Carces Posted September 16, 2010 Posted September 16, 2010 Were-Creature's defense is 16 (13 Flatfooted). He has danger sense, if you're attacking by surprise, though with a particularly bad Notice Check.
Carces Posted September 16, 2010 Posted September 16, 2010 A 24 to hit and 26 grapple. Creature Feature's defense is 15 for the round, or 12 if the grapple is successful and he goes down to flat footed.
Carces Posted September 16, 2010 Posted September 16, 2010 Look upon my Init of 9, ye mighty, and despair.
rpgronin Posted September 16, 2010 Posted September 16, 2010 As per request: Initiative 22 (Roll 14 + 8 Improved Initiative 2)
rpgronin Posted September 16, 2010 Posted September 16, 2010 Making an Accelerated Move Slam Attack against Creature Feature to try and knock him off of Silhouette. Slam Attack +23 (Roll 18 + 5 Attack); DC 19 Toughness Save (Base 15 + 4 Accelerated Move)
Carces Posted September 16, 2010 Posted September 16, 2010 Nat 20 on the toughness save. I'm deliberately "failing" my next grapple check on your turn, Aoiroo.
Aoiroo Posted September 16, 2010 Author Posted September 16, 2010 Rolled 20 for Carrie to try and look and see who's trying to attack them.
Carces Posted September 16, 2010 Posted September 16, 2010 Momentum isn't doing much to hide herself, so a 20 should be more than enough to see a person in low light this close. Since it technically takes a standard action to "escape" a grapple/pin, I'm assuming it's my turn. Edit: I just noticed that escaping a pin is house-ruled to a move action. Sorry, Aoiroo! Didn't mean to act before you. Attack is a nat 20 and a 34 on the grapple check! It figures I'd use all my good rolls on people who are not trying to kill their opponents. Grapple action is to pin.
rpgronin Posted September 17, 2010 Posted September 17, 2010 Moar futile attempts at Escapism! Escape Attempt +7 (Roll 2 + 5 Attack Bonus)
Carces Posted September 17, 2010 Posted September 17, 2010 Yeah - you're not getting away any time soon.
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