KnightDisciple Posted September 1, 2010 Posted September 1, 2010 Right, so, I'm gonna give this guy a shot. Tentative working name is "Cobalt Templar". Big thing here is that I want to make sure the Power Drawbacks are done correctly. My theoretical plan is to, as time goes on, I'll actually buy off the Drawbacks, representing him gaining a better hold on both himself, and his power. I have some ideas for backstory, name, etc., but right now I want to make sure my powers math isn't off. Edit: Changed his skills a bit. Should still add up the same. Edit 2: Changed skills again. Changed working name. Power Level: 7 (105/105PP) Trade-Offs: -2 Defense / +2 Toughness Unspent PP: 0 Gold Status: 0/30 In Brief: *Pending* Alternate Identities: *Pending* Identity: (Public or Secret) Birthplace: *Pending* Occupation: *Pending* Affiliations: (people and/or groups you work with)*Pending* Family: *Pending* Age: ?? (DoB: Month [day, optional], Year) *Pending* Apparent Age: (if applicable) *Pending* Gender: Male Ethnicity: *Pending* Height: *Pending* Weight: *Pending* Eyes: *Pending* Hair: *Pending* Description: *Pending* Power Descriptions: (if applicable) *Pending* History: (Please remember we are a family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited or Buffy the Vampire Slayer, please rethink it.) *Pending* Personality & Motivation: *Pending* Powers & Tactics: *Pending* Complications: *Pending* Name (description) Example Secret (is really afraid of the Big Bad Wolf) Abilities: 6 + 4 + 6 + 2 + 2 + 2 = 22pp Str 16 (+3) Dex 14 (+2) Con 16 (+3) Int 12 (+2) Wis 12 (+2) Cha 12 (+2) Combat: 6 + 4 = 10pp Initiative: +3 Attack: +3 (+7 with Power Ring) Grapple: +10 Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Knockback: -1/-4 Saving Throws: 3 + 3 + 4 = 10pp Toughness: +9 (+3 Con, +6 Power Ring/Protection) Fortitude: +6 (+3 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +5 (+1 Wis, +4) Skills: 56r = 14pp Acrobatics 8 (+11) Climb 6 (+9) Concentration 6 (+7) Craft (Artistic) 4 (+5) Knowledge (Business) 6 (+9) Knowledge (Earth Sciences) 6 (+7) Knowledge (History) 6 (+9) Language 4 (Hebrew, Greek, Arabic, Latin) Notice 6 (+7) Search 4 (+5) Feats: 6PP Dodge Focus 3 Instant Up Luck 1 Precise Shot 1 Powers: 46 - 2 = 44PP Device 11(hard to lose) ‘Power Ring’ (55dp PFs: Restricted 2 [Only You]; Drawbacks: Power Loss (must be recharged every 24 hours, uncommon, 1 point), Power Loss (failing will saves vs. fear, uncommon, 1 point) (44) Cosmic Energy Control 7 [14+4=18 pp] BP: Blast 7 AP: Create Object 4 (Extra: Moveable) (PF: Progression (5 10 foot cubes), Stationary ) {14} AP: Dazzle 7 (Visual Senses) {7} AP: Strike 4 (PF: Mighty) {5} AP: Telekinesis 7 (Heavy Load: ~1.5 tons) {14} Enhanced Attack 4 [8pp] Enhanced Feat 1 [Quick Change] [1 pp] Flight 5 (250 MPH) [10 pp] Immunity 9 (life support) [9 pp] Protection 6 [6 pp] Super-Senses 3 (Danger Sense [Radio], Darkvision) [3 pp] Drawbacks: 1 = 1pp Vulnerable (Demonic/Hellfire/Infernal; Frequency: [uncommon]; Intensity: [Minor]) [1pp] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage Blast (CEC) Ranged DC22 Toughness (Staged) Damage Strike Touch DC22 Toughness (Staged) Damage Dazzle Ranged/Area DC17 Reflex 1/2 Effect DC17 Fortitude Blinded Abilities (22) + Combat (10) + Saving Throws (10) + Skills (14) + Feats (6) + Powers (44) - Drawbacks (1) = 105pp
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