JohnStargazer Posted July 26, 2010 Posted July 26, 2010 OOC Topic for the totally open to anybody solo adventure I'm posting.
JohnStargazer Posted July 26, 2010 Author Posted July 26, 2010 Scraper attempts to use a Growth Strike while enlarging to Huge and matching the MechaOtaku's size, but the MechaOtaku is a bit too nimble for him:1d20+10=12 Doctor Otaku makes a Knowledge: Pop Culture roll with ease and Identifies Scraper's darkest secrets: 1d20+18=31
Sandman XI Posted July 26, 2010 Posted July 26, 2010 Is this open or not? the IC thread says Open, but the OOC thread says Solo :o
JohnStargazer Posted July 26, 2010 Author Posted July 26, 2010 I can see how the phrasing as "Totally open to anybody Solo Adventure" is a bit oxymoronic, yeah. Basically, it's a solo adventure if nobody feels like joining in, but if anybody wants to, they're welcome to it. :D
Nyrath Posted July 26, 2010 Posted July 26, 2010 In case it's relevant: Initiative (1d20+12=21) Aiko's first postage will consist of her arriving and, for once, being foul-mouthed. Nothing translated as yet though, when she starts in English she'll find out that she's got an auto-censur.
OmegaPlatinum Posted July 27, 2010 Posted July 27, 2010 Sparksmith is on patrol, and therefore, will attempt to nerd battle a nerd. Initiative: 1d20+7=23 I think it's drilling time :)
JohnStargazer Posted July 27, 2010 Author Posted July 27, 2010 And I surprise my self by actually getting a decent init with the big guy... 1d20+1=20 Oh, right, forgot I was running this thread for a second. Doctor Otaku will get... 1d20+3=11, which probably means he's triple-teamed and done in a round. <.<
videocrazy Posted July 27, 2010 Posted July 27, 2010 Taking 10 on the untrained Knowledge: Pop Culture checks on Doc Otaku and Scraper. Inititave: 1d20=6 Guardian's also nearby, and heard a police radio transmission.
Nyrath Posted July 27, 2010 Posted July 27, 2010 Knowledge: Popular Culture (1d20+5=17) And Aiko at least recognises Scraper for who he is. I'm not going to bother rolling for her knowledge of Otaku, it's beyond what can be gained by a die roll anyway.
Nyrath Posted July 28, 2010 Posted July 28, 2010 Oh, and I forgot to mention it. This encounter trips Aiko's Enemy complication, and her Deep Ties feat. So she nets 2HP on top her starting one. :D
JohnStargazer Posted July 29, 2010 Author Posted July 29, 2010 I'm going to edit the IC topic to deal with the whole "Scraper no longer existing thing", and then we'll take it from there, folks. Sorry about the delay.
OmegaPlatinum Posted July 29, 2010 Posted July 29, 2010 All right. Standard Action: Strike 5 (Energy Weapon; Extras: Autofire 3, Penetrating 6; Power Feats: Mighty, Improved Critical 2, Affects Insubstantial 2, Precise) [32/32PP] Base DC:25 + Accurate Attack = Base DC:20 1d20+15=30 Which means the DC goes up from Autofire by a full 10 if I'm correct. Next, Surge Standard Action: Create Object 10 (Energy; Extras: Moveable; Power Feats: Selective, Tether ) [32PP] Make a 50ft Cube around us good guys and the bad guy, so that he can't touch any civilians or the mall right away if he wanted to.
JohnStargazer Posted July 29, 2010 Author Posted July 29, 2010 Doctor Otaku toughness save versus DC 30 Autofire Strike (1d20+12=20)] My earlier predictions about this being a short fight look on schedule, Otaku is Stunned and Staggered.
Nyrath Posted July 29, 2010 Posted July 29, 2010 Right, so it's my turn. Aiko is going to run up and leap at the big bastard and throw a full on Power Attack Kick; still throwing out profane language of course. Round 1: Power Attack [-5 Attack & +5 DC] vs Otaku (stunned), DC 30 it hit (1d20+5=22) I'd wager that's a hit. And that's it I think, no spending those shiny HP. If the ----er falls down at this point Aiko is going to dig him out of that thing and berate him for being such a wimp. Mind you, she's already pretty much doing that, but she'll feel better about doing in his face.
JohnStargazer Posted July 29, 2010 Author Posted July 29, 2010 1d20+12=30 Yeah, I am a psychic, I am. Thanks to his penalty for previous damage, he just barely fails the save, adding a bruised level on top of the staggered and stunned conditions.
videocrazy Posted July 30, 2010 Posted July 30, 2010 Before I roll, what's the Doc's defense? Also, Nyrath, I'm pretty sure that John said the suit was being remote-controlled.
OmegaPlatinum Posted July 30, 2010 Posted July 30, 2010 It has a +8 bonus because of its size. Search "Doc Otaku" in the Freedom City book.
videocrazy Posted July 30, 2010 Posted July 30, 2010 Huh. But doesn't the book list his defense as +10? I know John made some changes to the character, so I just want to double-check with him before I choose my bonuses for Power Attack and All-Out Attack.
JohnStargazer Posted July 31, 2010 Author Posted July 31, 2010 The +8 bonus is after he loses 2 points for being Huge sized. And given that you're not generally supposed to have an opponent's character sheet handy before you attack him, you should probably make decisions re: all out and power attack without any extra information, VC.
videocrazy Posted July 31, 2010 Posted July 31, 2010 Oh, ok. It's just what happened with the other adventure I played in, so that's how I thought it worked. Anyways... Guardian Free Action: All-Out Attack (+5 attack, -5 defense) Free Action: Power Attack (+5 damage, -5 Attack) Full Action: Charge MegaOtaku Standard Action: Attack MegaOtaku (1d20+8=22) (As part of charge)
Nyrath Posted August 1, 2010 Posted August 1, 2010 Finally got that post up (had storms moving around over here. The rain is welcome, the thunder and blinding lightning less so.) And regarding the mecha being remote controlled; must have missed that. Not that Aiko would know it right now if it is so; one more thing for her to be pissed about when she finds out.
JohnStargazer Posted August 2, 2010 Author Posted August 2, 2010 At the request of Nyrath, I'm posting the Initiative List: Sparksmith: 23 Currently Uninjured, 1 HP Nyrath: 21 Currently Uninjured, has 3 HP Beacon: 20 Currently Uninjured, has 3 HP Doctor Otaku: 11 Stunned, Staggered, and Bruised Guardian: 6 Currently Uninjured, 1 HP Beacon, not wanting to risk blinding his erstwhile allies or the civilians below, decides to go the uncreative path on this particular fight, and blasts the giant robot as hard as he can, Power Attack +/- 5 1d20+3=9 which does not work out for him. Spending one of his HPs to Reroll gives him Power Attack +5 (1d20+3=18) a hit against the flat-footed MechOtaku. DC: 29 for a +12 Blast with +5 power attack applied The good Doctor Whiffs (1d20+10=16) his saving throw, which upgrades a second Staggered result to unconcious, demonstrating the two-fold point that Straight-out-of-the-book villains suck and that being heavily outnumbered is really nasty.
videocrazy Posted August 2, 2010 Posted August 2, 2010 Um, John? I thought I was after Nyrath. What happened to my hit?
JohnStargazer Posted August 3, 2010 Author Posted August 3, 2010 You rolled a six on initative, VC, so you came after Doctor Otaku, who didn't get a turn, and Beacon, who had a 20 and took his turn. Taking 10 on the untrained Knowledge: Pop Culture checks on Doc Otaku and Scraper. Inititave: 1d20=6 Guardian's also nearby, and heard a police radio transmission.
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