Carces Posted September 14, 2010 Share Posted September 14, 2010 This thread is part of the Mysteries Infinite adventure, continuing after "The Door You Can't Unlock", and is for the heroes who have dared to venture inside the casino. Edit: I apologize to others who wanted to be in this thread, but I need to continue the story. It's unfair to make Lone_Star and trollthumper wait. If you'd still like to be in this thread, please feel free to leave a message here, so we can work out your character's appearance. Anyone else who is interested can similarly post here, and I'll see what I can do. :) Link to comment
Carces Posted September 14, 2010 Author Share Posted September 14, 2010 To clarify, the mystical flames are preventing you from escaping the area - not preventing you from enter casino. Things get complicated: There is a new problem that has arisen while you are inside the casino and hotel. The magical drain is more powerful than ever, and is even having an effect on you! Not to worry, though. Heroes have many methods of mentally guarding against constant assaults such as these, and you can act normally even while the drain is in effect. (Feel free to role-play your defenses however you see fit.) However, your mental defenses may not always be effective, and you may be affected if you drop your guard. That happens when: You roll a one on any d20 roll at any time You are fatigued and roll a 1 or a 2 on any d20 roll You are exhausted and you perform a standard action You are stunned You are unconscious If any of these things happen, you'll need to roll a will save. The DC will vary, but will always be higher if you were using a strong attack at the time. Keep in mind that this is something that both you and your character are aware of, and you can always scale back an attack if you're worried about what might happen. And what is it that might happen, should you fail a will save? That's for you to find out, heroes. Rest assured, however, it's not something good! Everyone receives a hero point. Link to comment
Carces Posted September 21, 2010 Author Share Posted September 21, 2010 LS - Is Kid Cthulhu simply musing to himself? Or did you want to spend a hero point on inspiration to know how things work here? Link to comment
Carces Posted September 23, 2010 Author Share Posted September 23, 2010 I apologize to others who wanted to be in this thread, but I need to continue the story. It's unfair to make Lone_Star and trollthumper wait. If you'd still like to be in this thread, please feel free to leave a message here, so we can work out your character's appearance. Link to comment
trollthumper Posted October 13, 2010 Share Posted October 13, 2010 Okay, using the Precognition -- and Precognition -- only bit of Nick's Banshee Wail power. That's a 19, so I'll probably be getting something vague, but still, at least it's something. Link to comment
Carces Posted October 13, 2010 Author Share Posted October 13, 2010 The food looks familiar, to those with Knowledge: Arcane Lore. However, it will take a roll to identify them, and that might mean a consequence, as stated in the second post. Link to comment
trollthumper Posted October 13, 2010 Share Posted October 13, 2010 And... that's an 1. Do I still need to roll a Will save if I spend a Hero Point to reroll for Arcane Lore? If so, then I get... a 12 on the Will save. And if not, well, then I get a 21 on the second Arcane Lore roll. Link to comment
Carces Posted October 13, 2010 Author Share Posted October 13, 2010 No, if you hero point your roll, the previous roll doesn't count. However, if you a roll a 1 on a re-roll, that does count, even though the roll is an "11" for addition purposes. Nick Cimitiere notices two things about the food: 1) Any repeat dishes are exact copies of each other, down to the smallest detail. 2) Your hunch was right about the food being untrustworthy - this is Fae/Fairy food of some sort. It's hard to tell what the consequence would be if you ate the food, but rest assured that a consequence exists. Link to comment
trollthumper Posted October 14, 2010 Share Posted October 14, 2010 Well, the roll was a straight 11 (no ten added), so no consequences. Huzzah. Link to comment
trollthumper Posted October 15, 2010 Share Posted October 15, 2010 And Nick uses Poltergeist's Rage to Grapple the fae waiters. That's a 25 on the Grapple roll; as it's an Area attack, the waiters get to make DC 15 Reflex saves, which if they make 'em, will reduce it down to DC23 (half of Nick's TK rank rounded up). Link to comment
Carces Posted October 15, 2010 Author Share Posted October 15, 2010 The maitre d' and the waiters are considered bystanders. There's no way they'd even make the DC 23 grapple. You can consider the attack an exceptional success, which means that all 3 of them are bound and helpless. As a full round action, you can also do a coup de grace (non-lethal) to take 'em out of the fight, if you wish. That would probably be overkill for these guys, though. Link to comment
trollthumper Posted October 15, 2010 Share Posted October 15, 2010 Well, I want answers first, and if Nick doesn't get answers, then he'll consider the coup de grace. But for now... interrogations! Link to comment
Carces Posted October 16, 2010 Author Share Posted October 16, 2010 Sorry guys! Post to come. I lost some important stats I need for this page. They're around here somewhere... Link to comment
Carces Posted October 19, 2010 Author Share Posted October 19, 2010 I am off on vacation for a week as of this posting. I will do my utmost to keep posting in the thread while I'm gone, but that may prove difficult. If, for whatever reason, I don't manage to post again while away, have a happy Halloween! Link to comment
Carces Posted October 29, 2010 Author Share Posted October 29, 2010 I've returned from my vacation, although I will be a little busy over the next couple of days. Get ready for a fight! Link to comment
trollthumper Posted October 30, 2010 Share Posted October 30, 2010 Nick goes on a 17. Link to comment
Carces Posted November 1, 2010 Author Share Posted November 1, 2010 I sent a PM to Lone Star to let him know what's going on and get this battle underway. I know he's a pretty busy guy. Link to comment
Lone Star Posted November 2, 2010 Share Posted November 2, 2010 http://invisiblecastle.com/roller/view/2748598/ KC goes on a 21. Link to comment
Carces Posted November 2, 2010 Author Share Posted November 2, 2010 Due to the nature of this battle, the sorceress does not have an initiative roll and will not engage in the fight until the appropriate time. The ninjas, however, get a roll of 15. Looks like you're too quick on the draw for 'em! Current Initiative Order KC Nick Ninjas Link to comment
Lone Star Posted November 3, 2010 Share Posted November 3, 2010 KC roars in with Mystic Fire!TM He'll take a -2 to hit both of the ninja. http://invisiblecastle.com/roller/view/2750343/ Hmm, that's only a 15. I'll reroll. http://invisiblecastle.com/roller/view/2750344/ Much better. That's an Autofire DC 23. Link to comment
Carces Posted November 3, 2010 Author Share Posted November 3, 2010 Don't forget to roll your attack for the second guy. On an autofire attack, you roll separately for each target. The first guy can't beat a DC 27 attack (+4 autofire bonus), so he's down. Link to comment
trollthumper Posted November 3, 2010 Share Posted November 3, 2010 Nick, meanwhile, will pop Ereshkigal's Talons, charge the ninja, and strike. Or not, unless this guy has a Defense of +2. Link to comment
Carces Posted November 3, 2010 Author Share Posted November 3, 2010 That's a miss. You can make an IC post if you care to, Troll. FYI defense is +7, so you can tell if you hit or not for your posts. I imagine these guys will go down pretty quick, though. Link to comment
Carces Posted November 8, 2010 Author Share Posted November 8, 2010 I still need that second attack roll if you get a chance, please Lone_Star. If you're indisposed, I'll roll for you and continue the thread in a couple of days. Link to comment
Lone Star Posted November 10, 2010 Share Posted November 10, 2010 Wait, what second roll? Link to comment
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