 Author Share Posted July 31, 2010 as you just jumped like 200' down, we'll say you're out of combat Till you're ready to resume of course. Link to comment
Electra Posted August 1, 2010 Share Posted August 1, 2010 Erin's going to take two rounds to get back into the conflict. First round move action will be a 425 foot jump or so, to land them 300 feet up in the trees and 300 feet away from the epicenter of the conflict. Standard action will be total defense. Second round she will jump back the 300 feet and 100 feet in the air, so around a 320 foot jump. At the apex, Trevor will activate Midnight Mist and give them concealment as they drop onto whatever platform has the most bad guys on it. Total defense for the standard action again. With luck, it'll be a surprise round action and start initiative order over, but that's Cy's call. Link to comment
Gizmo Posted August 2, 2010 Share Posted August 2, 2010 Gadgets! Obscure 2 (Midnight Mist [Gaseous Cloud, Mutant]; Visual Senses, 10ft radius, Extras: Action [Move], Independent) [6pp] Linked to: Super-Ventriloquism 2 (100ft) [2PP] Linked to: Comprehend 1 (Speak Any Language) [2PP] Trevor throws the smoke bombs and uses the speaker/translators to Auto 30 Intimidate the bad guys, providing a distraction. Link to comment
Cyroa Posted August 3, 2010 Author Share Posted August 3, 2010 Works for me. Post it. (they are going to blow the @#$@#$ outta that ) Link to comment
Electra Posted August 3, 2010 Share Posted August 3, 2010 Erin's going to leap onto the first group's one alert member and try to take him out immediately. Full out power attack. First roll is horrible, so I'm spending an HP. Second roll is also horrible, but a 22. DC is 34, and he is down 2 on his checks from the intimidate. Link to comment
Cyroa Posted August 3, 2010 Author Share Posted August 3, 2010 boar man toughness (-2 due to intimidate included) (1d20+12=18) *sigh* Link to comment
Electra Posted August 3, 2010 Share Posted August 3, 2010 Okay, Erin's going to take out the main mook and all the minions in that group, then. Link to comment
Cyroa Posted August 3, 2010 Author Share Posted August 3, 2010 oh, and Trevors gets a free HP, in case I forget (which is likely) Link to comment
Cyroa Posted August 3, 2010 Author Share Posted August 3, 2010 oh, and Midnight is up Link to comment
Gizmo Posted August 5, 2010 Share Posted August 5, 2010 Midnight II Move Action: Throw another set of smoke bombs at the remaining group of invaders. Move Action: Auto 29 Stealth w/ Skill Mastery to go check on the students under Halo's illusion. EDIT: Notice Check. (1d20+10=29) Link to comment
Cyroa Posted August 8, 2010 Author Share Posted August 8, 2010 Ok, they aren't going notice Midnight w/ his stealth (heck, not even looking for him at the moment). To see where the other students are, make a Notice roll please... Link to comment
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