Supercape Posted November 23, 2010 Author Posted November 23, 2010 Aoiroo, you want to go in blind, or would prefer stats first?
Supercape Posted November 23, 2010 Author Posted November 23, 2010 Stats for the Russkies! There are 4 Cossacks, who are basically solider type minions, equipped with swords and steam powered handguns [blast 5 Equipment, needs full action to wind up] The young russian aristocrat is a PL 10 Weaponmaster Hero, using a sword - although he also has a steam powered handgun [blast 5 Equipment, needs full action to wind up] All of the above have been treated to be immune to Rasputins (Freezonium) attacks. Rasputin is based off the master of energy PL 15 Villian, but as he is a davros type cyborg and RASPUTIN! things have been changed a little. Basically, I have altered his attributes to represent the fact he is davros, shifted toughness/defence, gave him a high will save and immunity to fort. He actually comes in under PL 15 (due to zero defence) but he should be effective nonetheless. STR 2, DEX 2, CON 2, INT 10, WIS 30, CHA 20 [6 pp] Attack +0 Defence +0 [0 pp] Toughness +20, Fort: Immune, Reflex -4, Will +18 [8pp] Skills: Concentration +18, Knowledge (Arcane) +12, Knowledge (Theology) +12 Powers: Protection +22 Immunity: Fort Saves, Cold Cold Blast 15 (Penetrating, Perception, PFs: Variable descriptor: Ice or cold effects) AP: "Chill" Blast 15 (Fort Save, Perception) AP: Snare 15 (Transparent, Perception) Cold Blast and Snare come in AP forms reducing range to zero, adding Selective and Burst Area Chill blast comes in AP form reducing range to zero, adding Selective and Cloud Area. Amazingly, all the above comes in at 149pp! I havent stated up the fact he has significant disabilities (being in a wheelchair and largely immobile) and the fact that he has a PLOT effect: environmental control, severe cold.
Supercape Posted November 25, 2010 Author Posted November 25, 2010 We are unless anyone wants to monologue Also, I havent heard any objections to the above so I presume its good to go.
Heritage Posted November 26, 2010 Posted November 26, 2010 Grim rolls her own Initiative! (1d20+12) clatter "Woo-hoo, I got a 24! I take a five foot step and engage the goblin bandit!" clatter "Does a 27 hit 'im?" ;)
Avenger Assembled Posted November 26, 2010 Posted November 26, 2010 Edge Seizes Initiative. When you've got the init post up, I'll post IC!
Supercape Posted November 26, 2010 Author Posted November 26, 2010 Ok, Just waiting on Cannonade then For the Evil Russkies Rasputin 1d20-4=-1 Young Tsar 1d20+9=21 Cossacks A-D 1d20+1=13 If you could let me know your HP I would appreciate it - for reference there are still a few high society people around, plus the Steampunk Beatles, Steampunk Stones, and Ms. Wells. They arent going to "fight" but if they do anything it will be on initiative 10. For the complication of bystanders its a bonus HP to all at this point too. And, still need Fort saves vs the Cold from Edge and Cannonade I think (DC 10)
Aoiroo Posted November 26, 2010 Posted November 26, 2010 With the bystander complication it's three for Carrie.
trollthumper Posted November 27, 2010 Posted November 27, 2010 Sorry for my delay. It's been one of those weeks. 9 on Initiative. 26 on the Fortitude save. And I believe I may be at 1 HP for the conflict, due to the Bystander Complication.
Avenger Assembled Posted November 27, 2010 Posted November 27, 2010 Mark passes the Fort save Are we in posts?
Supercape Posted November 27, 2010 Author Posted November 27, 2010 We are indeed! TOP! - ?HP - Edge - Unharmed 24 - ? HP - Grim - Unharmed 22 - 3HP - Carrie - Unharmed 21 - Tsar - Unharmed 13 - Cossasks - Unharmed [10 - Bystanders] 9 - 1 HP - Cannonade - Unharmed -1 - Rasputin Sorry havent worked out Edge or Grims HPs yet - and help appreciated. Edge is up!
Heritage Posted November 29, 2010 Posted November 29, 2010 Grim starts each thread with 3 HP; I don't think she's gained or lost any since, but I coud be forgetting something.
Avenger Assembled Posted November 30, 2010 Posted November 30, 2010 Edge currently has six HP, I believe. On his turn, he's going to roll to counter the Russian's cold-manipulating abilities with his own Create Object: 30 It's going to be a hot time in the old town tonight!
Supercape Posted November 30, 2010 Author Posted November 30, 2010 I would judge that a power stunt requiring an HP. I would judge quoting the beatles song in post in such a magnificent manner as worthy of an HP. No net cost! 1d20+15=33 for Rasputin! SIBERIA TRIUMPHS!
Heritage Posted December 2, 2010 Posted December 2, 2010 Slice-and-dice, baby! Sneak Attack on nearest guard: 1d20+27=39 Are the bodyguards close enough for Grim's Takedown Attack to kick in? She's got Move-By action as well.
Avenger Assembled Posted December 2, 2010 Posted December 2, 2010 Supercape, I know Edge's sheet is tough to read if you're new to the game, but I did have several possible actions left before you moved on to Heritage, all without mentioning to me that you planned to do so. Please make sure to let players know that you're skipping them in combat rounds before you do so. Thanks.
Supercape Posted December 2, 2010 Author Posted December 2, 2010 Apologies AA, I mistakenly read your post as complete action for that round! I'm afraid this is due to my relative ignorance in PBM etiquette rather than game mechanics. If you want to add in what I imagine is a move action please feel free to do so.
Avenger Assembled Posted December 4, 2010 Posted December 4, 2010 As a reaction, Edge spends an HP to force the Russian to reroll his power check, requiring him to take the lesser of two rolls. Luck Control, the player's friend! (His main array is currently set to Fortune Control, so all his allies within fifty feet effectively have mastery on all checks: i.e., they cannot roll below 10)
Supercape Posted December 4, 2010 Author Posted December 4, 2010 Reroll time! 1d20+15=20 CALIFORNIA WINS! Have Edited accordingly. The fates decided his... um... fate!
Supercape Posted December 5, 2010 Author Posted December 5, 2010 Slice-and-dice, baby! Sneak Attack on nearest guard: 1d20+27=39 Are the bodyguards close enough for Grim's Takedown Attack to kick in? She's got Move-By action as well. The answer is yes. The bodyguards are all together. There is no chance to make that toughness, or indeed any sneak attacks, so providing you hit (defence +5) you can take all four out.
Heritage Posted December 6, 2010 Posted December 6, 2010 So should I edit my post as well then, to reflect her takedown's full effect?
Supercape Posted December 6, 2010 Author Posted December 6, 2010 Yes please! [Taking 10 will hit em all too - which I presume you would do!]
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