Darksider42 Posted August 3, 2010 Posted August 3, 2010 Hey. As some of you know I've been busy working on a Villain NPC. Like almost every character I seem to make, its a mash up of two archetypes into one, in this case A Darkness Controller and Costumed Detective (Or some variant of that archetype). The backstory is mostly complete, though I still have some troubles with the stats, which are still incomplete and I can't seem to figure out where to spend the remaining PP or where I should reshuffle PP. The character is at PL12, if that helps. Advice would help me a lot. Thanks in advance for anyone willing to take a crack at it. Abilities: 10 + 12 + 8 + 4 + 4 + 4 = 42pp Str 20 (+5) Dex 22 (+6) Con 18 (+4) Int 14 (+2) Wis 14 (+2) Cha 14 (+2) Combat: 24 + 20 = 44pp Initiative: +6 Attack: +12 Grapple: +5 Defense: +10 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 5 + 4 + 4 = 13pp Toughness: +9 (+4 Con, +5 [Armor]) Fortitude: +9 (+4 Con, +5) Reflex: +10 (+6 Dex, +4) Will: +8 (+4 Wis, +4) Skills: 16R = 15pp Acrobatics 10 (+16) Computers 4 (+6) Escape Artist 8 (+14) Intimidate 8 (+10) Investigate 6 (+8) Knowledge (Streetwise) 4 (+6) Notice 8 (+10) Search 8 (+10) Stealth 10 (+16) Feats: 15pp Accurate Attack All-Out Attack Acrobatic Bluff Chokehold Evasion 2 Equipment 4 Fearsome Presence 2 Hide in Plain Sight Instant up Startle Size: Huge. Toughness: 15 Features: Combat simulator, Communications, Computer, Concealed, Defense System, Gym, Holding Cells, Isolated, Laboratory, Library, Living Space, Personnel (Robots), Power System, Security System. [19EP] Powers: 28 + 4 + 2 + 1 + 8 = 43pp Darkness Control Extras:Alternate Power 4 [28pp] Base Power: Obscure 12: (Visual) [24pp]Alternate Power: Blast 12: (Shadow Projectiles); [24pp]Alternate Power: ESP 12: (shadow scry) (Visual, Audio) Flaws: Medium (Shadows)[24pp]Alternate Power Snare 11 Extras: Tether [23pp]Alternate Power Teleport 12: (Shadow Travel) Flaws: Medium (Shadows) Power Feats: Change Direction, Change Velocity, Easy, Turnabout, ; [16pp] Device 2: (Hard to lose) [8PP] Strike 4 (Gauntlets) Power Feats: Mighty Protection 5 Super Movement 2 (Wall Running) [2PP] Super Sense 1 (Darkvision) [1PP] Drawbacks: 0 + 0 + 0 = 0pp Name (Description; Frequency: ?; Intensity: ?) [-0pp] DC Block ATTACK RANGE SAVE EFFECT Unarmed Melee DC20 Toughness (Staged) Damage Gauntlets Melee DC24 Toughness (Staged) Damage Abilities (42) + Combat (44) + Saving Throws (13) + Skills (15) + Feats (16) + Powers (43) - Drawbacks (0) = 173pp
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