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Cyborg With A Power Ring

Abilities: 12 + 4 + 12 + 4 + 4 + 2 = 38PP

Strength: 34/22 (+12/+6)

Dexterity: 14 (+2)

Constitution: 22 (+6)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 12 (+1)

Combat: 8 + 8 = 16PP

Initiative: +4

Attack: +4, +8 Melee, +12 Move Object

Grapple: +17, +16 w/Move Object, +24 w/Enhanced STR

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -11 w/Impervious, -6, -3 w/out ring

Saving Throws: 1 + 5 + 5 = 11PP

Toughness: +12/+6 (+6 Con, +6 Protection)

Fortitude: +7 (+6 Con, +1)

Reflex: +7 (+2 Dex, +5)

Will: +7 (+2 Wis, +5)

Skills: 44R = 11PP

Concentration 8 (+10)

Knowledge (Arcane Lore) 3 (+5)

Intimidate 14 (+15)

Notice 3 (+5)

Pilot 3 (+5)

Sense Motive 13 (+15)

Feats: 11PP

Attack Focus (melee) 4

Dodge Focus 4

Startle

Takedown Attack

Uncanny Dodge (auditory)

Powers: 45 + 6 +5 + 1 + 2 = 60PP

Device 11 (55 pp, Yellow Ring, Flaw: Hard to Lose, PF: Restricted [startle]) [45 pp]

Enhanced Immunity 12 (buys off Flaw) [6DP]

    Entropic Manipulation 15 (30 pp, PFs: Alternate Powers 3) [33DP]
    BE: Enhanced STR 12 (to STR 34/+12) (Extra: Penetrating [10]) {22} + Super-Strength 4 (Effective STR 54, Heavy Load: 22 tons) {8} = {22+8=30}
    AP: Enhanced Impervious TOU 10 (buys off Flaw {5} + Extras: Reflective 2 [all ranged] {20}) {25/30}
    AP: Move Object 8 (STR 40, Heavy Load: 3 tons) (Extra: Damaging, PFs: Accurate 3, Chokehold, Precise, Subtle) {30/30}
    AP: Strike 6 (entropic weapons, Extra:Penetrating 6 [as DMG 18], PFs: Extended Reach 2 [10 ft.], Improved Crit 2, Improved Disarm, Improved Trip, Knockback 3 [Total 15], Mighty, Precise, Takedown Attack [to Takedown Attack 2], Variable Descriptor 2 [any weapon]) {30/30}

Flight 2 (25 MPH, 250 fps) (PF: Subtle) [3DP]

Protection 6 [6DP]

Super-Senses 5 (Danger Sense [mental], Detect Magic 3 [visual], Uncanny Dodge [mental]) [5DP]

Immunity 12 (aging, life support, sleep, starvation and thirst) (Flaw: Limited [half]) [6PP]

Impervious TOU 10 (Flaw: Physical Only) [5PP]

Super-Senses 2 (Infravision, Radio) [2PP]

Super-Strength 1 [2PP]

Drawbacks: (-0) + (-0) = -0PP

None

Totals: Abilities (38) + Combat (16) + Saving Throws (11) + Skills (11) + Feats (11) + Powers (60) - Drawbacks (0) = 150/150 Power Points

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Design Notes:

Wounded in battle, the great champion lay in agony in his hospital bed. The cybernetic implants had saved his life, but at the price of taking away his psychic powers and leaving him a lumbering automaton. It was then that Omega whispered to him in the darkness of power and revenge, how he could destroy both the hated Psi-Knights who had abandoned him and the Dark Lords who had replaced them. He was tempted, tempted enough to take the bribe of an eerie gold ring that tapped into the power of the Terminus itself, but his hero's heroes, not to mention picturing what his son and daughter would say about this, made him pull back from the brink before he could fall over the edge. Now he has a new home in Freedom City, where he works to fight for honor and justice as he once did in his homeworld, making amends for the failure of conscience that once nearly delivered his entire world into the hands of the dark side.

Yes, it's Darth Vader with a power ring, inspired by Doc's Martial Artist with a Power Ring build. I think I captured most of what Darth Vader can reasonably do. He can summon blazing red (or yellow) weapons, throw heavy objects or casually lift men with one hand, or just throttle bad guys with his mind! (Not to death, though, obviously) He can make surprisingly acrobatic leaps despite his massive metallic bulk, take big hits, and if he's concentrating he can casually deflect Blast 5-Blast 8 Blaster pistols with his free hand while sitting down for his nice lunch. He doesn't have a lot of options in combat besides Startle, but his high Sense Motive should keep acrobatic young striplings from catching him flat-footed too often. He can fly his own space fighter OK if he has to, enough to hold his own against enemy NPC pilots thanks to his HP and other abilities. He can also go out into space on his own if he has to!

I went with a vaguely techno-psionic feel to his powers here, with a natural Terminus connection, but you could go a lot of ways with this. Perhaps he was an angel tempted into Falling, wearing the infernal ring that once tempted him, or perhaps he formerly was a magician that now wears the ring of the pseudonatural forces he once battled! As written he has no problems with taking off a helmet and breathing normally (though all his powers are implanted in him), adding the device discount and a drawback that it partially buys off could free up a lot of points for you. It's up to you whether you want to bother saving up enough points for a space battleship, and maybe some minions to go with it...

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