Supercape Posted August 13, 2010 Author Posted August 13, 2010 Next round! I regret to inform that Anti-Liebniz/Hulking Figure shaking off 1 Bruised condition...! Sparksmith 20 HP3 Unharmed Hulking Figure 19 Bruised x1, Stunned (until initiative 16) Guardian 16 HP0 Bruised x1, Stunned (until initiative 15) Supercape 11 HP0 Unharmed
OmegaPlatinum Posted August 13, 2010 Posted August 13, 2010 Free: Array switch to Power Stunt- Create Object 10 (250 Foot Cube, Extras: Impervious 10, Reflective [Melee], Power Flaws: Duration [Concentration], Power Feats: Selective, Progression) [32/32pp] (Energy) Move: Move behind the monster with Supercape. Moving in a LARGE CIRCLE as to not hit the aura. Standard: Trap- 1d20+10=30 THAT THING IS CRITICALLY TRAPPED. (not that it means anything) Ok, so, it's a sphere that's pretty close to his size. Not giving him much room to maneuver. Selectively, heroes and heroes' powers (like a blast or a drain) can go through freely. Anything infected can enter it, but cannot leave. edit: I forgot, since I tacked on Progression, it can be up to 250 feet, not just 50.
Supercape Posted August 13, 2010 Author Posted August 13, 2010 Looks good to me, Omega! Anti-Liebniz caged! Feel free to post, including lots of sizzling energy effects between Sparks energy and the mysterious NEGA-ENERGY OF ANTI-LEIBNIZ!
Supercape Posted August 13, 2010 Author Posted August 13, 2010 Anti Liebniz Shaking off Stun this round. I suppose, technically his radiation aura 5 (pentrating) would be in contact with the created object. As it is penetrating, Impervious 10 won't quite be impervious (It has to exceed)... so I am going to roll for created object to resist a DC 20 attack (15+5) 1d20+10=23 More than enough! Guardian is up!
videocrazy Posted August 14, 2010 Posted August 14, 2010 Guardian Free Action: All-Out Attack (+5 attack, -5 defense) Free Action: Power Attack (+3 Damage, -3 Attack) Standard Action: Attack Anti-Leibniz (14+8=22)
Supercape Posted August 14, 2010 Author Posted August 14, 2010 Another Hit I make that a DC 32 Attack 1d20+16=35 Yoikes! shaken it off!
Supercape Posted August 14, 2010 Author Posted August 14, 2010 Also, DC 15 toughness save for Guardian due to the sting of the aura
videocrazy Posted August 14, 2010 Posted August 14, 2010 Save vs. Anti-Leibniz's Radiation Aura: (20+13=33)
Supercape Posted August 14, 2010 Author Posted August 14, 2010 Supercape up, finishing off his speech and calculations... Next round up! Sparksmith 20 HP3 Unharmed - Fatigued from extra effort Hulking Figure 19 Bruised x1, In a cage! Guardian 16 HP0 Bruised x1 Supercape 11 HP0 Unharmed
OmegaPlatinum Posted August 14, 2010 Posted August 14, 2010 HP: Shake off Fatigue. Standard: Maintain Pokeball. Free: Speak. Move: ...I got nothin.
Supercape Posted August 14, 2010 Author Posted August 14, 2010 And Anti-Liebniz is up Smashing through the cage with fist DC 33 1d20+10=16 toughness save for cage. Its smashed! (Damage +17 attack) Move action, a -5 intimidate check on Sparksmith 1d20+9=28 Damn, its going his way at he moment! Resisted with Will or sense motive (whatever is highest)
OmegaPlatinum Posted August 14, 2010 Posted August 14, 2010 Will Save: 1d20+9=21 Normally, not a bad roll, but too slim of a chance to beat a 19 on the die. I'll take it and be all shook up.
videocrazy Posted August 14, 2010 Posted August 14, 2010 Guardian Free Action: All-Out Attack (+5 attack, -5 defense) Free Action: Power Attack (+3 Damage, -3 Attack) Standard Action: Attack Anti-Leibniz (15+8=23) Save vs. Radiation Aura: (17+13=30)
Supercape Posted August 14, 2010 Author Posted August 14, 2010 Ok forgot to note he shook off another bruise. That looks like another mighty DC 32 attack 1d20+17=28 Bruised him. NO effects from his radiation aura. You have a move action if you wish to take it.
Supercape Posted August 14, 2010 Author Posted August 14, 2010 And Supercape is up! Free Action: Talk Standard Action: Drain Toughness 10 1d20+17=18 At last it fails something!!! Thats, oh, a mighty -2 Toughness for Anti Liebniz!
OmegaPlatinum Posted August 14, 2010 Posted August 14, 2010 Video, Sparky didn't start running yet. He's just kinda, taking a few steps back. He's shaken up, but not terrified. Also, isn't Demoralize a Standard Action?
videocrazy Posted August 15, 2010 Posted August 15, 2010 Supercape, since I misunderstood what OP was saying, can I edit my post? Or should I assume that he's started moving towards the exit and leave it as is?
Supercape Posted August 15, 2010 Author Posted August 15, 2010 Feel free to edit, VC Once you have done so, post here to say you have done so and its onto the next round
Supercape Posted August 16, 2010 Author Posted August 16, 2010 And its next round time! Sparksmith 20 HP2 Unharmed Hulking Figure 19 Bruised x1, -2 Toughness Drained (recovers in 2 rounds) Guardian 16 HP0 Bruised x1 Supercape 11 HP0 Unharmed Sparky is up (OP as discussed in chat, Intimidate can be done as move action at -5, which I applied!)
OmegaPlatinum Posted August 16, 2010 Posted August 16, 2010 Free: Speak Move: Fly outside Free: Array switch to standard Create Object Base power Standard: Create Object around Libnez. Remains in front of him as Sparky flies (Swings around as he turns.) Move-by Action: Fly back in with tethered Libnez and wait behind door.
Supercape Posted August 16, 2010 Author Posted August 16, 2010 All fine OP: No rolls needed, take it away IC Meanwhile, Anti L: Move Action towards Guardian, Standard Action: Smash Guardian 1d20+7=26 Another lucky roll. I think that's enough to Hit Guardian. DC 32 Toughness save for Guardian
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