Jump to content

Red hot Science (OOC) (Open)


Supercape

Recommended Posts

Posted

Next round!

I regret to inform that Anti-Liebniz/Hulking Figure shaking off 1 Bruised condition...!

Sparksmith 20 HP3 Unharmed

Hulking Figure 19 Bruised x1, Stunned (until initiative 16)

Guardian 16 HP0 Bruised x1, Stunned (until initiative 15)

Supercape 11 HP0 Unharmed

  • Replies 89
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Free: Array switch to Power Stunt- Create Object 10 (250 Foot Cube, Extras: Impervious 10, Reflective [Melee], Power Flaws: Duration [Concentration], Power Feats: Selective, Progression) [32/32pp] (Energy)

Move: Move behind the monster with Supercape. Moving in a LARGE CIRCLE as to not hit the aura.

Standard: Trap- 1d20+10=30 THAT THING IS CRITICALLY TRAPPED. (not that it means anything)

Ok, so, it's a sphere that's pretty close to his size. Not giving him much room to maneuver. Selectively, heroes and heroes' powers (like a blast or a drain) can go through freely. Anything infected can enter it, but cannot leave.

:D

edit: I forgot, since I tacked on Progression, it can be up to 250 feet, not just 50.

Posted

Looks good to me, Omega!

Anti-Liebniz caged!

Feel free to post, including lots of sizzling energy effects between Sparks energy and the mysterious NEGA-ENERGY OF ANTI-LEIBNIZ!

Posted

Anti Liebniz Shaking off Stun this round.

I suppose, technically his radiation aura 5 (pentrating) would be in contact with the created object. As it is penetrating, Impervious 10 won't quite be impervious (It has to exceed)... so I am going to roll for created object to resist a DC 20 attack (15+5)

1d20+10=23 More than enough!

Guardian is up!

Posted

Supercape up, finishing off his speech and calculations...

Next round up!

Sparksmith 20 HP3 Unharmed - Fatigued from extra effort

Hulking Figure 19 Bruised x1, In a cage!

Guardian 16 HP0 Bruised x1

Supercape 11 HP0 Unharmed

Posted

And Anti-Liebniz is up

Smashing through the cage with fist DC 33

1d20+10=16 toughness save for cage.

Its smashed!

(Damage +17 attack)

Move action, a -5 intimidate check on Sparksmith

1d20+9=28

Damn, its going his way at he moment!

Resisted with Will or sense motive (whatever is highest)

Posted

And its next round time!

Sparksmith 20 HP2 Unharmed

Hulking Figure 19 Bruised x1, -2 Toughness Drained (recovers in 2 rounds)

Guardian 16 HP0 Bruised x1

Supercape 11 HP0 Unharmed

Sparky is up

(OP as discussed in chat, Intimidate can be done as move action at -5, which I applied!)

Posted

Free: Speak

Move: Fly outside

Free: Array switch to standard Create Object Base power

Standard: Create Object around Libnez. Remains in front of him as Sparky flies (Swings around as he turns.)

Move-by Action: Fly back in with tethered Libnez and wait behind door.

Posted

All fine OP: No rolls needed, take it away IC

Meanwhile, Anti L: Move Action towards Guardian, Standard Action: Smash Guardian

1d20+7=26

Another lucky roll. I think that's enough to Hit Guardian.

DC 32 Toughness save for Guardian


×
×
  • Create New...