Gizmo Posted August 9, 2010 Posted August 9, 2010 Giant bees are bad. Giant bees that breathe fire? That'd be worse. Wander and Jack of all Blades explore their mutual knack for excessive violence.
Gizmo Posted August 10, 2010 Author Posted August 10, 2010 Jackie B: Initiative. (1d20+9=13) Jacked Up Bees: Initiative. (1d20=2)
Electra Posted August 10, 2010 Posted August 10, 2010 Erin's going to hang around till JoaB is ready as well, then she's gonna throw him, sword first, at the bees. That'll be a ranged all-out power attack, using him as a weapon. 1d20+11=26 That's a hit! I have no clue what the damage DC is. Her normal power attack damage is 34, but I don't know what he adds to it.
Avenger Assembled Posted August 10, 2010 Posted August 10, 2010 OK, the bee passes vs. JoAB-as-projectile Probably for the best, since you don't want to wound the bee too badly at this juncture. JoaB-as-stab is up.
Gizmo Posted August 10, 2010 Author Posted August 10, 2010 Jack totally wanted to wound the bee at the juncture! Reflex Save vs. DC 29. (1d20+15=35) He avoids getting squished against the bee, anyway. Jack of all Blades Move Action: Taunt, DC 28 with Skill Mastery. Standard Action: Energy Blade Power Attack 5. (1d20+13=30) That's DC 21 for the Drain Toughness and DC 28 for the actual Toughness save.
Avenger Assembled Posted August 10, 2010 Posted August 10, 2010 The bee passes the Fort save But fails the Tou save, and is bruised
Gizmo Posted August 12, 2010 Author Posted August 12, 2010 Giant Dragon Bee #1 Gonna try to grapple this dude stabbin' it! Initiate Grapple. (1d20+14=25) Yeesh, that's uncomfortably close. Giant Dragon Bee #2 Attacking Wander with fire breath! I'm going to call this Damage 12 (Fire Breath, Extra: Area [Cone]) [24PP], which should replace the bees' Drain. That means DC 22 Reflex save, DC 27 Toughness save, yeah? Giant Dragon Bee #3 Swatting at Jack. All-Out Attack 5. (1d20+19=28) Oh noes! That's DC 29! Toughness Save vs. DC29. (1d20+8=28) Aw yeah, just a bruise. Wander is up after she saves against the fire breath.
Electra Posted August 13, 2010 Posted August 13, 2010 The beefire does not exceed Wander's impervious, so she doesn't have to save against it. For her move action, she's going to jump on the bee that was strafing her. For her normal action, she's going to attempt to grapple the bee by grabbing its antennae and force it away from the park and towards the bay. All out attack to grapple: 1d20+19= 38 Grapple check sucks, burning an HP to get a new one: 1d20+35=42(+10)=52.
Gizmo Posted August 13, 2010 Author Posted August 13, 2010 Wow, okay, the bee cannot beat that. You've got your pick of grapple effects.
Electra Posted August 25, 2010 Posted August 25, 2010 All right, let's call it a pin effect. She's not going for damage, just for control.
Gizmo Posted August 25, 2010 Author Posted August 25, 2010 Jack of all Blades Move Action: Skill Mastery Acrobatics to get on top of the Giant Dragon Bee. Standard Action: Energy Blade Flurry, Power Attack 5. (1d20+13=14) ... HP Re-Roll. (1d20.minroll(11) + 13=30) That's DC 15 + 8 + 5 Power Attack + 6 Autofire = 34 Toughness Save vs. DC 34 (1d20+17=32) Sheeh. That's a second bruise, anyway.
Gizmo Posted August 26, 2010 Author Posted August 26, 2010 Giant Dragon Bee #1 Initiate Grapple. (1d10+14=17) FAIL. Giant Dragon Bee #2 Pretty sure their Grapple is 14 Melee + 16 Growth + 14 Melee = ...+44? Seriously? Yeesh. Opposed Grapple Check to Escape. (1d20+44=61) Yeeeaaah... Um, I guess I'm say it knocks Erin off, so she's in a freefall starting on her turn? Giant Dragon Bee #3 All-Out Attack 5. (1d20+19=27) Just misses Jack. Wander is up! Well, I guess she's increasingly down, but you get the idea.
Electra Posted August 26, 2010 Posted August 26, 2010 Okay, for her move action, Erin is going to Slow Fall her way over to something she can land on. She has a free action available, so she is unharmed by the fall. Standard action, she will initiate a charge attack on Bee 1, using her flying leap supermovement to allow her to reach it and attack it. This will be a full power attack and all-out for 3, which leaves her attack roll and defense DC unchanged. The roll absolutely blew chunks. Spending an HP to reroll. Also crap, but at least it's a 25. That hits, and with 1 Autofire to spare. DC 35 toughness save for the bee. Erin will use move-by attack to land on a rooftop after hitting the bee.
Gizmo Posted August 27, 2010 Author Posted August 27, 2010 Toughness Save vs. DC 35. (1d20+18=32) That's a bruise! Jack of all Blades Move Action: DC 33 Feint. Bee can't pass that, so... Standard Action: Energy Sword Flurry Power Attack 5. (1d20+13=31) Two ranks of Improved Critical says that's +5 to the DC, plus another +6 from Autofire for DC 39! Toughness Save vs. DC 39. (1d20+16=32) That's a third bruise and a stun, which means that bee is now falling out of the air! ...with Jack on top of it. Whoops. On the bees' turn, GDB 1 will start to fall, and GDB 3 will spend it's turn diving and catching it's buddy bee. I'm also going to say Jack's falling off in the meantime; he'll use his grapple on his next turn. Giant Dragon Bee #2 Power Attack 5, All-Out Attack 5. (1d20+14=30) That's DC 34 for Erin. Wander - Uninjured - 2HP Jack - Bruised x1 - 4HP GDB 1 - Bruised x3, Stunned GDB 2 - Bruised x1 GDB 3 - Uninjured
Electra Posted August 27, 2010 Posted August 27, 2010 Erin is bruised and stunned by the attack. Spend an HP to clear the stun (the one she got from the grappling stuff), and let Regeneration clear the bruise. She's going to use her action to go and save JoaB from the cruel grip of gravity.
Avenger Assembled Posted August 30, 2010 Posted August 30, 2010 Bees 1 and 2 aid Bee 3 in Attacking JoAB...what the heck, I'll fiat a reroll for him so he gets a shot That's a 37, so it hits Erin when she interposes. DC 29 Tou save.
Electra Posted August 30, 2010 Posted August 30, 2010 Erin regenerates the bruise at the top of her turn, then does a Skill Mastered acrobatic bluff, and follows it up with a power attack. That should drop the bee's Defense to 13, after its all-out attack. She does poorly on the first roll, so I'm going to spend the HP from her complication. The second is a crit. I'll use it for an extra +5 to damage. Add to that +3 autofire, and +5 Power Attack, and it's a toughness DC 42.
Gizmo Posted August 31, 2010 Author Posted August 31, 2010 Jack of all Blades Move Action: Grapple up to Curl-Bee Extra Effort: Surge Move Action: DC 33 Feint Curl-Bee w/Fast Talk Standard Action: Energy Sword Flurry Power Attack 5. (1d20+13=25) That should be DC 34, and Curl-Bee is already bruised three times.
Avenger Assembled Posted August 31, 2010 Posted August 31, 2010 And he's unconscious. I'll say the fight's going out of them now.
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