Carces Posted November 10, 2010 Author Posted November 10, 2010 Yep. On an autofire attack, you roll for each guy you're trying to hit. You smoked the first ninja, but we don't know about the second one yet.
Lone Star Posted November 10, 2010 Posted November 10, 2010 http://invisiblecastle.com/roller/view/2759551/ Uhh....25. :P
Carces Posted November 10, 2010 Author Posted November 10, 2010 Nice. KC's the king of Overkill. The ninja can't possibly make the save, so you've taken both of them out. Go ahead and make an IC post when you get a chance, LS. I'll tell you what happens next right after.
trollthumper Posted November 11, 2010 Posted November 11, 2010 And Nick attacks the nearest soldier with Ereshkigal's Talons. I'm assuming a 23 hits, so that's gonna be a DC28 Toughness save.
Carces Posted November 14, 2010 Author Posted November 14, 2010 You get a turn before the iron guys go, LS. Whip 'em good when you get a chance!
Lone Star Posted November 16, 2010 Posted November 16, 2010 http://invisiblecastle.com/roller/view/2766692/ :shock: Whaaat. Even taking a -3 to hit all of them with Autofire, that's still a 22.
Carces Posted November 16, 2010 Author Posted November 16, 2010 Nice shootin', Tex! Go ahead and post ICly. I'll post results after.
Carces Posted November 16, 2010 Author Posted November 16, 2010 Hope you still have some hot rolls, LS. Their impervious toughness stops the autofire attack and one of the goons managed to hit you. I'll need a toughness save: DC 26 as part of your next post, please. It's non-lethal damage and you are definitely not flat footed, so you'll have your defensive roll as part of the save.
Lone Star Posted November 17, 2010 Posted November 17, 2010 http://invisiblecastle.com/roller/view/2768614/ Not so good, I'm afraid...I think I'll reroll. http://invisiblecastle.com/roller/view/2768615/ :/ Well, I'll take the 21. Against lethal damage, he's stunned, bruised and injured.
trollthumper Posted November 17, 2010 Posted November 17, 2010 All right, then. Clawing the soldier that I attacked last turn. Hopefully, it hits on an 18.
Carces Posted November 17, 2010 Author Posted November 17, 2010 http://invisiblecastle.com/roller/view/2768614/ Not so good, I'm afraid...I think I'll reroll. http://invisiblecastle.com/roller/view/2768615/ :/ Well, I'll take the 21. Against lethal damage, he's stunned, bruised and injured. It's non-lethal. You're stunned and bruised. If it wasn't clear, the guy you attacked last turn is down. He didn't make his saving throw, and minion rules state he goes down regardless by how much he failed the save. After this second attack, there is one guy left (From 3). Your turn to make a save, Nick! DC 26 toughness. You are no longer stunned, KC, and can act when you post!
trollthumper Posted November 18, 2010 Posted November 18, 2010 ...a 13? Yeah, I don't think so. Hero Point time! And that's a 23, which means I'm Bruised, but not Staggered as I would've been otherwise.
Carces Posted November 18, 2010 Author Posted November 18, 2010 Neither of you are stunned, then, so you can both try to take this sucker down.
Lone Star Posted November 19, 2010 Posted November 19, 2010 KC blasts away with magic fire! http://invisiblecastle.com/roller/view/2771600/ Eh...that's a 16. Reroll! http://invisiblecastle.com/roller/view/2771603/ That's what I thought. 24 with the Bruise.
trollthumper Posted November 25, 2010 Posted November 25, 2010 In the meantime, Nick will be striking the suit that attacked him with Ereshkigal's Talons once more. That's a 25 to hit, and another DC28 for the suit.
Carces Posted November 25, 2010 Author Posted November 25, 2010 I'll rule it a combined attack, then, as KC's fire would otherwise be ignored by the impervious nature of the baddies. Needless to say, it does not go well for the poor metalturtle monstrosity. You can make an IC post if you want to, Troll, describing the takedown. If not I'll describe what happens and we can get on with the last of these suckers.
Carces Posted December 2, 2010 Author Posted December 2, 2010 Did you use any modifiers to get it up to DC 21, Lone Star? Usually, your mental blast is DC 16 (10 + power rank for Fort/Ref/Will, 15 + power rank for toughness attacks).
Lone Star Posted December 2, 2010 Posted December 2, 2010 MENTAL BLAST Effect: Attack/Mental Action: Standard Range: Perception Duration: Instant Cost: 4 points per rank Saving Throw: Will You can strike any target you can accurately perceive with a blast of mental force. The target makes a Will saving throw against a DC of 15 + power rank and suffers damage on a failed save. Mental blasts have no effect on inanimate objects or mindless creatures (those lacking one or more mental ability scores).
Lone Star Posted December 3, 2010 Posted December 3, 2010 :argh: It's fine. We all make them. Except for me.
Carces Posted December 3, 2010 Author Posted December 3, 2010 :P LS Go ahead and post your move when you get a chance, Troll. I'll post results when I get a chance to type for a longer stretch of time. FYI - this guy won't be using minion rules.
trollthumper Posted December 6, 2010 Posted December 6, 2010 Nick's using his Banshee Wail power on both the Hydra and the queen. It'll be a DC18 Will save for the two of them.
Carces Posted December 8, 2010 Author Posted December 8, 2010 Really sorry for the delay in posting, guys. Work is really getting crazy. I shall post as soon as I can.
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