trollthumper Posted August 27, 2010 Share Posted August 27, 2010 A thread for a meeting between Creature Feature, Nick Cimitiere, and Kid Cthulhu. Link to comment
Carces Posted August 29, 2010 Share Posted August 29, 2010 Sample form: Kchooloo Done in the style of "Voicemail of Kchooloo", this form is essentially a Hollywood rip off of descriptions of the Unspeakable Eldritch Horrors rumored to exist between dimensions. The form carries a natural level of darkness about it, mirroring the darkness of the movie, which didn't have enough of a budget to create a convincing monster effect. The movie bombed and was particularly criticized for its "It was all a dream inside an Asylum and the hero is secretly insane... OR IS IT?!" ending. Those which cannot be named get no respect nowadays. Additional Limbs 4 (Tentacles) [4pp] Attack: +2 [4pp] Defense: +2 [4pp] Dexterity: -2 [-2pp] Enhanced Constitution 9 [9pp] Enhanced Strength 6 [6pp] Flight 1 (Drawbacks: Power Loss - Cannot fly when wings are bound) [1pp] Growth 11 (Flaws: Permanent; Feats: Innate) [23pp] Immunity 9 (Life-Support) [9pp] Protection 4 [4pp] Strike 1 (Semi-dimensional Tentacles; Feats: Affects Insubstantial, Mighty) [3pp] Abilities (13) + Combat (8) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (44) - Drawbacks (0) = 65pp DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC29 Toughness (Staged) Damage Link to comment
Carces Posted August 30, 2010 Share Posted August 30, 2010 Looks like this railroad... *puts on sunglasses*... needs some work. Yeeeeeeeeeeeeeeeeeeah! If you'd just like a stress-free minion bruising, we can use the Demon Warrior from the main book. They're pretty easy to mop up. If you'd like a challenge, we can go with the life-craving "Elder Servants" on page 33 of the Book of Magic. They're PL 10 guys and quite good at team work. I'm open to other suggestions. Link to comment
trollthumper Posted August 30, 2010 Author Share Posted August 30, 2010 I'm cool with either. Just in case, rolling for initiative. That's a 7. Well, at least I got the 1s out of the way. Link to comment
Carces Posted August 30, 2010 Share Posted August 30, 2010 Not to worry. Creature Feature's mighty 9 will surely save the day. Your call then, LS. Nasty demons or punchable demons? Link to comment
Lone Star Posted August 30, 2010 Share Posted August 30, 2010 Nasty. http://invisiblecastle.com/roller/view/2669446/ And I rolled a critical...for initiative. Link to comment
Carces Posted August 30, 2010 Share Posted August 30, 2010 Elder Servants go to 11. Looks like you'll beat 'em to the punch, LS. Link to comment
Lone Star Posted August 30, 2010 Share Posted August 30, 2010 Demon, Bruiser Power Level 8 • Minion Ra nk 8 Str 25 Dex 12 Con 20 Int 9 Wis 9 Cha 8 Skills: Climb 6 (+13), Intimidate 10 (+9) F eats: Attack Focus (melee) 2, Diehard, Fearsome Presence 5, Improved Grab, Power Attack, Startle, Teamwork Powers: Immunity 32 (critical hits, Fortitude), Leaping 3, Protection 5 (Impervious), Strike 3 (Mighty), Super-Strength 5 (heavy load: 12 tons) Combat: Attack +6 (melee), +4 (ranged), Grapple +18, Damage +10 (strike), Defense +6 (+3 flat-footed), Knockback -7, Initiative +1 Saving Throws: Toughness +10, Fortitude +5, Reflex +1, Will –1Attributes 23 + Skills 4 (16 ranks) + Feats 12 + Powers 59 + Combat Link to comment
Carces Posted August 30, 2010 Share Posted August 30, 2010 That works too. Your move, LS! Link to comment
Lone Star Posted August 31, 2010 Share Posted August 31, 2010 KC uses Mental Blast. Will DC 21. Link to comment
Carces Posted September 1, 2010 Share Posted September 1, 2010 Feel free to roll the demons' savings throws for 'em. In LS' case, they only avoid certain doom on a nat 20. XD Link to comment
trollthumper Posted September 1, 2010 Author Share Posted September 1, 2010 Okay, Nick Cimitiere's going to be using his Poltergeist's Rage -- an Area, Selective Telekinesis 5 power, aimed right at the heart of the demons. He'll be using the power to telekinetically pin the demons where they stand. And that's a 31 on his Grapple roll.. The demons will have to beat that to escape. Link to comment
Carces Posted September 1, 2010 Share Posted September 1, 2010 You guys don't have to wait for me to fumble about cluelessly with the Invisible Castle. Feel free to roll for the demons. Result is in the thread. Your turn, KC. Link to comment
Lone Star Posted September 1, 2010 Share Posted September 1, 2010 KC uses Mental Blast on the one that escaped. DC 21 Will. Link to comment
Carces Posted September 2, 2010 Share Posted September 2, 2010 Everyone needs to make a will save: DC 21 for the combined Fearsome Presence attack. Well, that was a bit of overkill. I only needed power attack 2 to kill these guys without 'em getting a saving throw. :oops: Link to comment
trollthumper Posted September 2, 2010 Author Share Posted September 2, 2010 That's not good. Screw it, spending a Hero Point. There we go, just made it. As using the fear-causing component of Banshee Wail might actually cause the demons to flee into the city, that would be a bad idea. So, I'm launching another attempt at Poltergeist's Rage, this one designed to pin all the demons in the area, including the ones who are currently walking free. And that's a 22 on the Opposed Grapple check. Probably not the best of results. So, let's see how the demons take it... Demon 1 made his Reflex save, dropping the effective TK rank to 3 (rounded up). So, now he's got to beat a DC20 Grapple check... and doesn't, so that's good. Demon 2 failed to make the Reflex save, but did beat the DC22 Grapple check. Demon 3 failed to make the Reflex save, and did not beat the DC22 Grapple check. Demon 4 failed to make the Reflex save, but did make the DC22 Grapple check, so he's unimpeded. And Demon 5 did not make the Reflex save, but totally beat the Grapple check.. So, all in all, two demons are Pinned, which is better than I thought the power would turn out. Link to comment
Lone Star Posted September 3, 2010 Share Posted September 3, 2010 http://invisiblecastle.com/roller/view/2674038/ KC easily makes the save, and uses Mental Blast again. DC 21. Link to comment
Carces Posted September 3, 2010 Share Posted September 3, 2010 Hero point spent - I flubbed an attack. By the by - make will saves again. This one's a DC 16. (+2 for attacking in unison, -1 for already trying this schtick.) Link to comment
trollthumper Posted September 3, 2010 Author Share Posted September 3, 2010 Phew, that was close. So, seeing as one demon's pinned and there are three still on the field, I might as well abandon the current tactics in favor of Ereshkigal's Talons, one of my major "damaging" powers. So, let's strike the nearest demon... Ah, my kingdom for an Improved Crit. But I'm guessing that strikes, so the demon needs to make a DC28 Toughness save. And that's a fail, and even if we weren't using Minion rules, he'd be dead. Link to comment
Lone Star Posted September 3, 2010 Share Posted September 3, 2010 KC does Mental Blast Duh. DC 21. Oh, and the Will Save. http://invisiblecastle.com/roller/view/2674137/ Got it. Link to comment
trollthumper Posted September 3, 2010 Author Share Posted September 3, 2010 Another use of the Postcognition part of Banshee Wail. And that's a 26, which means I'm leaning more towards the "clarity" side of the scale here. Link to comment
Carces Posted September 8, 2010 Share Posted September 8, 2010 At your guys' discretion, we don't necessarily have to come up with a name at the moment. I'm happy to throw names ICly as long as you guys can stand, but we can do that offscreen too. :) Link to comment
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