Supercape Posted September 17, 2010 Posted September 17, 2010 In case we do: 1d20+0=9 For supercape: Although I'm not sure if we are in combat time?
OmegaPlatinum Posted September 17, 2010 Posted September 17, 2010 Yeah, my point was that this seemed like combat.
Heritage Posted October 4, 2010 Posted October 4, 2010 Too bad Goss didn't have her progtective suit acxtivated yet! Toughness save: 1d20+4=8 Yeah, that calls for a reroll for sure! Toss another HP on the fire. Reroll Toughness save: 1d20+4+10=17 D'oh! Well she's in some kinda pain, that's for sure.
Supercape Posted October 4, 2010 Posted October 4, 2010 I'm not sure of initiative order and the like - if we are in combat at all. Let me know and ill post accordingly!
Aoiroo Posted October 4, 2010 Author Posted October 4, 2010 Yeah, it's time for combat, so we need to roll initiative. http://invisiblecastle.com/roller/view/2711969/ 26 for Sil, though she hasn't entered combat yet.
Heritage Posted October 5, 2010 Posted October 5, 2010 Initiative time for Gossamer! 1d20+7=22 Of course I think she now bruised and stunned for one round.
OmegaPlatinum Posted October 5, 2010 Posted October 5, 2010 Ah, thank you for answering. Initiative: 1d20+7 → [14,7] = (21) Since Gossamer just went, and Sparky's right after her, should I take my turn and enter combat?
OmegaPlatinum Posted October 13, 2010 Posted October 13, 2010 Sorry for the wait. Sparky's gonna fly up and whack a demon. Move action: Float to stage and land Standard Action: Strike a demon: Strike 6 (Damage 11, Extras: Autofire 2 [11, Reduced Interval], Penetrating 3, Power Feats: Mighty, Improved Critical 2, Takedown Attack) [35/35pp] (Energy Weapons) 1d20+12 → [10,12] = (22) If that hits, that's DC26+1 for each point over the demon's defense. If I kill it (assuming it's a minion) then let me know so I can use Takedown attack to attack the other one.
Aoiroo Posted October 13, 2010 Author Posted October 13, 2010 Demons are minions and they're down, but now you have to deal with Medea. So, Initiative for Medea is 17
OmegaPlatinum Posted October 13, 2010 Posted October 13, 2010 Same attack on the second demon from Takedown 1d20+14 → [9,14] = (23)-2 because I'm dumb = 21 Assuming that kills the second demon, and it's a minion, Sparky can jump to Miss Evil pants herself. Strike 6 (Damage 11, Extras: Autofire 2 [11, Reduced Interval], Penetrating 3, Power Feats: Mighty, Improved Critical 2, Takedown Attack) 1d20+12 → [18,12] = (30) Oh my goodness... Thank you improved crit 2! If it hits, it's critical. DC26 vs Toughness +5 for Crit +1 for every point over her defense my roll was. Minimum DC31, Maximum DC36
Aoiroo Posted October 15, 2010 Author Posted October 15, 2010 Okay, she summons a demon meat shield to take part of the blow but still gets hit.23, nice hit, you bruised her, but now she's pissed. Let's see, taunting feat 35, I'm gonna have to think of something urber mean for her to say to him. Also, mental blast, plus ranged attack focus, 29, crit Ouch Both will checks.
OmegaPlatinum Posted October 15, 2010 Posted October 15, 2010 Um, question: Is she surging, or did you take a -5 penalty for the taunt to use it as a move action?
Supercape Posted October 16, 2010 Posted October 16, 2010 Ok I think Supercape is up next with his mighty Initiative of 9? If So, nothing to flashy, a straightforward perception range rad blast DC 25. Ill post IC once confirmed init order is ok!
OmegaPlatinum Posted October 19, 2010 Posted October 19, 2010 Well, against a DC30 Taunt (after the -5), I rolled 1d20+9 → [20,9] = (29)... so... yeah... couldn't beat that. Will save vs Psychic Attack: 1d20+7 → [5,7] = (12) Hero Point: Will Save vs Psychic Attack: 1d20+7 → [8+10,9-2] = [18,7] = (25) Miss by 4. Bruised :(
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