KnightDisciple Posted October 11, 2010 Posted October 11, 2010 Right, after gnawing a bit of scenery, time for initiatives... Initiative Roll: 4+2=6. .... :? I guess Gabriel was delayed by the scene-chewing.
Fox Posted October 12, 2010 Posted October 12, 2010 Initiative Roll (1d20=2) Yes, that sounds about right for GK. Go forth, at the speed of stone!
Sandman XI Posted October 12, 2010 Author Posted October 12, 2010 It's been 24 hours since we've asked for initiative. OP, when you get the time, please do, but for now we're going on. It's now Faust's turn.
Faust Posted October 13, 2010 Posted October 13, 2010 Brescau: Free action (thanks sand!): Leap over the wall Move action: move to the being Standard action: Power Attack on the being. (1d20+10-5=25) P-p-p-power! DC 35!
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 DC 35 Toughness save! (1d20+15=19) Wait... What? Failed by 16? Have 1 HP Faust. You are awesome, but first round knockouts are lame DC 35 Toughness save! REROLL'D! (1d20.minroll(11)+15=29) So, bruised and stunned
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 DC 15 Will saves for Muse, Gabriel and Breschau. if you fail all of your senses are dazzled. and yeas this is magic oh and everyone gets 1 HP for it knocking off the stun DC 15 Will save vs Dazzle (1d20+10=30)
KnightDisciple Posted October 13, 2010 Posted October 13, 2010 Gabriel's will is unquenchable! He does not fear your magic- Will Save: 1+8=9... *Headdesk* Dang it Invisible Castle! EDIT: Spending a Hero Point. Rerolling. Will Save Reroll: 13+7=20. Ha! Much better. :D
Faust Posted October 13, 2010 Posted October 13, 2010 Breschau's will save First Will save (spending 1Hero Point for a reroll) (1d20+10=23) Second reroll (spending the previously mentioned HP) (1d20.minroll(11)+10=24) Yay!
KnightDisciple Posted October 13, 2010 Posted October 13, 2010 Right then. Attacking with a Blast. Attack Roll: 20+10=30. Normal Toughness Save DC is 26. Critical DC is 31. :D
OmegaPlatinum Posted October 13, 2010 Posted October 13, 2010 Initiative: 1d20+7 → [3,7] = (10) Meh, that's ok.
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 DC 31 Toughness save (1d20+14=16) No! WHYYYYY You get 1 HP Knight. You are awesome, first round knockouts are not. DC 31 Toughness save... REROLL (1d20.minroll(11)+14=28) Now it's bruised twice! Welcome to the party, OP Let's see what this looks like 1) Breschau 2) Muse 3) Sparksmith 4) The Being 5) Gabriel 6) Gaian Knight
Fox Posted October 13, 2010 Posted October 13, 2010 Voluntarily bringing down the continuous-duration wall, and closing distance a little. Blast time! Ranged Attack Roll vs. The Being (Autofire Blast) (1d20 + 9=23) If that hits it's a DC24 toughness save, plus whatever Autofire 1 bonus it may get.
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 DC25 Toughness save (1d20+13=24) Three bruises
Faust Posted October 13, 2010 Posted October 13, 2010 Breschau Move Action: Move behind the being Standard action: Melee Attack Roll to Grapple the being. (1d20+10=26) Grappling Check opposing the being's (1d20+25=42) Grappling to pin
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 It's grappled, now give me a DC22 Will save :twisted:
Faust Posted October 13, 2010 Posted October 13, 2010 Breschau Will save against DC22 from the being (1d20+10=29) whew
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 You feel like this is the best thing you've held in your life. You don't want to let it go. It is love. It is happiness. It is joy. Then you realize... it's still what it is. :P
Sandman XI Posted October 13, 2010 Author Posted October 13, 2010 Using HP to stunt Dazzle 12 (auditory/visual; Extras: Range/Perception) DC22 Fort Save vs Auditory/Visual Dazzle (1d20+14=28) Figures :argh:
OmegaPlatinum Posted October 14, 2010 Posted October 14, 2010 Sparky's gonna float in and smack her in the face. Move action: Move to beast. Standard Action: Strike 6 (Damage 11, Extras: Autofire 2 [11, Reduced Interval], Penetrating 3, Power Feats: Mighty, Improved Critical 2, Takedown Attack) 1d20+12 → [15,12] = (27) Move-by Action: [edit]Move to Jermaine[/edit] I believe that hit. DC26+1 for each point of my attack roll that's higher than her defense. :D
Sandman XI Posted October 14, 2010 Author Posted October 14, 2010 DC 31 Toughness (1d20+13=22) 4 bruises and a stun Edit: i messed up, that was supposed 12 not 13. Here's your HP, OP. DC 31 Toughness... Reroll! (1d20+12=29) 4 bruises. OK Folks, buckle down it's going to be a bumpyride :twisted:
KnightDisciple Posted October 15, 2010 Posted October 15, 2010 Right, so, demon in touch range. Touch Attack Roll: 14+10=24. Using Paralyze power. DC 21 Will Save.
Sandman XI Posted October 15, 2010 Author Posted October 15, 2010 I'm going to give you 1 HP, not because i'm fiating, but because your awesomeness has very little chance of working... DC 21 Will Save (1d20+18=27)
Sandman XI Posted October 15, 2010 Author Posted October 15, 2010 I forgot Jermaine! OK, he's unconscious. Bleeding from the head, but still breathing. As of now the order goes 1) 'Breschau' - unharmed - 5 HP (currently under control) 2) Muse - unharmed - 3 HP 3) Sparksmith - unharmed - 3 HP 4) The Being - 4 bruises (currently occupying Breschau) 5) Gabriel - unharmed - 4 HP 6) Gaian Knight - unharmed - 3 HP
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