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Earth Victoriana: The Brit Machine (OOC)


Supercape

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Posted

Sorry to take so long to edit! If they're close enough for Takedown, then yeah, she would have taken 10. Also editted her opening line to indicate Edge's success; yay, magic boomboxes!

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Posted

The smoke from the poor burning gardens of Kew will provide obscurement to a local area around Carrie for now.

It will progress, spreading partial and full concealment to visual senses every round (I'm going to wing that).

Posted

Tsar is up next, and will take a Pot Shot at Grim, before drawing his Sabre.

The Tsar is based on Weapon-Master, but +12 all round attack, and has a steampunk pistol (Blast 5 equipment) as well as Russian Sabre (Strike 5, Mighty, Penetrating, Improved Crit 2). He is also immune to cold [would kind of have to be...] . A few other non-important details such as speaks Russian (d'uh...)

Anyway, an attack roll on Grim.

1d20+12=31 Ouch. Lucky that wasn't a crit!

Damage is modest, but it is Iron, so from +5 to +8, meaning DC is 23.

Posted

Unfortunately not - Defence +14.

I am presuming thats a move action (to the Tsar melee range) and a standard action (punch-tastic?)

Still need Heritage to make the save vs. Tsars Bullet (DC 23)...

Posted

Rasputin up next, who releases a cloud of freezing cold!

Zero Range, Fort Save, Cloud AoE Rank 15.

DC 30 Fort save, (DC 30 Reflex save to reduce Fort save to 23)

Carrie gets +2 Situation Bonus to both saves for having a fire and smoke next to her.

Posted

Right, first off I'd like to say my stat sheet is wrong, since Carrie has 16 Dex she has +8 reflex naturally, add +1 for her rank of defensive, burn a HP for another rank of defensive roll, then another HP to gain the Ultimate Effort feat, then burn another HP to get the reflex roll at an even thirty. So that's three, right, so I'll burn an HP for the now reduced fortitude save to make it an even twenty four with Carrie's average fortitude of +4. So, all four HP gone.

Posted

Opps, forgot about that, so three HP down the tubes. Which means I have an HP for using Ultimate Effort next round, that should be great for what I have planning(I don't have to rebuy the feat for this thread later do I?)

Posted

No, but Ultimate Effort has to be bought separately for each skill / save etc.

So, whilst you have Ultimate Effort (Reflex Saves) for this encounter, you won't have Ultimate Effort (stealth) for instance.

Posted

Not sure if that post was street legal ruleswise, just going off a suggestion Doc had in thread about how Dead Head takes a hit. Grim can get at 28 on Bluff due to Skill Mastery, but if we don't think she could make that hole in time, I can change this post a bit (even quite a bit) if need be.

Posted

Sounds good to me.

The Bluff can be used as a reaction to say you are dead or hurt, I suppose. But to feint, it would need a move reaction on your next turn. Which are you going for?

if its the former 1d20+9=19 tsar falls for it> Daddy rasputin is unlikely to be even paying attention.

Posted

No, not so much a feint as psy-ops kinda stuff, or at least Grim's version; she hoping to drop off the prince's radar so she can more effectively sneak attack or otherwise aid the party next round. To be honest, there's not a lot of advantage rules-wise in what she's doing, at least not yet.

Posted

Then I'll treat that as appropriate fluff - enough for Tsar to think Grim is "down" but not enough for a feint.

Okay, now your making me second guess myself, but in a good way; since Grim does have Set-up, it would be a shame to waste a good feint opportunity if she could transfer the benefit to another party member. What would I have to do in your eyes to qualify for a Set-up? Sorry if I'm bogging stuff down, folks!


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