Ecalsneerg Posted September 3, 2010 Posted September 3, 2010 Dinner? Anyway, the letters smell like vampire. There's no way to disguise the whole necromantic aura thing, and vampire necromancers don't have a hope in Hell. Anyway, here's the letter's if you wanna incorporate them in your IC posts. Nick Cimitiere Mr Nick Cimitiere, We have watched your career with some interest, and would much like to hold a meeting of mystics with you, and have a spot of dinner at our home. It would be at our apartment (details listed overleaf) in two days time, on September the Third. It shall begin at 8 PM prompt, and please dress appropriately. Yours sincerely, The Lancea Brothers Kid Cthulhu Honoured Emissary from Beyond, Your presence in our city intrigues us, although we are obviously much obliged to have you here. As such, we hope you shall join us for a meal on September the 3rd, in two day's time. Please, feel free to show up at 8 PM. Your, with honour and sincerity, The Lancea Brothers The address is for a nice house in Lantern Hill.
Ecalsneerg Posted September 3, 2010 Author Posted September 3, 2010 Let's assume they got her address from Thistle and Thyme. And this voice will be in their heads, not in their ears, as it's Mental Communication.
Ecalsneerg Posted September 4, 2010 Author Posted September 4, 2010 Do we just wanna cut to Equinox's apartment?
Ecalsneerg Posted September 9, 2010 Author Posted September 9, 2010 You guys do know that with 2 days, you could use Artificer and Ritualist sans jury-rigging, right?
trollthumper Posted September 9, 2010 Posted September 9, 2010 Hmm... not a bad idea. I will look into that.
trollthumper Posted September 11, 2010 Posted September 11, 2010 Okay, so which would you rather Nick does -- Teleport (which will probably require at least 15 build points to put together and effectively transport everyone to safety, meaning Nick's going to need to shotgun a lot of coffee over the next two days) or Dimensional Movement (which means the trio could easily skip to Guinee, rest up and heal, cross the intervening distance to a fallback point, then pop back out prepared if the vamps have decided to follow)?
Ecalsneerg Posted September 11, 2010 Author Posted September 11, 2010 See, I'd prefer the Teleport option, because I really know very little of Voudou and Guinee.
trollthumper Posted September 11, 2010 Posted September 11, 2010 Understandable. Most of what I've got on voudou comes from Wikipedia and Scion. So, after talking it out with Ecal in chat and taking a second look at the book, I've decided it'd be better if I power stunted the Teleport thing. Because even if I jury rig this thing and roll extraordinarily well, it's going to take nine rounds of full concentration to get us a safe distance away. So, yeah. Power stunt, very much. EDIT: Never mind, Ecal corrected me on how it works. Once I cast the ritual, I have access to the spell for one scene. So, here's the spell as it's constructed: Teleport 4 (Extras: Affects Others, Flaws: Long Range Only, Power Feats: Progression 1 (2 other subjects)) [9PP] So, that's a DC19 on the Design check, 36 hours to research, and 90 minutes to perform. I'll say Nick's taking a few sick days at work so he can pull it off. He's got a +10 to Knowledge (arcane lore) rolls, so he'll take 10 on the design and perform it a few hours before the dinner.
trollthumper Posted September 29, 2010 Posted September 29, 2010 I guess we're just waiting to go forward.
Ecalsneerg Posted October 12, 2010 Author Posted October 12, 2010 Yeah, this does seem to be dragging? Anyone got anything more to add?
trollthumper Posted October 13, 2010 Posted October 13, 2010 Not to the initial discussion. I think we're ready for the vampire dinner.
Ecalsneerg Posted October 15, 2010 Author Posted October 15, 2010 So... Finalized Artifacts and Rituals, kids!
trollthumper Posted October 15, 2010 Posted October 15, 2010 Nick's ritual, Papa Guede's Hidden Road: Teleport 4 (Extras: Affects Others, Flaws: Long Range Only, Power Feats: Progression 1 (2 other subjects)) [9PP]
Lone Star Posted October 15, 2010 Posted October 15, 2010 KC is going to attempt to make an Elder rune. http://invisiblecastle.com/roller/view/2725701/ http://invisiblecastle.com/roller/view/2725727/ Roll results: Design: 24. He makes the design save. Construction: Freakin' 32, he makes the construction save. The Elder Sign will have the following effects: Device 2 (easy to lose): Confuse 9: Extra: Area Explosion. Flaw: Sense-Dependent (Visual). The Device is six points, so it will take him six hours to design it, and twenty four hours to construct it.
Ecalsneerg Posted October 18, 2010 Author Posted October 18, 2010 OK, as Doc concurred, Immunity (vampire mental powers) is a mere 2pp. So, I'm not going to bother making them as Devices, but rather 2pp free effects with the " shaped like a ring" descriptor. Equinox can take 10 easily with Skill Mastery on her Arcane and Artistic to hit DC 25. Both checks are DC 12. Now, taking a +10 to DC to do it in halfxhalf=quarter of the time, it'll take only half an hour to design it with Arcane knowledge and only two hours per ring, so 6 and a half hours in total. I'll let you do Inventor montages if you so choose, then proceed :P
trollthumper Posted December 11, 2010 Posted December 11, 2010 I'm going to try to make a Knowledge (arcane lore) roll to see if I can pick up on the particular bloodline of vampire we might be dealing with here. Well, that's a 13. I'm pretty sure they're undead.
Ecalsneerg Posted December 11, 2010 Author Posted December 11, 2010 I'm going to try to make a Knowledge (arcane lore) roll to see if I can pick up on the particular bloodline of vampire we might be dealing with here. Well, that's a 13. I'm pretty sure they're undead. You know that they're not gonna hold up foam numbers and shout "AH! AH! AH!"
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