Shift X Posted August 31, 2010 Share Posted August 31, 2010 Crap. How different are the 1st and 2nd editions of M&M? I just realized that the book I have is first edition and from the guide, I see you're using 2nd edition... Link to comment
Geez3r Posted August 31, 2010 Share Posted August 31, 2010 They're pretty different. 2e is much better. Though I don't really know 1e too well. Link to comment
Avenger Assembled Posted August 31, 2010 Share Posted August 31, 2010 Get a copy of the 2nd edition book. Link to comment
Ecalsneerg Posted August 31, 2010 Share Posted August 31, 2010 There are lots of similarities, but there also a shedload more differences. Link to comment
N/A Posted August 31, 2010 Share Posted August 31, 2010 The basic core mechanics, such as "solve any problem by rolling a single D20, adding a static bonus, trying to hit either a static Difficulty Class or beat someone else's D20+bonus roll," are the same. However, there were more than enough changes that you really do need the 2E core book. You'll save yourself a lot of headaches if you go ahead and get Ultimate Power and the 2E Freedom City book while you're at it. Everything else is gravy. You can score super-cheap 2E .pdfs in the Green Ronin online store, or at most online RPG retailers. We've also culled the best parts of 3E for House Rules, which you can find here. Link to comment
Shift X Posted August 31, 2010 Author Share Posted August 31, 2010 Thanks folks. Guess that explains why I was able to pick up my book so cheaply. Ah well. It'll be awhile, then, before I can get anything together, I think. Looking at the green ronin store, I'll need to scrape together a spare $50 first for all three PDFs. But, I'll be back... :mrgreen: Link to comment
N/A Posted August 31, 2010 Share Posted August 31, 2010 The core 2E rulebook is the only one you "need" to start playing here. Link to comment
Carces Posted August 31, 2010 Share Posted August 31, 2010 I'm not sure where you live, Shift, but Green Ronin is currently holding a 10th Anniversary Sale. The only thing you really need to start making a character is the Player's Pocket Guide, a fabulously made reference book with just enough information to make a good character. Owning both the main manual and the pocket guide, I find it an excellent way to save money if you only plan to participate as a player. Right now, it's only $5. With the main book on sale for $10, shipping is probably going to be the main charge. These books are definitely cheaper than their PDF counterparts, so it might be worth a look. Link to comment
Ecalsneerg Posted September 1, 2010 Share Posted September 1, 2010 I would personally recommend the .pdfs, especially if you're likely to log on at work/college/library as well as home, as then you can put them on a USB stick. Link to comment
N/A Posted September 1, 2010 Share Posted September 1, 2010 I would personally recommend the .pdfs, especially if you're likely to log on at work/college/library as well as home, as then you can put them on a USB stick. I swear by this lifestyle. Link to comment
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