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Supercape

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Posted

Supercapes Reflex Roll 1d20+2=17 pah!

1d20=10 pah!

Supercape hits the deck

Im going to rule, as this happened midflight, in the air, he is going to hit the end of the corridor quite hard, a DC 15 Attack. He hasn't activated his forcefield yet, so toughness only +5

1d20+5=12

And he is bruised

EDIT: As Sparky was holding on to Supercape and Sparky made it... Supercape is ok!

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Posted

Next Round:

SParksmith 20 HP3 Unharmed

Hulking Figure 19 Unharmed

Guardian 16 HP1 Unharmed, Fatigued

Supercape 11 HP1 Unharmed

Liebniz 7 Unharmed (In cage with 1 Injury)

Posted

Guardian

Burning an HP to prevent Fatigue.

Free Action: All-Out Attack (+5 Attack, -5 Defense)

Free Action: Power Attack (+3 Damage, -3 Attack)

Move Action: Move up to Leibniz.

Standard Action: Attack Leibniz (11+8=19)

((I'm not done with my turn, I'm waiting until I know the results of my attack before I take the rest of my turn.))

Posted

With that, Guardian not only hears a load brutish growl, but can roughly place it: coming from the central laboratory just down the corridor. He can see an open door at the end. There is a little more smoke here - his superbreath didn't fully penetrate this area.

Posted

Ok. Supercape finally getting in on the action:

Free Action: Movement ARray to Teleport. Atomic Array to Drain Toughness

Move Action: Teleporting behind the main particle accelerator

Standard Action: Drain Toughness on Anti-Liebniz

Drain Toughness is perception range, automatic hit... DC 20.

Anti Liebniz has +17 Fortitude save!

1d20+17=37

... right....

Posted

Free Action: Power Attack for +5 DC, -5 Attack

Free Action: All Out Attack for +5 Attack, -5 Defenses

Move Action: Up to the Anti-Libnez

Standard: Strike 5 ( Damage 10, Extras: Autofire 2 [10, Reduced interval], Penetrating 3, Power Feats: Mighty, Improved Critical 2, Takedown Attack)

Move Action: Back away from Anti-Libnez

Attack Roll: 1d20+10=26 Base DC 25. +5 from Power Attack =DC30. Add +1 for each point of attack that's over his Defense for Autofire.

Posted

Also: Anti Liebniz is infected!

Penetrating Radiation Strike (Aura)

Make a toughness save vs DC 20 for damage

And a fortitude save vs DC 15 to stop becoming infected!

Posted

Guardian

Free Action: All-Out Attack (+5 Attack, -5 Defense)

Free Action: Power Attack (+5 Damage, -5 Attack)

Move Action: Move into central laboratory, then up to Anti-Leibniz

Standard Action: Attack Anti-Leibniz (16+6=22)

Posted

A solid Hit

1d20+16=25 = Stunned and Bruised (again!)

You will be immune to the fortitude save, but not a rank 5 penetrating (this time) Radiation Aura, make a toughness roll vs DC 20 (Shouldn't be much of a problem!)


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