Ecalsneerg Posted September 3, 2010 Author Share Posted September 3, 2010 Artificer initative, golems initiative (1d20=10, 1d20=5) Equinox - 21 - 3 HP - unharmed, Fatigued Lady Winter - 15 - 3 HP - unharmed Artificer - 10 - NPC - unharmed Golems - 5 - unharmed After my IC post, Lady Winter is up, because Equinox is standing up, then using Environmental Control. So, 2pp/per rank for extreme cold, and 2pp/rank to reduce movement to one-quarter from icy surfaces (Flight is unaffected). In a minute, the Artificer and Equinox need to make a DC 10 Fort save to resist 1 Con damage from cold, so yeah, this is only me showing off. Oh, and I'll turn on the Flight. Link to comment
Darksider42 Posted September 9, 2010 Share Posted September 9, 2010 Time to kick butt! Attacking the Golem! 7 .....Not a good opener :? HP! Sacrifice yourself in the name of your master! (IE: reroll time!) 21 There we go :) Link to comment
Ecalsneerg Posted September 9, 2010 Author Share Posted September 9, 2010 Dude, seriously, list your DCs in your posts. Lion golem Toughness save (1d20+10=20) Injured! Equinox - 21 - 3 HP - unharmed, Fatigued Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Unharmed Tin Man - 5 - Unharmed The Artificer is busy laughing his ass off. Any Sense Motive will tell you he's not lying. Take a HP for the Snare getting shattered so easily. Now... Roll to hit Defence 19, then Equinox makes DC 25 Toughness (1d20+4=11, 1d20+10=11) The tin man misses. DC 10 aid action, then attack against Defence 14, inflicting DC 25 Toughness save (1d20+4=14, 1d20+4=16) Easily hits, take your DC 25 save. Equinox - 21 - 3 HP - unharmed, Fatigued Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Unharmed Tin Man - 5 - Unharmed Link to comment
Ecalsneerg Posted September 9, 2010 Author Share Posted September 9, 2010 I'll take Equinox's action now. Equinox - 21 - 3 HP - unharmed, Fatigued Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Unharmed Tin Man - 5 - Injured + Stunned OK, Equinox blasts at the Tin Man with a gout of flame. Roll to hit golem with Power Attack for 2; DC 27 attack reduced down to DC 21. (1d20+8=20, 1d20+10=16) Injured + Stunned! Now, for rules shenangians. Extra Effort for an extra standard action, while spending a HP for a Heroic Feat. I'll get a Teleport AP, but unlike Extra Effort, get it for one round, and one round only. AP: Teleport 10 (to the moon, Extras: Accurate [+1], Power Feats: Easy) [31PP] And, with Woobie golem's initiative... Initiative! (1d20=2) Equinox - 21 - 2 HP - unharmed, Fatigued, Exhausted at start of next round Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Unharmed Tin Man - 5 - Injured + Stunned Woobie Golem - 2- Injured x5 Even with a Recovery bonus, he still has yet to recover, because he has not stopped to rest! Poor Woobie golem! Lady Winter, yer up. Link to comment
Darksider42 Posted September 9, 2010 Share Posted September 9, 2010 Sorry man. Anyway! Time to make with that toughness save! She will get out once again unharmed. 10 A 1.... :evil: REROLL! HP! Do you're job! 27 +10 for rerolls involved. Lady Winter is unharmed Powerstunting. Since I've already burned away a HP, lady Winter will cop the fatigue Blast 7 Extras: Area (Burst) Flaws: Action (Full Round) Blast -- 24/DC Toughness -- Damage Link to comment
Ecalsneerg Posted September 9, 2010 Author Share Posted September 9, 2010 Ref DC 17, Toughness DC 22. Due to Impervious, a passed Reflex = no damage. Now... Lion, Scarecrow, TinMan! (1d20+2=10, 1d20+10=25) Well, I fail at rolling. The Lion is unharmed, but the Scarecrow and Tin Man: Re-roll it (1d20+2=10, 1d20+10=17, 1d20+2=18, 1d20+10=14) OK, the Scarecrow is injured and stunned. the Tin Man meets the save, halves the DC, and is unhurt due to Impervious. Equinox - 21 - 3 HP - unharmed, Fatigued Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Injured + Stunned Tin Man - 5 - Injured + Stunned The Artificer is kinda useless on his own. The Lion ROARS! And pounces! All-out Attacking for 2, DC 25 attack (1d20+6=18) Feel the pain, Lady Winter. The golem charges at full force into Equinox, All-out Power Attacking for 10. Defence 19, and DC 33 Toughness save!!! (1d20+7=9, 1d20+10=13) And promptly misses. Link to comment
Ecalsneerg Posted September 9, 2010 Author Share Posted September 9, 2010 I'll blow a HP to go back to just Fatigued. Now, Roll to hit, Power Attacking with thrown car, against Def 12. DC 27 hit. (1d20+8=20, 1d20+13=21). Forgotten factors: Fatigue. Injured conditions. So those rolls are in fact 19 (hits!) and 16 (fails by 11!) The golem is disabled and stunned! And, to avoid prolonging the thread, I won't Fiat. Equinox - 21 - 1 HP - unharmed, Fatigued Lady Winter - 15 - 2 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injured Scarecrow - 5 - Injured Tin Man - 5 - Injured Woobie golem - 2 - Injuredx5, Disabled, Stunned Lady Winter, do the honours? Link to comment
Darksider42 Posted September 11, 2010 Share Posted September 11, 2010 Toughness save away! 17 :/ Gonna need another roll there *HP dies in service to his master* 23 A bruise! Well, I have Regen to fix that Now to make again with the same Power stunt as stated before. Spend my last HP to fight that off just so I don't dip into Exhausted. Blast 7 Extras: Area (Burst) Flaws: Action (Full Round) Blast -- 22/DC Toughness -- Damage Link to comment
Ecalsneerg Posted September 13, 2010 Author Share Posted September 13, 2010 Technically, as you didn't switch array slots back yet, you don't need to stunt it again. It lasts until you use another power, so keep your HP. Lion: DC 17 Reflex, DC 22 Toughness if Reflex failed (1d20+2=10, 1d20+10=22) And, as always, I forget to include Injuries. With the extra -2, he's Injured x2 now. Tin Man: See above notes (1d20+2=22, 1d20+9=21) Due to passing Reflex, he halves the Damage effect to below his Impervious! METAL MAN RESIST! Scarecrow: One more golem... (1d20+2=8, 1d20+10=26) Again, they resist! Equinox - 21 - 1 HP - unharmed, Fatigued Lady Winter - 15 - 1 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injuredx2 Scarecrow - 5 - Injured Tin Man - 5 - Injured Woobie golem - 2 - Injuredx5, Disabled, Stunned Make your IC post, then the golems are up again. The Artificer is hiding. Link to comment
Ecalsneerg Posted September 24, 2010 Author Share Posted September 24, 2010 Equinox - 21 - 1 HP - unharmed, Fatigued Lady Winter - 15 - 1 HP - unharmed Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injuredx2 Scarecrow - 5 - Injured Tin Man - 5 - Injured Woobie golem - 2 - Injuredx5, Disabled, Stunned A'ight, time to kick ass and take names. The Lion and the Scarecrow advance, using the aid action on the Tin Man's attack. Aid another rolls (1d20+4=6, 1d20+4=11) So he only gets +2 to hit. And proceeds to All-out Power Attack for 2! DC 27 attack of doom! (1d20+6=19) Wham. Make the save, DS. Woobie Golem recovers from his stun and stands up. Link to comment
Darksider42 Posted September 24, 2010 Share Posted September 24, 2010 25 She takes a bruise. Gonna keep doing the same attack as before. Why? Because I will DESTROY THEM ALL!!! (Insert dramatic laughter here) Link to comment
Ecalsneerg Posted September 25, 2010 Author Share Posted September 25, 2010 Ok, PC power! Equinox - 21 - 1 HP - unharmed, Fatigued Lady Winter - 15 - 1 HP - Bruised, Injured Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injuredx2 Scarecrow - 5 - Injured Tin Man - 5 - Injured Woobie golem - 2 - Injuredx5, Disabled, Stunned Move Action: Pick up another car! Standard Action: I'm going to All-out Power Attack the Woobie Golem for 2. So, DC 27 attack, and he's rolling +8 to resist it! Whack-a-golem (1d20+10=23, 1d20+8=21) He's injured a sixth time, and stunned. I'll assume that a normal car is, with a +8 bonus, not quite blown apart and is still intact, so I have no recourse but to surge. And hit him again. Free Action: Surge for another standard action. Standard Action: The -2 Defence, +2 DC linger for the round, so... a nice DC 27 hit! He's only got +7 to resist it. DIE DAMMIT DIE (1d20+10=29, 1d20+6=13) I regret lacking Improved Critical, but still... he fails by 14 and is now destroyed! FINALLY! Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round Lady Winter - 15 - 1 HP - Bruised, Injured Artificer - 10 - NPC - unharmed Lion - 5 - NPC - Injuredx2 Scarecrow - 5 - Injured Tin Man - 5 - Injured Woobie golem - 2 - Injuredx6, Disabled, Destroyed Link to comment
Ecalsneerg Posted September 25, 2010 Author Share Posted September 25, 2010 Ok, again, the scary Blast O' Doom! DC 17 to avoid, DC 22 for damage. Lion - 5 - NPC - Injuredx2 - Boom. (1d20+2=21, 1d20+8=17). It successfully dodges the attack. Scarecrow - 5 - Injured - DOOM (1d20+2=5, 1d20+9=21) It's injured a second time. Tin Man - 5 - Injuredx2 - TIN (1d20+2=5, 1d20+9=13) It fails by 10 (because I forgot an injury), Disabling it, stunning it, and essentially rendering it unable to function. Will post rest of actions later. Link to comment
Ecalsneerg Posted September 29, 2010 Author Share Posted September 29, 2010 Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round Lady Winter - 15 - 1 HP - Bruised, Injured Lion - 5 - NPC - Injuredx2 Scarecrow - 5 - Injuredx2 It's Aid Another time! The Lion delays until after the Scarecrow, who uses Aid Another: Aid, aid, aid the psychotic lion golem! DC 10 (1d20+4=9) Fail. So the Lion hits you. In the face. All-out Attack for 2, DC 25 (1d20+6=17) DC 25 Toughness save! Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round Lady Winter - 15 - 1 HP - Bruised, Injured, DC 25 Toughness save Scarecrow - 5 - Injuredx2 Lion - 5 - NPC - Injuredx2 Link to comment
Ecalsneerg Posted September 29, 2010 Author Share Posted September 29, 2010 The golem's doooown! But I have 1 HP, so no matter whether I buy off the Exhaustion now, or after stunting to teleport back, I'm Exhausted. So I'll buy it off now, and stunt up a teleport of some sort. Odds are it'll get me back, since I stunted to get here Equinox - 21 - 0 HP - unharmed, Fatigued, Exhausted next round Lady Winter - 15 - 1 HP - Bruised, Injured, DC 25 Toughness save Scarecrow - 5 - Injuredx2 Lion - 5 - NPC - Injuredx2 Link to comment
Darksider42 Posted September 29, 2010 Share Posted September 29, 2010 Lady Winter making her roll 19 A lethal attack like that is not gonna do her well, so her last HP is gonna have to die 23 I can live with that. OK, time to make an attack! Though its bound to be pretty damn inaccurate due to injury. Time to strike the lion down (With...Strike!)! 14 ...Thats probably a miss :( Link to comment
Ecalsneerg Posted September 29, 2010 Author Share Posted September 29, 2010 DC 24 Toughness (1d20+8=14) The lion's down too! Make an IC post. Equinox - 21 - 0 HP - unharmed, Fatigued, Exhausted next round Lady Winter - 15 - 0 HP - Bruisedx2, Injuredx2 Scarecrow - 5 - Injuredx2 Link to comment
Ecalsneerg Posted September 30, 2010 Author Share Posted September 30, 2010 Scarecrow RAGE! ALL-OUT ATTACK RAGE! First, it attacks Equinox. Roll to hit Def 19, then DC 25 Toughness (1d20+6=24, 1d20+10=30) Hits, saves. Ouch. Then... Lady winter! Roll to hit (1d20+6=17). DC 25 Toughness save, with a -2 penalty. Unlike Shaen, I'll let you use the Fiat HP for the attack, but word of advice: if you're not dropped to Disabled or something, I'd not bother re-rolling, and keep the HP. Link to comment
Darksider42 Posted September 30, 2010 Share Posted September 30, 2010 Save roll: 21. Lady Winter is still going strong. Link to comment
Ecalsneerg Posted October 13, 2010 Author Share Posted October 13, 2010 Equinox - 21 - 0 HP - unharmed, Exhausted Lady Winter - 15 - 1 HP - Bruisedx2, Injuredx2 Scarecrow - 5 - Injuredx2 Exhausted is nasty. Move at half speed, -6 to Strength and Dexterity, and -3 to Attack and Defence. Explodey time now, yus? All-out attack for 2, DC 25 Elemental Blast. Halved to DC 20, and... (1d20+7=11, 1d20+8=16) Misses. Oi vey. Equinox - 21 - 0 HP - unharmed, Exhausted Lady Winter - 15 - 1 HP - Bruisedx2, Injuredx2 Scarecrow - 5 - Injuredx2 Link to comment
Darksider42 Posted October 14, 2010 Share Posted October 14, 2010 Lady Winter gets ready to attack with strike, using all out attack to lower her defence to 0....and rolls a freaking one! Thus, I pop a HP to get this attack to actually work *HP deflates* 17 with the same All out Attack adjustments mentioned. Link to comment
Ecalsneerg Posted October 15, 2010 Author Share Posted October 15, 2010 Equinox - 21 - 0 HP - unharmed, Exhausted Lady Winter - 15 - 1 HP - Bruisedx2, Injuredx2 Scarecrow - 5 - Injuredx2 DC24 Toughness (1d20+8=10) BOOM! Out of combat Link to comment
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