eyeonthemountain Posted October 21, 2008 Author Posted October 21, 2008 Then you need to determine whether beings like Siren, Baron Samedi, Doctor Atom, the Cosmic Mind, and the Green Man count as "human" or not. Ill leave that up to the refs.
eyeonthemountain Posted October 24, 2008 Author Posted October 24, 2008 Do I need to do anything here?
Dr Archeville Posted October 26, 2008 Posted October 26, 2008 Edit the sheet so it matches the format of the other sheets on the boards. Cosmic Mind and Green Man don't count as human. Nor do Siren or Baron Samedi or anyone like them. Jury's still out on Dr. Atom.
Dr Archeville Posted October 27, 2008 Posted October 27, 2008 Alright, you have your first approval. I'll let the other Refs know you're ready for a second.
Heridfel Posted October 30, 2008 Posted October 30, 2008 Characters Name: Sanctis Weight: 175 (apparently) Description: Sanctis is a well-built man of some six feet and 200 lbs who has a very Mediterranean look about him. He looks to be about forty years old and is dresses simply in trousers, a black t-shirt and a sport-style jacket. But looks are deceiving... Does he appear to be 175 lbs or 200 lbs? Combat: Cost 20 BAB:+8 (+5 BAB +3 Melee Focus) Grapple: +3(Insubstantial(gas)) BDB +8 (+5 flat-footed) There is no such thing as Base Attack Bonus in Mutants and Masterminds. This should say "Attack +8 (melee), +5 (ranged)". Similarly, there is no such thing as Base Defense Bonus; it is simply Defense. His flat-footed defense can be no more than half his defense. It should be +3, since he has Dodge Focus 3 and 1/2 of the 5 ranks of Defense is 3, rounding up. Skills: Cost 17 Know-Technology 10 (+11) Drawback (not alien tech) Powers: Cost 105 Electrical Control 10 [blast range:Touch, Secondary Effect) [20pp] AP Nullify 6 [Tech] [Extra] [1pp] AP Drain Toughness 10 [Limitation] [1pp] Insubstantial 2(gas) [Extra] [12pp] Drawbacks: Nullify does not work on alien tech -1 Blast does not work on alien tech -1 Super senses do not work on alien tech -1 Know-Technology does not work on alien tech -1 The Insubstantial should be "Extra: Continuous; Flaw: Permanent"; the cost is the same. I am not allowing the drawback on Nullify and Knowledge (technology). Nullify is an AP, so it's the equivalent of getting the AP for free. 10 ranks of Knowledge (technology) cost 2.5 pp, and getting back 1 pp on it for a rare power loss seems like too much. The drawbacks on Blast (the main power) and Super Senses are ok.
eyeonthemountain Posted October 30, 2008 Author Posted October 30, 2008 Does he appear to be 175 lbs or 200 lbs? Ok, I will edit that. There is no such thing as Base Attack Bonus in Mutants and Masterminds. This should say "Attack +8 (melee), +5 (ranged)". Similarly, there is no such thing as Base Defense Bonus; it is simply Defense. His flat-footed defense can be no more than half his defense. It should be +3, since he has Dodge Focus 3 and 1/2 of the 5 ranks of Defense is 3, rounding up. Yes, I like to write it out that way so it is clear where I am getting the bonus from. I will change the flatfooted around when I do my next edit. The Insubstantial should be "Extra: Continuous; Flaw: Permanent"; the cost is the same. I am not allowing the drawback on Nullify and Knowledge (technology). Nullify is an AP, so it's the equivalent of getting the AP for free. 10 ranks of Knowledge (technology) cost 2.5 pp, and getting back 1 pp on it for a rare power loss seems like too much. The drawbacks on Blast (the main power) and Super Senses are ok. Ok on substantial. I think I will just drop the drawbacks since it is turning into such a major problem. I'll post here again when I get the editing done.
eyeonthemountain Posted October 30, 2008 Author Posted October 30, 2008 Editing Done Dropped all drawbacks Fixed BAB and BDB Dropped Electrical control by 1 rank Dropped two feats
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