Supercape Posted October 27, 2010 Posted October 27, 2010 Oops me bad, thought gangster was up next! 1d20+7=24 Slicks straightforward attack, should be enough.
trollthumper Posted October 27, 2010 Author Posted October 27, 2010 Sadly, it's not. The Gangster responds by shooting at Slick, but misses again. So let's see if Cannonade can do it... ...no, he cannot. This man is obviously a ninja.
Fox Posted October 28, 2010 Posted October 28, 2010 Ranged Attack Roll vs. Gangster (Blast) (1d20 + 8=15) Not so awesome, but DC23 if it happens to hit.
trollthumper Posted October 28, 2010 Author Posted October 28, 2010 And he finally goes down. The combat is concluded.
trollthumper Posted October 30, 2010 Author Posted October 30, 2010 Only for another combat to start. Cannonade goes on 15, and Mister Motley (bonus points to whoever can tell me where I plucked that one from) goes on 7.
Supercape Posted October 30, 2010 Posted October 30, 2010 1d20+3=15 from Slick... Who has a DEX of 16 which is tie breaker in these situations if I remember correctly?
Fox Posted October 30, 2010 Posted October 30, 2010 Yeah, highest DEX (or, I assume, applicable ability score) goes first, yeah, in the case of an init tie. I...have no idea where Master Motley comes from. Cheating by looking it up on google isn't amazingly helpful - it's in an old story or two.... Initiative Roll (1d20 + 6=14)
Supercape Posted October 30, 2010 Posted October 30, 2010 In which case I think Slick is up first... And certainly dosen't feel like getting grappled like that guy, so its oil time for a free action (Enhanced Escape Artist activation, more for fluff than anything else...) Then, going in for a massive "power attack" punch, as I presume the guy is flat footed - no feat, but dropping -2 att for +2 damage. 1d20+5=12 Scratch that, hero point time! 1d10+15=18 lordy, not much better... but should hit a flat footed boss (I hope!) If it does, DC 24 Toughness save.
trollthumper Posted October 30, 2010 Author Posted October 30, 2010 Hmm. I was not aware of the more classical origins; I plucked it from Perdido Street Station by China Mieville. There's a gangster who goes by Mister Motley who's been ReMade (basically, had bio-mages do Body Horror to him) willingly to become an ever-roiling mass of a thousand different features. So, here's our Initiative order, and for charity's sake, I'll say everyone gets a Hero Point back: Slick: 15, Unharmed, 3 HP Cannonade: 15, Unharmed, 2 HP Dragonfly: 14, Unharmed, 2 HP Mister Motley: 7, Unharmed, 0 HP Slick is up first.
trollthumper Posted October 30, 2010 Author Posted October 30, 2010 And the attack hits, as the boss is still trying to get used to his body. And it looks like he's going to be taking a bit of time to get used to it, as he just failed his Toughness save by 8. So, that means Cannonade is up next. He'll be dropping 2 from Defense into Attack using All-Out Attack... and then dropping that 2 from Attack into Damage using Power Attack. And the 21 most certainly hits. Mister Motley needs to make a DC24 save... which he does. So, that happens. Dragonfly is up next.
Fox Posted November 1, 2010 Posted November 1, 2010 Halloween isn't conducive to posting! Sorry for the wait. No-frills blast. Ranged Attack Roll vs. Motley (Blast) (1d20 + 8=22) DC23 Toughness if it hits. Move action: Leaving the room to cram herself into a corner at the top of the stairs where she's hopefully out of sight. Dropping her force field so it can come back at full strength next turn.
trollthumper Posted November 1, 2010 Author Posted November 1, 2010 Yeah, that most certainly hits. And would you look at that, Mister Motley is now Staggered. As he's Stunned, he gets absolutely no say in any of this mess. So, here's where it stands: Slick: 15, Unharmed, 3 HP Cannonade: 15, Unharmed, 2 HP Dragonfly: 14, Unharmed, 2 HP Mister Motley: 7, Bruised x2, Stunned, Staggered, 0 HP Slick is up next.
Supercape Posted November 3, 2010 Posted November 3, 2010 Slick remains full of fury, so -2 defence, +2 DC trade off... 1d20+5=24 As has improved crit for unarmed attack, that crits! So its a mighty DC 29 Toughness save... ouch! Of course, may be immune to crit hits.
trollthumper Posted November 3, 2010 Author Posted November 3, 2010 Yeah, I'd say he feels that one. Hmm... second round of combat, and the ringleader's tanked. So, I am going to invoke Fiat. Mister Motley doesn't shake off the blow, but it does cause him to lose bodily coherency and drives him to flee through the empty places in the bar. Which means it may be time to give chase... Oh, and everyone gets a Hero Point, as per Fiat rules.
Supercape Posted November 3, 2010 Posted November 3, 2010 Kudos to the use of GM Fiat TT: Much nicer than "Boss shakes of Stun" in my book! Now, Slick has acute accurate olfactory senses, with tracking 1. Notice (or indeed Search as same bonus) roll 1d20+5=16 Any luck?
Fox Posted November 3, 2010 Posted November 3, 2010 An interesting and creepy mental picture. I like it. Force Field back to full strength, infravision up mostly as a shot in the dark (if you'll pardon the joke), on the off-chance the guy's behind or under something thin enough to not block his heat.
Supercape Posted November 4, 2010 Posted November 4, 2010 I am presuming the cracks are too small to squeeze through with escape artist, but thought I would post just to confirm. Although I'm not sure squeezing through on own would be prudent!
trollthumper Posted November 6, 2010 Author Posted November 6, 2010 In the interest of fairness, Cannonade will be spending his Hero Point for plot device purposes to ensure his kick disrupts Mister Motley from his hiding place... and now that it has, we're back on the old Initiative order. Slick is up first.
Supercape Posted November 6, 2010 Posted November 6, 2010 In which case, its another bish bash bosh, plain old attack! 1d20+7=15 I don't know if that hits, ill wait for confirmation before posting IC.
trollthumper Posted November 8, 2010 Author Posted November 8, 2010 As the stun has worn off, the blow did not hit, sadly. So Cannonade's up next, and he'll be going for -3/+3 All-Out Attack, coupled with a -1/+1 Power Attack for an all-around -3 to Defense, +2 to Attack, and +1 to Damage save. And that doesn't work. Spending a Hero Point to retry it: That's a 1, but given the conditions of the reroll, it becomes an 11, for a total of 21, which is a hit. Our guy needs to make a DC23 Toughness save... which he does. Damn those Hero Points. So, the roster now: Slick: 15, Unharmed, 3 HP Cannonade: 15, Unharmed, 1 HP Dragonfly: 14, Unharmed, 2 HP Mister Motley: 7, Bruised x3, Staggered, 0 HP IC post will be coming after Slick's, but Dragonfly is up next.
Fox Posted November 9, 2010 Posted November 9, 2010 Melee time! Because...uh, why not. Also, not having Precise Shot kinda sucks in situations like this. Mental note: buy that at the end of the month. Attack Roll vs. Motley (Blade) (1d20 + 8=26) Pretty sure that hits. DC23 Toughness save (nonlethal - horray !), and it has Penetrating 8 (if that matters).
trollthumper Posted November 9, 2010 Author Posted November 9, 2010 Well, it certainly helps. So he tries to make the save and... hoo boy. Yup. Now he's down.
Supercape Posted November 11, 2010 Posted November 11, 2010 In case we are doing search checks Taking 20 Slicks check would be 23 If we are doing it fast: 1d20+3=15
Fox Posted November 11, 2010 Posted November 11, 2010 If we're doing a long search, that's a 26 on Dragonfly's part. Otherwise: Search Check (1d20 + 6=11) Not super-awesome, but ehn. Shoulda taken 10. Ah well.
Fox Posted November 16, 2010 Posted November 16, 2010 No computer came up on the search check, but Dragonfly's the sort to be extra-thorough. It's a shot in the dark, but it's something for her to do. Taking 20 (for a roll of 26) on an Extended Search, using Datalink to sweep for a computer within 100 feet that doesn't belong to the heroes. Base time of 2 minutes, 40 minutes for taking 20, 24 seconds with 100x mental quickness.
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