Supercape Posted December 13, 2010 Author Posted December 13, 2010 Bluff next round! as a natural follow on from above in terms of fluff. If successful, its a feint, benefits of which transferred to whoever you want. -5 penalty for using it as a move action as per normal.
Supercape Posted December 13, 2010 Author Posted December 13, 2010 In answer to Heritage: Still need saves (reflex / fort) from Grim and Edge, then move into next round...
Avenger Assembled Posted December 14, 2010 Posted December 14, 2010 14, then 18 (That's for Fort, then Reflex; I accidentally said Will but the stats are the same for Mark)
Aoiroo Posted December 14, 2010 Posted December 14, 2010 Grim's immune to the cold, does she even need a fort roll for a cold attack?
Supercape Posted December 14, 2010 Author Posted December 14, 2010 Grim is immune to cold environmental effects. This is cold damage! (Which would cost 5 PP!)
Heritage Posted December 14, 2010 Posted December 14, 2010 Grim's Fort save vs winter's chill: 1d20+12=19 Yikes! Reflex save vs yikes: 1d20+12=26 Argh! Okay, gonna blow an HP to fuel a reroll for the Reflex save; I don't mind her taking some damage, but not the full effect! Reroll on Reflex save: 1d20+12=27 Well, fudge; so how dead is she? :D
Supercape Posted December 14, 2010 Author Posted December 14, 2010 Fail by 10, so bruised, stunned, staggered. You could blow an HP to reroll fort save, of course.
Heritage Posted December 15, 2010 Posted December 15, 2010 Fail by 10, so bruised, stunned, staggered. You could blow an HP to reroll fort save, of course. Mmm, yeah, okay. Reroll on Fort save: 1d20+12=26 Well at least I failed by less this time; DC 30 is hard to make!
Supercape Posted December 15, 2010 Author Posted December 15, 2010 Just noticed, I dont think you rerolled reflex as 1d10+22 (as per HP rerolls)... (but as 1d20+12). Scrap that fort reroll, go back two posts... COuld you make the reflex roll as 1d10+22? That is pretty likely to get you to 30 and therefore the fort DC drops to 23.
Heritage Posted December 15, 2010 Posted December 15, 2010 Actually none of the rerolls were under 10 on the virtual die, so I don't get to add 10 to them; this is what made these rolls so frustrating, since they were all near-misses! :)
Supercape Posted December 15, 2010 Author Posted December 15, 2010 Ok - what a horrible lot of rolls the PCs made! By my calculations we stand, at new round, thusly: TOP! - ?HP (Used 1) - Edge - Bruised, Stunned, Staggered 24 - ? HP (Used 2) - Grim - Bruised 22 - 1HP - Carrie - Unharmed ( + Concealed from smoke) 21 - Tsar - Unharmed 13 - Cossasks - all KO'd [10 - Bystanders] 9 - 1 HP - Cannonade - Bruised -1 - Rasputin - Unharmed
Avenger Assembled Posted December 16, 2010 Posted December 16, 2010 Wow, the Fort DC was that high even with Mark's Evasion? OK, I spend an HP to reroll my Fort save. Failing that, I perform the following actions: Free Action: Mark spends an HP to cancel his stun. Free Action: He then power-stunts Transform 15 (metal to flesh) (Extra: Duration [Continuous]) (PFs: Innate, Precise) [60 pp] off his Reality Warping Array. Standard Action: He blasts Rasputin. Critical hit! Boo-yah! Mark's goal here is to turn Rasputin into a real boy! That's a DC 30 Fort save (Reflex if he's a construct) to avoid becoming alive again He'll spend one more HP for Medicine via Beginner's Luck if necessary. Let me know what happens, and I'll post IC.
Supercape Posted December 19, 2010 Author Posted December 19, 2010 Sorry AA, I completely goofed that you had Evasion 2. In my defence, this was at the height of my man-flu when my brain was all over the shop! In which case, the Fort DC would be 23, which means only stunned and bruised I think. Blowing an HP to reroll fort or shake of stun? As for the Power Stunt, he isn't a construct and is immune to Fort Saves. The Crit hit can stand for whatever you want to stunt in its place, of course! Sorry to have goofed on this one! On the positive note, I have shaken off my flu so my brain should be a little less error prone!
Avenger Assembled Posted December 20, 2010 Posted December 20, 2010 OK, I'll stunt the same thing but with the Alt. Save Reflex extra. Same cost, but now it'll actually work on him.
Supercape Posted December 20, 2010 Author Posted December 20, 2010 I am somewhat reticent about stunting to alternate saves without clear reason (especially to a continuous duration transform) - but I suppose reality warping will do. In which case, the Freezonium remains as it is, and consider Rasputin flesh and bone. With some freezonium in his chest. Ouch. If not removed, it will pretty quickly freeze him to death.
Avenger Assembled Posted January 1, 2011 Posted January 1, 2011 OK, what's next? (Maybe skip things ahead a bit, since we've gotten so slowed down?)
Heritage Posted January 2, 2011 Posted January 2, 2011 OK, what's next? (Maybe skip things ahead a bit, since we've gotten so slowed down?) I need to post, for one thing; sorry, holidays plus work madness!
Heritage Posted January 2, 2011 Posted January 2, 2011 Okay, Grim is doing a kip up with her Mastered Acrobatics, then stunting Ranged onto her Claw attack, conjuring up a throwing knife instead of getting up close and personal. I think the attack roll is still the same? Blowing an HP to erase fatigue. To hit with 'Thrown Claws': 1d20+12=21 DC 25 Toughness, or would this count as a sneak attack? DC 27 if it does. Again, so sorry for holding up this thread so much :(
Supercape Posted January 2, 2011 Author Posted January 2, 2011 1d20+19=22 Rasputin stunned and injured! Carrie up next!
Aoiroo Posted January 2, 2011 Posted January 2, 2011 Disarm be an appropriate roll for Carrie to try and nick the freezium before it kills the old man(she's wearing gloves for whatever protection that provides).
Supercape Posted January 3, 2011 Author Posted January 3, 2011 Well, she is hidden for starters, you could make a stealth roll vs DC 10 to get +2 just on the disarm roll, and then, yes, a disarm would be fine. Given he has a STR of 2, he is unlikely to win it... His disarm opposed roll is 1d20-4=6 - so not too tough! If you disarm him, you can snatch the freezonium from him. Its nasty stuff to you however, a toughness check DC 25 lethal damage attack. If you want to just drop it, then ill half that too DC 20. And you get +2 for your woolly mits on the roll!
Aoiroo Posted January 3, 2011 Posted January 3, 2011 Well, I'll take ten on stealth with for Carrie, she does have skill mastery on it, and that makes stealth twenty five. Attack roll, 14, so hit. Toughness, 11, yeah I'm gonna burn my last HP for a reroll. Reroll, rolled ten plus the ten from the modifier, and another ten for improved roll burn so 30 to meet the 25 DC. And now, move by action for which Carrie runs all the way back to Miss Wells to get the freezium in a proper container.
Supercape Posted January 3, 2011 Author Posted January 3, 2011 Russians defeated! Moving out of combat!
trollthumper Posted January 23, 2011 Posted January 23, 2011 Trying this whole Diplomacy thing again... Well, that's a 19, so he probably still hates us. Since Cannonade still has one Hero Point left, I think I'll spend it here to reroll. 27. Okay, that's significantly better, so if he's Hostile, he's now Indifferent, and if he was (by some miracle) just Unfriendly, he's now Friendly. Unless there are significant penalties involved, that is.
Supercape Posted January 27, 2011 Author Posted January 27, 2011 Earth saved, congratulations! To wrap this up, Brit Machine will be repaired for return flight. If people want, can do a few posts getting some gold medal from H'is most H'imperial Madjesty, and Cannonade getting mobbed by the Cannonites.
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