Supercape Posted August 10, 2010 Author Posted August 10, 2010 Supercapes Reflex Roll 1d20+2=17 pah! 1d20=10 pah! Supercape hits the deck Im going to rule, as this happened midflight, in the air, he is going to hit the end of the corridor quite hard, a DC 15 Attack. He hasn't activated his forcefield yet, so toughness only +5 1d20+5=12 And he is bruised EDIT: As Sparky was holding on to Supercape and Sparky made it... Supercape is ok!
OmegaPlatinum Posted August 10, 2010 Posted August 10, 2010 Reflex: 1d20+9=18 SO CLOSE. Strength Check: 1d20+5=25...He's good!
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Liebniz is up and flailing against the Cage DC 24 Attack, Cage is Injured 1d20+9=28 Cage not damaged further!
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Hulking figures Initiative for next round: 1d20+1=19 Supercapes actions: Activate Forcefield: Free Change Costume: Free Stand Up: Move Examining Situation: Standard
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Next Round: SParksmith 20 HP3 Unharmed Hulking Figure 19 Unharmed Guardian 16 HP1 Unharmed, Fatigued Supercape 11 HP1 Unharmed Liebniz 7 Unharmed (In cage with 1 Injury)
OmegaPlatinum Posted August 10, 2010 Posted August 10, 2010 Free Action: Scream bloody murder Move Action: Stand beside Cape Standard Action: Total Defense
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Anti-Liebniz is Charging 1d20+10=17 A miss!
videocrazy Posted August 10, 2010 Posted August 10, 2010 Guardian Burning an HP to prevent Fatigue. Free Action: All-Out Attack (+5 Attack, -5 Defense) Free Action: Power Attack (+3 Damage, -3 Attack) Move Action: Move up to Leibniz. Standard Action: Attack Leibniz (11+8=19) ((I'm not done with my turn, I'm waiting until I know the results of my attack before I take the rest of my turn.))
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Ok that looks like a DC 32 Toughness save Liebniz toughness roll 1d20+4=14 KO!!!
videocrazy Posted August 10, 2010 Posted August 10, 2010 Guardian Move Action: (As part of Move-By Action) Guardian goes inside the university, checking rooms until he can't move any more or finds something of note.
Supercape Posted August 10, 2010 Author Posted August 10, 2010 Ok, Smoke, fire damage, smashed windows from your superbreath. Notice (Auditory) check please!
videocrazy Posted August 10, 2010 Posted August 10, 2010 Notice check: (6+9=15). Using HP to reroll. (1+9=10+10=20)
Supercape Posted August 10, 2010 Author Posted August 10, 2010 With that, Guardian not only hears a load brutish growl, but can roughly place it: coming from the central laboratory just down the corridor. He can see an open door at the end. There is a little more smoke here - his superbreath didn't fully penetrate this area.
Supercape Posted August 11, 2010 Author Posted August 11, 2010 Ok. Supercape finally getting in on the action: Free Action: Movement ARray to Teleport. Atomic Array to Drain Toughness Move Action: Teleporting behind the main particle accelerator Standard Action: Drain Toughness on Anti-Liebniz Drain Toughness is perception range, automatic hit... DC 20. Anti Liebniz has +17 Fortitude save! 1d20+17=37 ... right....
Supercape Posted August 11, 2010 Author Posted August 11, 2010 Next round incoming! SParksmith 20 HP3 Unharmed Hulking Figure 19 Unharmed Guardian 16 HP0 Unharmed Supercape 11 HP1 Unharmed
OmegaPlatinum Posted August 11, 2010 Posted August 11, 2010 Free Action: Power Attack for +5 DC, -5 Attack Free Action: All Out Attack for +5 Attack, -5 Defenses Move Action: Up to the Anti-Libnez Standard: Strike 5 ( Damage 10, Extras: Autofire 2 [10, Reduced interval], Penetrating 3, Power Feats: Mighty, Improved Critical 2, Takedown Attack) Move Action: Back away from Anti-Libnez Attack Roll: 1d20+10=26 Base DC 25. +5 from Power Attack =DC30. Add +1 for each point of attack that's over his Defense for Autofire.
Supercape Posted August 11, 2010 Author Posted August 11, 2010 Anti Liebniz had defence of 18, so your attack hits. As I see it, Autofire 2 caps out additional damage bonus at +5, making your attack toughness DC 35 - yoikes! 1d20+17=28 for Anti-Liebniz Bruised and Stunned
Supercape Posted August 11, 2010 Author Posted August 11, 2010 Also: Anti Liebniz is infected! Penetrating Radiation Strike (Aura) Make a toughness save vs DC 20 for damage And a fortitude save vs DC 15 to stop becoming infected!
OmegaPlatinum Posted August 11, 2010 Posted August 11, 2010 Toughness save: 1d20+8=23 Excellent! Fortitude save: 1d20+7=10 See, I expected this. HERO POINT! Fortitude save: 1d20+7=25 And Sparksmith is ok!
Supercape Posted August 11, 2010 Author Posted August 11, 2010 Phew! Anti Liebniz is shaking off stun this round. Guardian is up, then Supercape
videocrazy Posted August 12, 2010 Posted August 12, 2010 Guardian Free Action: All-Out Attack (+5 Attack, -5 Defense) Free Action: Power Attack (+5 Damage, -5 Attack) Move Action: Move into central laboratory, then up to Anti-Leibniz Standard Action: Attack Anti-Leibniz (16+6=22)
Supercape Posted August 12, 2010 Author Posted August 12, 2010 A solid Hit 1d20+16=25 = Stunned and Bruised (again!) You will be immune to the fortitude save, but not a rank 5 penetrating (this time) Radiation Aura, make a toughness roll vs DC 20 (Shouldn't be much of a problem!)
videocrazy Posted August 12, 2010 Posted August 12, 2010 Save vs. Aura: (1+14=15) Ooh, it just HAD to be a 1, didn't it. I failed by 5 or more, so I pick up a bruise and am Stunned.
Supercape Posted August 13, 2010 Author Posted August 13, 2010 Damm thats rough! Ok Feel free to post! You get a powerful blow on Anti-L but get burnt by his glow (or however you want to tell it)
Supercape Posted August 13, 2010 Author Posted August 13, 2010 Ok supercape up next Not acting in combat, examining the computer readouts in the lab Making Knowledge (Physical Sciences) Check DC 25 1d20+12=13 This isn't going well, so... HP spent to reroll 1d10+22=25 Not a great roll, but just enough!
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