Supercape Posted August 7, 2010 Author Posted August 7, 2010 Dragonfly knows zip Drifter: Knuckles O'Hagan is known as an hard case bare-knuckle Irish fighter on the street. This was an error: Both Dragonfly and Drifter have heard of Knuckles
Supercape Posted August 7, 2010 Author Posted August 7, 2010 Thats good enough for Drifter! Knuckles if holed up just of Yeats in Southside: A ramshakle street of run down houses called Butler street. (Chosen because Yeats was Irish like Knuckles) The houses are large tall and run down. The area is known for illegal immigrants, drugs and vice. Feel free to describe your contacts and phone calls!
trollthumper Posted August 7, 2010 Posted August 7, 2010 All right, I'm using my Banshee Wail power -- not the Emotion Control part, but the "read the past" part. Super-Senses lists Postcognition as having a Notice DC ranging from 15 (for vague and incomplete notions) to 30 (damn near complete comprehension). And I got a 28. Don't know if getting a natural 20 helps on a roll like this, but if it does, there it is. If you want to narrate what Nick finds, imagine it coming out of his throat in fits and spurts as if read off by someone with a perpetual death rattle.
Supercape Posted August 8, 2010 Author Posted August 8, 2010 Ok. Slick will be (probably) sitting in a lab for the Knuckles scene... so feel free to cut to Butler Street
Supercape Posted August 9, 2010 Author Posted August 9, 2010 Drifter see's the two guards and the fact they both have machine pistols - they only half heartedly have them concealed. Worth noting they are better tooled up than the thugs you saw before.
Supercape Posted August 9, 2010 Author Posted August 9, 2010 1d20+5=13 for Slick at the lab using Knowledge (Life Sciences)... not really good enough.
Agent A Posted August 10, 2010 Posted August 10, 2010 Can I try again on the Notice check and Take 10, for 16?
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Can I try again on the Notice check and Take 10, for 16? Sure. However, there is not a lot more to notice. The door looks reinforced and has a good lock on it, probably bolted from the inside.
Fox Posted August 10, 2010 Posted August 10, 2010 Let's try this again. Master Plan roll (1d20 + 6=15) Not bad, but not awesome. It'll do.
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Good enough for +2 bonus to skill checks and attack bonus!
Agent A Posted August 10, 2010 Posted August 10, 2010 How tall is the house?, like from roof to ground?
Supercape Posted August 10, 2010 Author Posted August 10, 2010 4 Stories, each about 10 foot high. Probably a cellar. Two rooms per floor but big ones - one back, one front. Its tall, thin, but deep.
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Trollthumper: Nick has noticed that whilst there are a large number of ghosts clambering around O'Hagans hole, absolutely none are inside or are entering. This is clearly odd.
Fox Posted August 12, 2010 Posted August 12, 2010 Putting her shield and force field up ahead of time, 'cos she's smart like that. Master Plan will go into effect the round combat starts. That's a +2 on your skill check sand attack rolls, folks. Use 'em wisely!
Supercape Posted August 14, 2010 Author Posted August 14, 2010 Ok Folks it looks like Initiative Time! 1d20+2=19 I am on a roll with Invisible Castle today!
Agent A Posted August 14, 2010 Posted August 14, 2010 Totally botched it, Drifter's acting on 10. Do we get a surprise round?
Fox Posted August 14, 2010 Posted August 14, 2010 Initiative Roll (1d20 + 6=13) Not so awesome, but hardly the worst she's ever done.
Supercape Posted August 15, 2010 Author Posted August 15, 2010 That means Thugs go first. Surprise round? I'm going to say Drifter has to make a relatively easy (DC 10) Stealth check to make sure he dosen't botch it. If successful,... surprise!
Supercape Posted August 15, 2010 Author Posted August 15, 2010 Surprise round you have sir. For clarification: In surprise round it is move action or standard action only, not both.
Supercape Posted August 15, 2010 Author Posted August 15, 2010 Not far. As you are just running round the corner. Probably 10 feet in front of you, 5-10 feet up some stairs (that lead up to the door). Not quite in melee range, but no penalty to range (if you want to throw something, for instance).
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