JohnStargazer Posted August 3, 2010 Posted August 3, 2010 So, I've been planning an enemy for Beacon, more or less based on the idea of the original, Pre-Geoff Johns depiction of the Star Sapphire, where it was a foreign mind possessing and controlling Carol Ferris. Since Beacon's kind of got a thematic thing going on, I went for a Darkness oriented character, PL 12 - High enough to really give him a fight, but not so high he can't win either through clever power use or help from his friends, and not so high he won't catch up with her when he's ready to move on to guys like Nacht-Krieger. But, I'd like some advice on her mechanics, just to make sure she's up to snuff. Abilities: 0 + 2 + 0 + 4 - 2 + 6 = 10PP Strength 10 (+0) Dexterity 12 (+1) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 8 (-1) Charisma 16 (+3) Combat: 12 + 12 = 24PP Initiative: +1 Attack: +6 +12 Ranged Grapple: +0 Defense: +12 (+6 Base, +0 Dodge Focus, +6 Shield), +3 Flat-Footed Knockback: -0 Saving Throws: 5 + 5 + 5 = 15PP Toughness: +12 (+0 Con, +6 Protection, +6 Defensive Roll]) Fortitude: +5 (+0 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +4 (-1 Wis, +5) Skills: 36R = 9PP Bluff 3 (+6/+10) Diplomacy 3 (+6/+10) Intimidate 12 (+15) Notice +6 (+5) Stealth 9 (+10) Sense Motive +3 (+2) Feats: 15PP Attack Focus: Ranged 6 Defensive Roll 6 Elusive Target Startle Attractive Powers: 60 + 40 + 2 + 6 + 6 = 114PP Shadow Form(Alternate Form 12, Extras: None, Flaws: None, Feats: None, Drawbacks: None) [60] (Mystical, Darkness) Blend With the Night: : Concealment 4(All Visual Senses, Extras: None, Flaws: Limited: Only In Shadows, Feats: Close Range, Drawbacks: None)[5] (Mystical, Darkness)Untouchable as the Dark: Insubstantial 4 (Insubstantial, Effected by Magic Extras: None, Flaws: None, Feats: None, Drawbacks: None)[20] (Mystical, Darkness)Shadow to the Heart: Immunity 23 (Immunity, Life Support 9, Critical Hits 2, Darkness Effects 10, Starvation/Thirst 1, Need For Sleep 1 Extras: None, Flaws: None, Feats: None, Drawbacks: None) [23] (Mystical, Darkness)Shadow's Caress: Emotion Control: 12 (Will Save DC: 22 or be Shaken, -2 to Attack, Defense, and Checks; Fail by 5 or more, becom shaken and flee from the source of the fear as quickly as possible; fail by 10 become Panicked, dropping any held items and fleeing the source, if unable to flee cowers. Extras: Aura, Affects Corporeal Flaws: Limited: Only Fear, Range: Touch, Feats: None, Drawbacks: None)[12] (Mystical, Darkness) Shadow Control(Darkness Control 12, Extras: Affects Corporeal, Flaws: None, Feats: AP: Blast, AP Create Object, AP: Snare, AP: Animate Shadows Drawbacks: None) [40] (Mystical, Darkness) Alternate Power: Dark Blast (Blast 12, Extras: Affects Corporeal, Flaws: None, Feats: None, Drawbacks: None) [36] (Magical, Darkness)Alternate Power: Shadow Objects(Create Objects 10, 10 5ft Squares Strength 50, Toughness +10 Extras: Affects Corporeal, Flaws: None, Feats: Precise, Tether Drawbacks: None) [36] (Magical, Darkness)Alternate Power: Grasping Shadows (Snare 9, DC 19 Reflex Save or Be Entangled, -2 Attack and Defense, -4 Dexterity, Rooted to the Ground. Fails by 5 or more or Second Application, bound and helpless. Each application after first is +1 Toughness, base Toughness +9 Extras: Affects Corporeal, Area: Burst, Targeted Flaws: None, Feats: None, Drawbacks: None) [36] (Magical, Darkness)Alternate Power: Animate Shadows (Animate Objects 8, Summon 25 Shadows, up to 120 Power Points Extras: Shadows instead of Objects, Flaws: None, Feats: Progression 4, Drawbacks: None) [36] (Magical, Darkness) Shadow Motes(Shield +6, Extras: None Flaws: None, Feats: AP: Drawbacks: None) [6] (Mystical, Darkness) Shadow Vision:(Super Sense, Darkvision Extras: None Flaws: None, Feats: None Drawbacks: None) [2] (Mystical, Darkness) Hardened Shadow:(Protection 6 Extras: None Flaws: None, Feats: None Drawbacks: None) [6] (Mystical, Darkness) Drawbacks: 4 + 3 + 0 = 7PP Normal Identity (To Trina Banks, Frequency: Full Round Action, Common, Intensity: Major) [-4PP] Involuntary Transformation (To Trina Banks, Frequency: Uncommon, Intensity: Major) [-3PP] Abilities (10) + Combat (12) + Saving Throws (15) + Skills (9) + Feats (15) + Powers (114) - Drawbacks (7) = 180 Power Points
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