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Moira (Gold) - The Unicorn - PL 10 Hero


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Power Level: 10 (150/152PP)

Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness

Unspent PP: 2

Platinum Status: 2/60

In Brief: A girl who turns into a unicorn.

Alternate Identities: Yasmin Yates (real name), The Unicorn (hero name), Yaya (friends)

Identity: Secret

Birthplace: Freedom City

Occupation: Student

Affiliations: Claremont Academy

Family: Sarah Yates (mother)

Age: 16 (DoB: September, 1994)

Apparent Age: mid teens

Gender: Female

Ethnicity: Caucasian

Height: 5'5"

Weight: 110 lbs

Eyes: Green

Hair: Red

Description: Yasmin has a look about her. Others can't place it, maybe it's a certain feature or maybe the whole picture. People have commented that it makes her look cute. She has a lean or petite build. That said, it's not unhealthily thin, but it's something noticeable. Her hair is long, it reaches her mid-back. It is also bright and and fiery and unkempt. Her eyes are a piercing green, the type that you don't know that are looking at you or are looking through you. Her skin is light and fair, the type that the sun hates. Her body is dusted with freckles, they are light enough to be seen but not be intrusive to the sight. Her style of dress is light colors. She adores white the most, with yellow a close second. She mostly wears long one piece dresses that have no sleeves and reach her ankles. Her voice is very mellow and calming, even when she is excited her voice does not get shrill. She carries herself most aloofly. Walking instead of running, most likely swinging her arms at her side. When standing around and not messing with anything, she has her hands behind her head. She has a love for whistling soft and slow tunes when not talking.

History: Once upon a time there was a little girl named Yasmin. Yasmin loved unicorns very much. She loved them so much that she wished that she could be a unicorn! Yasmin heard a story where that if you really wanted something in your heart of hearts, that you could wish for it when blowing the candles out at your birthday. So, on her eighth birthday, she planned to wish to be a unicorn.She waited all day to blow those candles out and when she... did not turn into a unicorn. Yasmin felt her little eight year old heart sink into her stomach. Later that night, Yasmin told her mother of the wish she made and how it failed. Her mother told her to sleep on it and that all wish do come true in some way.

As Yasmin slept she entered a realm of grassy fields. She knew this was not a dream. It felt too real. As she walked in the field she met a unicorn! Her mother was right! The unicorn informed her that she was already a unicorn and all she had to do was say the magic word. She asked the unicorn what the magic word was and the unicorn told her that only she knew the magic word. She had to look deep in her heart to find it. Other mortals would not understand the magic word, but she would. Yasmin though long and hard for the rest of the night. She ran around, playing in the grassy field with the unicorn as she dthought. And then it dawned on her. She had found the magic word. Just as she was about to say it, she woke up. She was now a unicorn.

This scared her a little bit, but she could still talk! Saying the magic word again, she was Yasmin! This made her very happy. She ran to her mother and showed her. Her mother stared in disbelief, almost fainting. When unicorn Yasmin spoke, she did faint. Yasmin turned back into her eight year old self and woke her mother up. With her mother awake, she told her the story.

Then she told her her aspirations of fighting crime as a unicorn. Her mother fainted again. And again, Yasmin woke her up.Her mother fretted the girl's idea. Yasmin told her she'd be real careful and wouldn't stay up past bedtime. Her mother agreed, but only if she stayed out of danger. She assured her mother that nothing would go wrong. She was a unicorn!

Her early villains were mostly harmless. A terrible man who wanted to steal all the cakes. A scientist who wanted to pollute all the water because just because. A sad man who made everyone sad. Drug dealers who were dealing drugs with peer pressure! And a reality warper who was just bored. Over the next six years she caught the eye of certain people.

By the time she was 14 she was enrolled in Claremont Academy. That was two years ago. She has been around the school, making friends, even though she is a bit peculiar.

Personality & Motivation: Yasmin is a bit eccentric. The past eight years have subjected her to some weird things, it shows in her personality. Her exuberance does take some getting used to. She is a proactive person and gets into all sorts of things. If her silliness wears actually thin on someone she knows when to move on. She has no regrets about what she does. She has never done anything maliciously and never intends to. It's not in her nature. Her motivation is simple. She's a creature of good. Good is ingrained in her nature. She doesn't know anything other than to be good. She stops evil because of this fact of life. Good is to be preserved, evil is to be stamped out.

Powers & Tactics: While not a power per se, Yasmin's intellect is great. She's a bit of a genius, not that she shows it much. But she does so love it when a plan comes together. She'll use her knowledge of strategy to help in a situation.

She uses her magical horn to blast people with different emotion or shoot them with a rainbow. If push comes to shove she can use the horn to hit people with. She flies on rainbows. She large and fast in her equine form.

If she has to turn into the unicorn (yup, she's gotten reluctant to use her powers in these past few year. she enjoys when she does, but villains these days aren't like before and sometimes it gets scary to face them), she'll first try to use her emotion powers. if that doesn't work she'll fly up and hit them with her rainbow beam. She's never had it come down to here she's gotta use her horn. She hopes it never does.

Complications

Cloud Cuckoolander (the girl is obviously three short of a six pack)

Unicorn Form

Abilities: 8 + 6 + 6 + 10 + 4 + 4 = 38pp

Str 26/18 (+8/+4)

Dex 16 (+3)

Con 26/22/16 (+8/+6/+3)

Int 20 (+5)

Wis 14 (+2)

Cha 14 (+2)

Combat: 14 + 14 = 28pp

Initiative: +7

Attack: +6 (+7 base, -1 Growth), +12 [rainbow or horn] (+7 base, -1 Growth, +6 Accurate)

Grapple: +18 (+8 Str, +6 Attack, +4 Growth)

Defense: +12 (+7 Base, +6 Dodge Focus, -1 Growth), +3 Flat-Footed

Knockback: -8 (-4 Toughness, -4 Growth)

Saving Throws: 4 + 4 + 1 = 9pp

Toughness: +8 (+8 Con, +0)

Fortitude: +9 (+8 Con, +1)

Reflex: +7 (+3 Dex, +4)

Will: +6 (+2 Wis, +4)

Skills: 48r = 12pp

Diplomacy 8 (+10, +14 [attractive])

Gather Information 8 (+10)

Knowledge (arcane lore) 10 (+15)

Language 1 (English [native], Greek)

Notice 8 (+10)

Search 5 (+10)

Sense Motive 8 (+10)

Feats: 17PP

Assessment

Attractive [cute]

Evasion

Dodge Focus 6

Improved Initiative

Improved Overrun

Master Plan

Move-By Action

Power Attack

Ritualist

Uncanny Dodge (auditory)

Well-Informed

Powers: 22 + 6 + 13 + 6 + 2 = 49pp

Unicorn Horn Array 10 (Power Feats: Alternate Power 2) [20 + 2 = 22] (magic)

BE: Emotion Control 10 [20/20]

AP: Unarmed (horn; Extras: Autofire, Penetrating; Power Feats: Accurate 3, Extended Reach 1 [5 feet]) [20/20]

AP: Blast 8 (rainbow blast; Power Feats: Accurate 3, Precise) [20/20]

Rainbow Movement Array 2.5 (Power Feats: Alternate Power 1) [6pp] (magic)

BE: Flight 5 (250MPH; Flaws: Platform)

AP: Speed 5 (1000MPH)

Growth 4 (Extras: Duration/Continuous; Flaws: Duration/Permanent; Power Feats: Innate) [13 pp] (equine largeness; normal)

Enhanced Constitution 6 [7pp] (equine toughness; normal)

Speed 2 [2pp] (equine speed; normal)

Drawbacks: 3 = 3pp

Normal Identity (free action to say the magic word; -3)

DC Block:


ATTACK              RANGE          SAVE                      EFFECT

Unarmed             Melee          Toughness 19 (Staged)     Damage

Horn                Melee          Toughness 23 (Staged)     Damage

Blast               Range          Toughness 23 (Staged)     Damage

Emotion Control     Perception     Will      20 (Staged)     Emotion Controlled
Abilities (38) + Combat (28) + Saving Throws (9) + Skills (12) + Feats (17) + Powers (49) - Drawbacks (3) = 150/152pp
Normal Form
Abilities: 8 + 6 + 6 + 10 + 4 + 4 = 38pp Str 18 (+4) Dex 16 (+3) Con 16 (+3) Int 20 (+5) Wis 14 (+2) Cha 14 (+2) Combat: 14 + 14 = 28pp Initiative: +7 Attack: +7 Grapple: +11 Defense: +13 (+7 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -1 Saving Throws: 4 + 4 + 1 = 9pp Toughness: +3 (+3 Con, +0) Fortitude: +4 (+3 Con, +1) Reflex: +7 (+3 Dex, +4) Will: +6 (+2 Wis, +4) Skills: 48r = 12pp Diplomacy 8 (+10, +14 [attractive]) Gather Information 8 (+10) Knowledge (arcane lore) 10 (+15) Language 1 (English [native], Greek) Notice 8 (+10) Search 5 (+10) Sense Motive 8 (+10) Feats: 17PP Assessment Attractive [cute] Evasion Dodge Focus 6 Improved Initiative Improved Overrun Master Plan Move-By Action Power Attack Ritualist Uncanny Dodge (auditory) Well-Informed Powers: 0 + 0 + 0 = 0pp Drawbacks: 3 = 3pp Normal Identity (free action to say the magic word; -3) DC Block:

ATTACK              RANGE          SAVE                      EFFECT

Unarmed             Melee          Toughness 19 (Staged)     Damage

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  • 3 weeks later...

Description: In stark contrast to her large powerful equine form, her human form is willowy. Her hair, bright and fiery, is long enough to reach her midback. Her skin is fair and light.

Needs more detail to it. This is hardly two lines.

History: Once upon a time there was a little girl named Yasmin. Yasmin loved unicorns very much. She loved them so much that she wished that she could be a unicorn! Yasmin heard a story where that if you really wanted something in your heart of hearts, that you could wish for it when blowing the candles out at your birthday. So, on her eighth birthday, she planned to wish to be a unicorn.She waited all day to blow those candles out and when she... did not turn into a unicorn. Yasmin felt her little eight year old heart sink into her stomach. Later that night, Yasmin told her mother of the wish she made and how it failed. Her mother told her to sleep on it and that all wish do come true in some way. As Yasmin slept she entered a realm of grassy fields. She knew this was not a dream. It felt too real. As she walked in the field she met a unicorn! Her mother was right! The unicorn informed her that she was already a unicorn and all she had to do was say the magic word. She asked the unicorn what the magic word was and the unicorn told her that only she knew the magic word. She had to look deep in her heart to find it. Other mortals would not understand the magic word, but she would. Yasmin though long and hard for the rest of the night. She ran around, playing in the grassy field with the unicorn as she dthought. And then it dawned on her. She had found the magic word. Just as she was about to say it, she woke up. She was now a unicorn. This scared her a little bit, but she could still talk! Saying the magic word again, she was Yasmin! This made her very happy. She ran to her mother and showed her. Her mother stared in disbelief, almost fainting. When unicorn Yasmin spoke, she did faint. Yasmin turned back into her eight year old self and woke her mother up. With her mother awake, she told her the story. Then she told her her aspirations of fighting crime as a unicorn. Her mother fainted again. And again, Yasmin woke her up.Her mother fretted the girl's idea. Yasmin told her she'd be real careful and wouldn't stay up past bedtime. Her mother agreed, but only if she stayed out of danger. She assured her mother that nothing would go wrong. She was a unicorn! Her early villains were mostly harmless. A terrible man who wanted to steal all the cakes. A scientist who wanted to pollute all the water because just because. A sad man who made everyone sad. Drug dealers who were dealing drugs with peer pressure! And a reality warper who was just bored. Over the next six years she caught the eye of certain people. by the time she was 14 she was enrolled in Claremont Academy. That was two years ago. She has been around the school, making friends, even though she is a bit peculiar.

Paragraphs, please.

Personality & Motivation: Peculiar? Space cadet? Plain old weird? Yes. She is all of these and more. She's had an eccentric ride over the past eight years, and it's shown in her personality. Her motivation is simple. She's a creature of good. That's the only thing she knows to do. Be good. Stop bad.

Like the description, please be a little more elaborate, this is a prose-based site.

Abilities: 8 + 6 + 6 + 10 + 4 + 4 = 38pp

Str 26 (+8)

Dex 16 (+3)

Con 20 (+5)

Int 20 (+5)

Wis 14 (+2)

Cha 14 (+2)

please list what comes from Growth for the ease of Refs later on.

Combat: 14 + 14 = 28pp

Initiative: +7

Attack: +6, +12 [rainbow or horn]

Grapple: +19

Defense: +12 (+7 Base, +6 Dodge Focus, -1 Growth), +3 Flat-Footed

Knockback: -4

Adds up, but again please list Growth effects.

Saving Throws: 4 + 4 + 4 = 12pp

Toughness: +8 (+5 Con, +3 Protection)

Fortitude: +9 (+5 Con, +4)

Reflex: +7 (+3 Dex, +4)

Will: +6 (+2 Wis, +4)

Adds up.

Skills: 48r = 12pp

Diplomacy 8 (+10, +14 [cute])

Gather Information 8 (+10)

Knowledge (arcane lore) 10 (+15)

Language 1 (English [native], Greek)

Notice 8 (+10)

Search 5 (+10)

Sense Motive 8 (+10)

Please list it as Attractive, not cute.

Feats: 17PP

Assessment

Attractive [cute]

Evasion

Dodge Focus 6

Improved Initiative

Improved Overrun

Master Plan

Move-By Action

Power Attack

Ritualist

Uncanny Dodge (auditory)

Well-Informed

Adds up, but why does a little girl have a knowledge of how to use rituals?

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Description: Yasmin looks very young for her age.

How young looking? Because the lower age restriction's there for a reason, and making someone one age while having them look and act another isn't in the spirit of it.

AP: Unarmed (horn; Extras: Autofire, Penetrating; Power Feats: Accurate 3, Extended Reach 1 [5 feet]) [20/20]

Ok, just realised... how is the horn Autofire?

Flight 5 (250 pp; Flaws: Platform)

Speed 3 [3pp]

I'd just array these two.

Also, I just noticed, she has Int 20. I'm not saying "no", I'm saying that's something which should probably be mentioned somewhere.

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How young looking? Because the lower age restriction's there for a reason, and making someone one age while having them look and act another isn't in the spirit of it.

Changed post haste after learning the real meaning of Attractive (cute). I thought it meant "d'awww" apparently it means "she's sexy in her cuteness. Yeah. She looks her age now.

Ok, just realised... how is the horn Autofire?

The Autofire is fore more than just the horn, it's her hooves and horn and a bit of thrash. The horn magic just makes it accurate.

I'd just array these two.

I took your advice... sorta. Bumped Normal Speed down to 2 and gave her an AP off of flight wich increases her normal speed magically.

Also, Shaen mentioned that it's sorta redundant to buy fort save and protection at the same time, so i put them together to make Enhanced Constitution.

Also, I just noticed, she has Int 20. I'm not saying "no", I'm saying that's something which should probably be mentioned somewhere.
Mentioned in the Tactics section now!
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