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A New Student at Master Lee's [OOC]


Heridfel

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Posted

Alright using the Fear aura even though I turned it down to about +2 just enough to let night rival know its there.

Oh, he knows its there. :D

Should we play out getting to Eldrich's? I think it would be neat to have a brief train-hopping scene, or just a scene of us catching a ride.

When we get to our destination, I suppose we should switch over to the Riverside forum?

Posted

Alright using the Fear aura even though I turned it down to about +2 just enough to let night rival know its there.

Oh, he knows its there. :D

Should we play out getting to Eldrich's? I think it would be neat to have a brief train-hopping scene, or just a scene of us catching a ride.

When we get to our destination, I suppose we should switch over to the Riverside forum?

Posted

Alright using the Fear aura even though I turned it down to about +2 just enough to let night rival know its there.

Oh, he knows its there. :D

Should we play out getting to Eldrich's? I think it would be neat to have a brief train-hopping scene, or just a scene of us catching a ride.

When we get to our destination, I suppose we should switch over to the Riverside forum?

Posted

Sounds good to me. I just watched Casino Royale the other night, so I'm in the mood for a bit of parkour. Obviously, the most important things here are going to be Acrobatics checks, as well as any applicable movement powers.

To be clear, I'm fine with you two leading the way on this. You can write a story about how to get to Ditko Street as well as I can, and it gives me more time to come up with what you find there.

Posted

Sounds good to me. I just watched Casino Royale the other night, so I'm in the mood for a bit of parkour. Obviously, the most important things here are going to be Acrobatics checks, as well as any applicable movement powers.

To be clear, I'm fine with you two leading the way on this. You can write a story about how to get to Ditko Street as well as I can, and it gives me more time to come up with what you find there.

Posted

Sounds good to me. I just watched Casino Royale the other night, so I'm in the mood for a bit of parkour. Obviously, the most important things here are going to be Acrobatics checks, as well as any applicable movement powers.

To be clear, I'm fine with you two leading the way on this. You can write a story about how to get to Ditko Street as well as I can, and it gives me more time to come up with what you find there.

Posted

You know the places where the trains have to slow down to go around turns. At those locations, the Acrobatics check is DC 25. A failed save means that you hit the train and fall prone, and either have to make a DC 17 Toughness save (from hitting the train hard) or a DC 15 Reflex save to hold on.

Sen, I'll suggest that some of your pp from this month go towards Acrobatics. Until then, you'd need a different way to get on. You can run about as fast as the train (50 mph base speed, and 100 mph with a double move). Between Wall-running, Speed, and Leaping, you'll just need to make a DC 10 Reflex save to hold on after you make a jump. If you fail on that... well, hope that Nightrival already made it on and can give you some help. :)

Posted

You know the places where the trains have to slow down to go around turns. At those locations, the Acrobatics check is DC 25. A failed save means that you hit the train and fall prone, and either have to make a DC 17 Toughness save (from hitting the train hard) or a DC 15 Reflex save to hold on.

Sen, I'll suggest that some of your pp from this month go towards Acrobatics. Until then, you'd need a different way to get on. You can run about as fast as the train (50 mph base speed, and 100 mph with a double move). Between Wall-running, Speed, and Leaping, you'll just need to make a DC 10 Reflex save to hold on after you make a jump. If you fail on that... well, hope that Nightrival already made it on and can give you some help. :)

Posted

You know the places where the trains have to slow down to go around turns. At those locations, the Acrobatics check is DC 25. A failed save means that you hit the train and fall prone, and either have to make a DC 17 Toughness save (from hitting the train hard) or a DC 15 Reflex save to hold on.

Sen, I'll suggest that some of your pp from this month go towards Acrobatics. Until then, you'd need a different way to get on. You can run about as fast as the train (50 mph base speed, and 100 mph with a double move). Between Wall-running, Speed, and Leaping, you'll just need to make a DC 10 Reflex save to hold on after you make a jump. If you fail on that... well, hope that Nightrival already made it on and can give you some help. :)

Posted

I rolled and I posted. :D I took the liberty of writing out our route in one post to save time, and Sen can either follow or get creative - either way would work. :) I figured Nightrival knows his way around and Sen is new in town, making Nightrival the guide.

For clarity, Nightrival probably won't talk much on the way to the train. I used the map from Freedom City (which is super detailed, did you know that Green Ronin is making an even more detailed version of it?) to find a suitable place to hop a train.

Nightrival is Moving All Out, just to speed things up. Did you want an encounter on the train or just ride it out to Riverside? I'm happy with either.

Posted

I rolled and I posted. :D I took the liberty of writing out our route in one post to save time, and Sen can either follow or get creative - either way would work. :) I figured Nightrival knows his way around and Sen is new in town, making Nightrival the guide.

For clarity, Nightrival probably won't talk much on the way to the train. I used the map from Freedom City (which is super detailed, did you know that Green Ronin is making an even more detailed version of it?) to find a suitable place to hop a train.

Nightrival is Moving All Out, just to speed things up. Did you want an encounter on the train or just ride it out to Riverside? I'm happy with either.

Posted

I rolled and I posted. :D I took the liberty of writing out our route in one post to save time, and Sen can either follow or get creative - either way would work. :) I figured Nightrival knows his way around and Sen is new in town, making Nightrival the guide.

For clarity, Nightrival probably won't talk much on the way to the train. I used the map from Freedom City (which is super detailed, did you know that Green Ronin is making an even more detailed version of it?) to find a suitable place to hop a train.

Nightrival is Moving All Out, just to speed things up. Did you want an encounter on the train or just ride it out to Riverside? I'm happy with either.


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