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Sen -- PL 7 (Hero) -- Warmonger


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Posted

Player Name: Warmonger

Power Level: 7 (93/108 PPs)

Unspent PPs: 15

Character Name: Sen

Character Alias: Kiyoshi Sen

GM's Name:

Age: 25

Height: 5' 9""

Weight: 176

Hair: Platinum

Eyes: Brown

Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat.

Background

Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons).

The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father.

The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune.

Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened.

Complications

Honor: Raised as a Samurai Sen must conduct himself within the code of bushido.

Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him.

Ability Scores 24pp

Strength: 12 (+1)

Dexterity: 18 (+4)

Constitution: 20 (+5)

Intelligence: 10 (0)

Wisdom: 14 (+2)

Charisma: 10 (0)

Saves 4pp

Toughness: +5

Fortitude: +5 (+5 Con, +0)

Reflex: +5 (+4 Dex, +1)

Willpower: +5 (+2 Wis, +3)

Combat 10pp

Attack Bonus: +3 (ranged), +6 (melee)

Grapple: +7

Defense Bonus: +4 (+1 flat footed)

Knockback: -2

Initiative: +4

Lifting Capacity

Light Load: 43 lbs

Medium Load: 86 lbs

Heavy Load: 130 lbs

Max Load: 260 lbs

Push/Drag: 650 lbs

Movement Rate

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 110 ft / 55 ft / 27 ft

Skills 32r = 8pp

Intimidate 5 (+5)

Knowledge (Arcane Lore) 5 (+5)

Languages 1 (English; Japanese is native)

Notice 8 (+10)

Search 4 (+4)

Sense Motive 3 (+5)

Stealth 5 (+9)

Survival 1 (+3)

Feats 13pp

All-out Attack -- Reduce defense bonus to increase attack bonus

Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls

Defensive Attack -- Reduce attack bonus to increase defense bonus

Dodge Focus 2 -- +2 dodge bonus

Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save

Fearless -- Immunity to fear effects

Power Attack -- Reduce attack bonus to increase damage bonus

Quick Draw -- Draw & ready a weapon as a free action

Startle -- Feint using intimidate rather than bluff

Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment.

Powers [37pp]

Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp]

Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp]

Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp]

Leaping 3 (x10; PF: 1 Alternate Power) [4pp]

AP: Speed 3 (50 mph)

Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp]

Devices

Cursed Blade of Muramasa [25 points]

Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers)

AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment])

AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area])

AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle)

AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area])

Scabbard of Muramasa [15 points]

Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks])

Drawbacks [3pp]

Involuntary Transform (common, moderate; 3pp)

Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10)

To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt.

DC Block

Unarmed Strike -- DC 16/Toughness -- Damage

Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire)

Katana/Drain Wisdom -- DC 16/Will -- drained wisdom

Katana/Emotion Control -- DC 16/Will -- Fear

Cost Summary

Abilities: 24

Combat: 10

Saves: 4

Skills: 8

Feats: 13

Powers: 37

Drawback: -3

Total Cost: 93/108

Edited* Sunday Janurary 13

Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.

Posted

Player Name: Warmonger

Power Level: 7 (93/108 PPs)

Unspent PPs: 15

Character Name: Sen

Character Alias: Kiyoshi Sen

GM's Name:

Age: 25

Height: 5' 9""

Weight: 176

Hair: Platinum

Eyes: Brown

Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat.

Background

Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons).

The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father.

The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune.

Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened.

Complications

Honor: Raised as a Samurai Sen must conduct himself within the code of bushido.

Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him.

Ability Scores 24pp

Strength: 12 (+1)

Dexterity: 18 (+4)

Constitution: 20 (+5)

Intelligence: 10 (0)

Wisdom: 14 (+2)

Charisma: 10 (0)

Saves 4pp

Toughness: +5

Fortitude: +5 (+5 Con, +0)

Reflex: +5 (+4 Dex, +1)

Willpower: +5 (+2 Wis, +3)

Combat 10pp

Attack Bonus: +3 (ranged), +6 (melee)

Grapple: +7

Defense Bonus: +4 (+1 flat footed)

Knockback: -2

Initiative: +4

Lifting Capacity

Light Load: 43 lbs

Medium Load: 86 lbs

Heavy Load: 130 lbs

Max Load: 260 lbs

Push/Drag: 650 lbs

Movement Rate

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 110 ft / 55 ft / 27 ft

Skills 32r = 8pp

Intimidate 5 (+5)

Knowledge (Arcane Lore) 5 (+5)

Languages 1 (English; Japanese is native)

Notice 8 (+10)

Search 4 (+4)

Sense Motive 3 (+5)

Stealth 5 (+9)

Survival 1 (+3)

Feats 13pp

All-out Attack -- Reduce defense bonus to increase attack bonus

Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls

Defensive Attack -- Reduce attack bonus to increase defense bonus

Dodge Focus 2 -- +2 dodge bonus

Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save

Fearless -- Immunity to fear effects

Power Attack -- Reduce attack bonus to increase damage bonus

Quick Draw -- Draw & ready a weapon as a free action

Startle -- Feint using intimidate rather than bluff

Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment.

Powers [37pp]

Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp]

Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp]

Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp]

Leaping 3 (x10; PF: 1 Alternate Power) [4pp]

AP: Speed 3 (50 mph)

Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp]

Devices

Cursed Blade of Muramasa [25 points]

Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers)

AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment])

AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area])

AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle)

AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area])

Scabbard of Muramasa [15 points]

Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks])

Drawbacks [3pp]

Involuntary Transform (common, moderate; 3pp)

Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10)

To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt.

DC Block

Unarmed Strike -- DC 16/Toughness -- Damage

Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire)

Katana/Drain Wisdom -- DC 16/Will -- drained wisdom

Katana/Emotion Control -- DC 16/Will -- Fear

Cost Summary

Abilities: 24

Combat: 10

Saves: 4

Skills: 8

Feats: 13

Powers: 37

Drawback: -3

Total Cost: 93/108

Edited* Sunday Janurary 13

Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.

Posted

Player Name: Warmonger

Power Level: 7 (93/108 PPs)

Unspent PPs: 15

Character Name: Sen

Character Alias: Kiyoshi Sen

GM's Name:

Age: 25

Height: 5' 9""

Weight: 176

Hair: Platinum

Eyes: Brown

Appearance: Sen is a man of average height with Platinum white hair, who often can be seen in a long blue coat. His blade is often kept within his coat.

Background

Kiyoshi Sen was the first and only son of the samurai warrior Kiyoshi Kichiro. From the age that he could walk Sen's father trained his son to wield a weapon, for theirs was no ordinary family. Kichiro was a Captain of the Ryoushikage (shadow hunters) a select group of warriors created centuries past, by the dead Shogun Nobunaga Oda, to fight the malicious and insidious Oni (demons).

The Ryoushikage had been secretly warring with the denizens of shadow for 400 years. The Kiyoshi clan had gained such high honor that the Emporer had gifted Sen's ancestor's with the twin swords of heaven and hell. The Divine Masamune and the Cursed Muramasa. Sen was trained from an early age to learn to master the blades. In his years Sen had encountered allmost all the forms of the demon and slain many of them. He had even gained the rank of Leutenant under his father.

The Ryoushikage focused their efforts in Japan, but often left the county on misisons where they felt that thier national intrests would be at stake. Demons terrorized other lands as well and from these lands the sect learned new methods of fighting their countries enemies. It was on one of these missions that Sen's father had departed. When several months passed his father's return time Sen was dispatched to find his father. Though he had not yet become strong enough to weild it Sen took the dire hell blade Muramasa, for his father had taken the Masamune.

Sen has followed his father's trail to Freedom City with three missions: To find out the whereabouts of his father, to retrieve him once found and to find out what happened.

Complications

Honor: Raised as a Samurai Sen must conduct himself within the code of bushido.

Responsibility: The cursed Blade Muramasa is not just a family heirloom, but a dangerous Demon sword, one that Sen cannot allow to fall into the wrong hands, or allow it to corrupt him.

Ability Scores 24pp

Strength: 12 (+1)

Dexterity: 18 (+4)

Constitution: 20 (+5)

Intelligence: 10 (0)

Wisdom: 14 (+2)

Charisma: 10 (0)

Saves 4pp

Toughness: +5

Fortitude: +5 (+5 Con, +0)

Reflex: +5 (+4 Dex, +1)

Willpower: +5 (+2 Wis, +3)

Combat 10pp

Attack Bonus: +3 (ranged), +6 (melee)

Grapple: +7

Defense Bonus: +4 (+1 flat footed)

Knockback: -2

Initiative: +4

Lifting Capacity

Light Load: 43 lbs

Medium Load: 86 lbs

Heavy Load: 130 lbs

Max Load: 260 lbs

Push/Drag: 650 lbs

Movement Rate

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 110 ft / 55 ft / 27 ft

Skills 32r = 8pp

Intimidate 5 (+5)

Knowledge (Arcane Lore) 5 (+5)

Languages 1 (English; Japanese is native)

Notice 8 (+10)

Search 4 (+4)

Sense Motive 3 (+5)

Stealth 5 (+9)

Survival 1 (+3)

Feats 13pp

All-out Attack -- Reduce defense bonus to increase attack bonus

Attack Focus (Melee) 3 -- +3 bonus to melee attack rolls

Defensive Attack -- Reduce attack bonus to increase defense bonus

Dodge Focus 2 -- +2 dodge bonus

Evasion -- Suffer 1/2 damage from attacks allowing a Reflex save

Fearless -- Immunity to fear effects

Power Attack -- Reduce attack bonus to increase damage bonus

Quick Draw -- Draw & ready a weapon as a free action

Startle -- Feint using intimidate rather than bluff

Uncanny Dodge (Visual) -- Retain your dodge bonus while flat-footed, except against foes with visual concealment.

Powers [37pp]

Device 5 (Cursed Blade of Muramasa; 25 points; Easy to Lose; PF: Restricted [only those with a Knowledge/Arcane Lore modifier of +4 or better]) [16pp]

Device 3 (Muramasa Scabbard, 15 points, Easy to Lose) [9pp]

Displacement (as Concealment 4 [all visual; Flaw: Limited to causing self to appear within 5 feet of where he actually is]) [4pp]

Leaping 3 (x10; PF: 1 Alternate Power) [4pp]

AP: Speed 3 (50 mph)

Super-Senses 4 (acute mystical awareness [mental], vision counters illusion) [4pp]

Devices

Cursed Blade of Muramasa [25 points]

Strike 6 (Extras: Autofire [+9 max], Penetrating; PFs: Affects Insubstantial 2, Extended Reach, 4 Alternate Powers)

AP: Blast 6 (wind slash; Extras: 60-ft. Line Area, Penetrating; Flaw: Distracting; PFs: Affects Insubstantial, Improved Range [150-ft. range increment])

AP: Drain Wisdom 6 (soul drain; Extras: Alternate Save/Will, 30-ft. Burst Area, Selective Attack; PFs: Affects Insubstantial 2, Progression 1 [can create 60-ft. burst area])

AP: Emotion Control 6 (cause dread; Extras: 30-ft. Burst Area, Selective Attack; Flaws: Limited to Fear only, Range 2/Touch; PFs: Progression 1 [can create 60-ft. burst area], Reversible, Subtle)

AP: Strike 6 (dark hunger; Extras: 30-ft. Burst Area, Vampiric; PFs: Affects Insubstantial 2, Progression [can create 60-ft. burst area])

Scabbard of Muramasa [15 points]

Deflect 5 (slow and fast projectiles; Extra: Action/Move [take standard action to block, no penalty for deflecting multiple attacks])

Drawbacks [3pp]

Involuntary Transform (common, moderate; 3pp)

Description: Transform into Demon form if he fails a Toughness save by 5+. DC 16 Will save to resist. (Freq DC 10, Sev DC 10)

To change back, he must succeed on a DC 16 Will save (make one every hour, +1 for each failed save), or be the target of a successful disarm attempt (even though the Muramasa is not visible, it is still spiritually present). If disarmed, he changes back into Sen, and the Muramasa is disarmed as normal for the attempt.

DC Block

Unarmed Strike -- DC 16/Toughness -- Damage

Katana/Strike -- DC 21/Toughness -- Damage (Penetrating 6, Autofire)

Katana/Drain Wisdom -- DC 16/Will -- drained wisdom

Katana/Emotion Control -- DC 16/Will -- Fear

Cost Summary

Abilities: 24

Combat: 10

Saves: 4

Skills: 8

Feats: 13

Powers: 37

Drawback: -3

Total Cost: 93/108

Edited* Sunday Janurary 13

Edited * Twice. Monday January 14. Ok I took out accurate and mighty and filled in the extra points with the recommended power. I took out a rank of attack focus and bought anther point of reflex save.

Posted

The only thing I see is that you have violated PL with your melee attack. You are +7 to your melee attack bonus and +7 on your melee attack damage (Strike 6 [mighty]). You either need to drop both to +6 or keep one at +7 and drop the other to +5.

Posted

The only thing I see is that you have violated PL with your melee attack. You are +7 to your melee attack bonus and +7 on your melee attack damage (Strike 6 [mighty]). You either need to drop both to +6 or keep one at +7 and drop the other to +5.

Posted

The only thing I see is that you have violated PL with your melee attack. You are +7 to your melee attack bonus and +7 on your melee attack damage (Strike 6 [mighty]). You either need to drop both to +6 or keep one at +7 and drop the other to +5.

Posted

Good catch. That AP is also Accurate, which really breaks PL. My suggestion is to change 2 Attack Focus (melee) into 1 Attack, and the power feats on the main power to Affects Insubstantial 2 and Extended Reach.

Posted

Good catch. That AP is also Accurate, which really breaks PL. My suggestion is to change 2 Attack Focus (melee) into 1 Attack, and the power feats on the main power to Affects Insubstantial 2 and Extended Reach.

Posted

Good catch. That AP is also Accurate, which really breaks PL. My suggestion is to change 2 Attack Focus (melee) into 1 Attack, and the power feats on the main power to Affects Insubstantial 2 and Extended Reach.

Posted

Ok edited again and added the Demon transformation drawback. I don't know if I have to create the involuntary form or the ref will so here it is anyway.

"----------Character Details---------

----------Ability Scores---------

Strength: 18 (+4)

Dexterity: 18 (+4)

Constitution: 22 (+6)

Intelligence: 10 (0)

Wisdom: 16 (+3)

Charisma: 14 (+2)

--------------------------------------

----------Saves---------

Toughness: +6

Fortitude: +6

Reflex: +4

Willpower: +6

--------------------------------------

----------Combat---------

Attack Bonus: +6 (melee), +4 (ranged)

Damage Bonus: Unarmed +4

Grapple: +10

Defense Bonus: +5 (+2 flat footed)

Initiative: +4

--------------------------------------

----------Lifting Capacity---------

Light Load: 100 lbs

Medium Load: 200 lbs

Heavy Load: 300 lbs

Max Load: 600 lbs

Push/Drag: 1500 lbs

--------------------------------------

----------Movement Rate---------

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 14 ft / 7 ft / 3 ft

Flight: 250 ft/r

--------------------------------------

----------Skills---------

  • [*:1fkij1fl]Bluff - 4 (+6)
    [*:1fkij1fl]Climb - 0 (+4)
    [*:1fkij1fl]Concentration - 0 (+3)
    [*:1fkij1fl]Diplomacy - 0 (+2)
    [*:1fkij1fl]Disguise - 0 (+2)
    [*:1fkij1fl]Escape Artist - 0 (+4)
    [*:1fkij1fl]Gather Info - 0 (+2)
    [*:1fkij1fl]Handle Animal - 0 (+2)
    [*:1fkij1fl]Intimidate - 4 (+6)
    [*:1fkij1fl]Knowledge: Arcane Lore - 5 (+5)
    [*:1fkij1fl]Notice - 4 (+7)
    [*:1fkij1fl]Sense Motive - 3 (+6)
    [*:1fkij1fl]Stealth - 0 (+4)
    [*:1fkij1fl]Survival - 0 (+3)
    [*:1fkij1fl]Swim - 0 (+4)

--------------------------------------

----------Feats---------

  • [*:1fkij1fl]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1fkij1fl]Attack Focus (Melee) (2): +2 bonus to melee attack rolls
    [*:1fkij1fl]Rage (1): +4 Str, +3 Fort & Will, -2 Defense
    [*:1fkij1fl]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1fkij1fl]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
    [*:1fkij1fl]Fearsome Presence (2): Inspire fear in others, DC:12 range: 10
    [*:1fkij1fl]Dodge Focus 1: +1 Dodge Bonus

--------------------------------------

----------Powers---------

Flight {Mystical} - Power Rank 2 - Cost 2 (1 * 2)

Description: Demon Wings

Flaws: Gliding

Hellfire Control {Mystical} - Power Rank 6 - Cost 13 (2 * 6 + 1)

Description: Hellfire

Alternate Power 1 of Hellfire Control (12/12)

Emotion Control {Mystical} - Power Rank 6 - Cost 12 (2 * 6)

Description: Dark Secrets

Extras: Area, Action

Flaws: Flaws: Limited to Despair, Sense Dependant: Hearing

Immunity: Aging {Mystical} - Power Rank 1 - Cost 1 (1 * 1)

Description: Demonic Immunity

Regeneration 3 (Bruised 3) {Mystical} - Power Rank 3 - Cost 3 (1 * 3)

Description: Demonic Resilience

--------------------------------------

----------Cost Summary---------

Abilities: 38

Combat: 16

Saves: 3

Skills: 5

Feats: 9

Powers: 19

Total Cost: 90

--------------------------------------"

Posted

Ok edited again and added the Demon transformation drawback. I don't know if I have to create the involuntary form or the ref will so here it is anyway.

"----------Character Details---------

----------Ability Scores---------

Strength: 18 (+4)

Dexterity: 18 (+4)

Constitution: 22 (+6)

Intelligence: 10 (0)

Wisdom: 16 (+3)

Charisma: 14 (+2)

--------------------------------------

----------Saves---------

Toughness: +6

Fortitude: +6

Reflex: +4

Willpower: +6

--------------------------------------

----------Combat---------

Attack Bonus: +6 (melee), +4 (ranged)

Damage Bonus: Unarmed +4

Grapple: +10

Defense Bonus: +5 (+2 flat footed)

Initiative: +4

--------------------------------------

----------Lifting Capacity---------

Light Load: 100 lbs

Medium Load: 200 lbs

Heavy Load: 300 lbs

Max Load: 600 lbs

Push/Drag: 1500 lbs

--------------------------------------

----------Movement Rate---------

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 14 ft / 7 ft / 3 ft

Flight: 250 ft/r

--------------------------------------

----------Skills---------

  • [*:1fkij1fl]Bluff - 4 (+6)
    [*:1fkij1fl]Climb - 0 (+4)
    [*:1fkij1fl]Concentration - 0 (+3)
    [*:1fkij1fl]Diplomacy - 0 (+2)
    [*:1fkij1fl]Disguise - 0 (+2)
    [*:1fkij1fl]Escape Artist - 0 (+4)
    [*:1fkij1fl]Gather Info - 0 (+2)
    [*:1fkij1fl]Handle Animal - 0 (+2)
    [*:1fkij1fl]Intimidate - 4 (+6)
    [*:1fkij1fl]Knowledge: Arcane Lore - 5 (+5)
    [*:1fkij1fl]Notice - 4 (+7)
    [*:1fkij1fl]Sense Motive - 3 (+6)
    [*:1fkij1fl]Stealth - 0 (+4)
    [*:1fkij1fl]Survival - 0 (+3)
    [*:1fkij1fl]Swim - 0 (+4)

--------------------------------------

----------Feats---------

  • [*:1fkij1fl]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1fkij1fl]Attack Focus (Melee) (2): +2 bonus to melee attack rolls
    [*:1fkij1fl]Rage (1): +4 Str, +3 Fort & Will, -2 Defense
    [*:1fkij1fl]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1fkij1fl]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
    [*:1fkij1fl]Fearsome Presence (2): Inspire fear in others, DC:12 range: 10
    [*:1fkij1fl]Dodge Focus 1: +1 Dodge Bonus

--------------------------------------

----------Powers---------

Flight {Mystical} - Power Rank 2 - Cost 2 (1 * 2)

Description: Demon Wings

Flaws: Gliding

Hellfire Control {Mystical} - Power Rank 6 - Cost 13 (2 * 6 + 1)

Description: Hellfire

Alternate Power 1 of Hellfire Control (12/12)

Emotion Control {Mystical} - Power Rank 6 - Cost 12 (2 * 6)

Description: Dark Secrets

Extras: Area, Action

Flaws: Flaws: Limited to Despair, Sense Dependant: Hearing

Immunity: Aging {Mystical} - Power Rank 1 - Cost 1 (1 * 1)

Description: Demonic Immunity

Regeneration 3 (Bruised 3) {Mystical} - Power Rank 3 - Cost 3 (1 * 3)

Description: Demonic Resilience

--------------------------------------

----------Cost Summary---------

Abilities: 38

Combat: 16

Saves: 3

Skills: 5

Feats: 9

Powers: 19

Total Cost: 90

--------------------------------------"

Posted

Ok edited again and added the Demon transformation drawback. I don't know if I have to create the involuntary form or the ref will so here it is anyway.

"----------Character Details---------

----------Ability Scores---------

Strength: 18 (+4)

Dexterity: 18 (+4)

Constitution: 22 (+6)

Intelligence: 10 (0)

Wisdom: 16 (+3)

Charisma: 14 (+2)

--------------------------------------

----------Saves---------

Toughness: +6

Fortitude: +6

Reflex: +4

Willpower: +6

--------------------------------------

----------Combat---------

Attack Bonus: +6 (melee), +4 (ranged)

Damage Bonus: Unarmed +4

Grapple: +10

Defense Bonus: +5 (+2 flat footed)

Initiative: +4

--------------------------------------

----------Lifting Capacity---------

Light Load: 100 lbs

Medium Load: 200 lbs

Heavy Load: 300 lbs

Max Load: 600 lbs

Push/Drag: 1500 lbs

--------------------------------------

----------Movement Rate---------

Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

Leap: 14 ft / 7 ft / 3 ft

Flight: 250 ft/r

--------------------------------------

----------Skills---------

  • [*:1fkij1fl]Bluff - 4 (+6)
    [*:1fkij1fl]Climb - 0 (+4)
    [*:1fkij1fl]Concentration - 0 (+3)
    [*:1fkij1fl]Diplomacy - 0 (+2)
    [*:1fkij1fl]Disguise - 0 (+2)
    [*:1fkij1fl]Escape Artist - 0 (+4)
    [*:1fkij1fl]Gather Info - 0 (+2)
    [*:1fkij1fl]Handle Animal - 0 (+2)
    [*:1fkij1fl]Intimidate - 4 (+6)
    [*:1fkij1fl]Knowledge: Arcane Lore - 5 (+5)
    [*:1fkij1fl]Notice - 4 (+7)
    [*:1fkij1fl]Sense Motive - 3 (+6)
    [*:1fkij1fl]Stealth - 0 (+4)
    [*:1fkij1fl]Survival - 0 (+3)
    [*:1fkij1fl]Swim - 0 (+4)

--------------------------------------

----------Feats---------

  • [*:1fkij1fl]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1fkij1fl]Attack Focus (Melee) (2): +2 bonus to melee attack rolls
    [*:1fkij1fl]Rage (1): +4 Str, +3 Fort & Will, -2 Defense
    [*:1fkij1fl]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1fkij1fl]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
    [*:1fkij1fl]Fearsome Presence (2): Inspire fear in others, DC:12 range: 10
    [*:1fkij1fl]Dodge Focus 1: +1 Dodge Bonus

--------------------------------------

----------Powers---------

Flight {Mystical} - Power Rank 2 - Cost 2 (1 * 2)

Description: Demon Wings

Flaws: Gliding

Hellfire Control {Mystical} - Power Rank 6 - Cost 13 (2 * 6 + 1)

Description: Hellfire

Alternate Power 1 of Hellfire Control (12/12)

Emotion Control {Mystical} - Power Rank 6 - Cost 12 (2 * 6)

Description: Dark Secrets

Extras: Area, Action

Flaws: Flaws: Limited to Despair, Sense Dependant: Hearing

Immunity: Aging {Mystical} - Power Rank 1 - Cost 1 (1 * 1)

Description: Demonic Immunity

Regeneration 3 (Bruised 3) {Mystical} - Power Rank 3 - Cost 3 (1 * 3)

Description: Demonic Resilience

--------------------------------------

----------Cost Summary---------

Abilities: 38

Combat: 16

Saves: 3

Skills: 5

Feats: 9

Powers: 19

Total Cost: 90

--------------------------------------"

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