Heritage Posted December 7, 2010 Posted December 7, 2010 Sorry to take so long to edit! If they're close enough for Takedown, then yeah, she would have taken 10. Also editted her opening line to indicate Edge's success; yay, magic boomboxes!
Supercape Posted December 7, 2010 Author Posted December 7, 2010 I believe that means Carrie is up next!
Supercape Posted December 7, 2010 Author Posted December 7, 2010 The smoke from the poor burning gardens of Kew will provide obscurement to a local area around Carrie for now. It will progress, spreading partial and full concealment to visual senses every round (I'm going to wing that).
Supercape Posted December 7, 2010 Author Posted December 7, 2010 Tsar is up next, and will take a Pot Shot at Grim, before drawing his Sabre. The Tsar is based on Weapon-Master, but +12 all round attack, and has a steampunk pistol (Blast 5 equipment) as well as Russian Sabre (Strike 5, Mighty, Penetrating, Improved Crit 2). He is also immune to cold [would kind of have to be...] . A few other non-important details such as speaks Russian (d'uh...) Anyway, an attack roll on Grim. 1d20+12=31 Ouch. Lucky that wasn't a crit! Damage is modest, but it is Iron, so from +5 to +8, meaning DC is 23.
Supercape Posted December 7, 2010 Author Posted December 7, 2010 After Grim makes save throw, I believe Cannonade is up next. [bystanders fleeing, Ms. Wells fretting on intiative 10]
trollthumper Posted December 8, 2010 Posted December 8, 2010 At this point, I'm not even sure if 22 hits. But if it does, then that's a DC23 for the Tsar.
Supercape Posted December 8, 2010 Author Posted December 8, 2010 Unfortunately not - Defence +14. I am presuming thats a move action (to the Tsar melee range) and a standard action (punch-tastic?) Still need Heritage to make the save vs. Tsars Bullet (DC 23)...
Heritage Posted December 9, 2010 Posted December 9, 2010 Sorry for the delay! Toughness save: 1d20+14=25. Hooray, she's not dead! :D
Heritage Posted December 9, 2010 Posted December 9, 2010 Should I do some sort of reaction post, or just wait until Grim's next initiative?
Supercape Posted December 9, 2010 Author Posted December 9, 2010 Reaction post would be best I think.
Supercape Posted December 10, 2010 Author Posted December 10, 2010 Rasputin up next, who releases a cloud of freezing cold! Zero Range, Fort Save, Cloud AoE Rank 15. DC 30 Fort save, (DC 30 Reflex save to reduce Fort save to 23) Carrie gets +2 Situation Bonus to both saves for having a fire and smoke next to her.
Aoiroo Posted December 10, 2010 Posted December 10, 2010 Right, first off I'd like to say my stat sheet is wrong, since Carrie has 16 Dex she has +8 reflex naturally, add +1 for her rank of defensive, burn a HP for another rank of defensive roll, then another HP to gain the Ultimate Effort feat, then burn another HP to get the reflex roll at an even thirty. So that's three, right, so I'll burn an HP for the now reduced fortitude save to make it an even twenty four with Carrie's average fortitude of +4. So, all four HP gone.
Supercape Posted December 10, 2010 Author Posted December 10, 2010 Im not sure you need the HP for defensive roll, with the +2 Situation bonus. That would mean you have 1 HP left.
Aoiroo Posted December 10, 2010 Posted December 10, 2010 Opps, forgot about that, so three HP down the tubes. Which means I have an HP for using Ultimate Effort next round, that should be great for what I have planning(I don't have to rebuy the feat for this thread later do I?)
Supercape Posted December 10, 2010 Author Posted December 10, 2010 No, but Ultimate Effort has to be bought separately for each skill / save etc. So, whilst you have Ultimate Effort (Reflex Saves) for this encounter, you won't have Ultimate Effort (stealth) for instance.
Aoiroo Posted December 10, 2010 Posted December 10, 2010 Well darn, I thought it might hold. Well I know what feat I'm buying next month.
trollthumper Posted December 10, 2010 Posted December 10, 2010 I cannot possibly make the Reflex save, so let's try that Fort save, then... Well, I guess a 27's not bad...
Supercape Posted December 10, 2010 Author Posted December 10, 2010 Bruise for Cannonade then - not bad, as you say!
Heritage Posted December 12, 2010 Posted December 12, 2010 Not sure if that post was street legal ruleswise, just going off a suggestion Doc had in thread about how Dead Head takes a hit. Grim can get at 28 on Bluff due to Skill Mastery, but if we don't think she could make that hole in time, I can change this post a bit (even quite a bit) if need be.
Supercape Posted December 12, 2010 Author Posted December 12, 2010 Sounds good to me. The Bluff can be used as a reaction to say you are dead or hurt, I suppose. But to feint, it would need a move reaction on your next turn. Which are you going for? if its the former 1d20+9=19 tsar falls for it> Daddy rasputin is unlikely to be even paying attention.
Heritage Posted December 13, 2010 Posted December 13, 2010 No, not so much a feint as psy-ops kinda stuff, or at least Grim's version; she hoping to drop off the prince's radar so she can more effectively sneak attack or otherwise aid the party next round. To be honest, there's not a lot of advantage rules-wise in what she's doing, at least not yet.
Supercape Posted December 13, 2010 Author Posted December 13, 2010 Then I'll treat that as appropriate fluff - enough for Tsar to think Grim is "down" but not enough for a feint.
Heritage Posted December 13, 2010 Posted December 13, 2010 Then I'll treat that as appropriate fluff - enough for Tsar to think Grim is "down" but not enough for a feint. Okay, now your making me second guess myself, but in a good way; since Grim does have Set-up, it would be a shame to waste a good feint opportunity if she could transfer the benefit to another party member. What would I have to do in your eyes to qualify for a Set-up? Sorry if I'm bogging stuff down, folks!
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