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One Pill Makes You Larger... (OOC)


trollthumper

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In which case I think Slick is up first...

And certainly dosen't feel like getting grappled like that guy, so its oil time for a free action (Enhanced Escape Artist activation, more for fluff than anything else...)

Then, going in for a massive "power attack" punch, as I presume the guy is flat footed - no feat, but dropping -2 att for +2 damage.

1d20+5=12

Scratch that, hero point time!

1d10+15=18 lordy, not much better... but should hit a flat footed boss (I hope!)

If it does, DC 24 Toughness save.

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Hmm. I was not aware of the more classical origins; I plucked it from Perdido Street Station by China Mieville. There's a gangster who goes by Mister Motley who's been ReMade (basically, had bio-mages do Body Horror to him) willingly to become an ever-roiling mass of a thousand different features. So, here's our Initiative order, and for charity's sake, I'll say everyone gets a Hero Point back:

Slick: 15, Unharmed, 3 HP

Cannonade: 15, Unharmed, 2 HP

Dragonfly: 14, Unharmed, 2 HP

Mister Motley: 7, Unharmed, 0 HP

Slick is up first.

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And the attack hits, as the boss is still trying to get used to his body. And it looks like he's going to be taking a bit of time to get used to it, as he just failed his Toughness save by 8. So, that means Cannonade is up next. He'll be dropping 2 from Defense into Attack using All-Out Attack... and then dropping that 2 from Attack into Damage using Power Attack.

And the 21 most certainly hits. Mister Motley needs to make a DC24 save... which he does. So, that happens.

Dragonfly is up next.

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An interesting and creepy mental picture. I like it.

Force Field back to full strength, infravision up mostly as a shot in the dark (if you'll pardon the joke), on the off-chance the guy's behind or under something thin enough to not block his heat.

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As the stun has worn off, the blow did not hit, sadly. So Cannonade's up next, and he'll be going for -3/+3 All-Out Attack, coupled with a -1/+1 Power Attack for an all-around -3 to Defense, +2 to Attack, and +1 to Damage save.

And that doesn't work. Spending a Hero Point to retry it:

That's a 1, but given the conditions of the reroll, it becomes an 11, for a total of 21, which is a hit. Our guy needs to make a DC23 Toughness save... which he does. Damn those Hero Points. So, the roster now:

Slick: 15, Unharmed, 3 HP

Cannonade: 15, Unharmed, 1 HP

Dragonfly: 14, Unharmed, 2 HP

Mister Motley: 7, Bruised x3, Staggered, 0 HP

IC post will be coming after Slick's, but Dragonfly is up next.

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No computer came up on the search check, but Dragonfly's the sort to be extra-thorough. It's a shot in the dark, but it's something for her to do.

Taking 20 (for a roll of 26) on an Extended Search, using Datalink to sweep for a computer within 100 feet that doesn't belong to the heroes. Base time of 2 minutes, 40 minutes for taking 20, 24 seconds with 100x mental quickness.

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