ex3lev3n Posted September 26, 2010 Share Posted September 26, 2010 ok, here's the OOC for The Pugilist's first foray into crime fighting with cameo appearance by Razorwing. Link to comment
ex3lev3n Posted September 28, 2010 Author Share Posted September 28, 2010 Let me get a Notice check, DC 15. Link to comment
Angel Posted October 2, 2010 Share Posted October 2, 2010 (01:26:47) ChatBot: Angel rolls 1d20 and gets 15. Edit: was told to roll in Invisible Castle 1d20=5 wasting HP on a reroll 1d20=17 Link to comment
ex3lev3n Posted October 2, 2010 Author Share Posted October 2, 2010 The young girl, Rose, has two open wounds on her neck, similar to that you'd expect to see in a vampire movie. It appears she tossed her hair behind her ear as a silent warning to you before she was led off by Nathan. Link to comment
ex3lev3n Posted October 5, 2010 Author Share Posted October 5, 2010 Initiative check (1d20+8=9) Gonna need an Initiative check from you, plox. Also, edited the last post slightly, so be sure to check it out. Link to comment
Angel Posted October 9, 2010 Share Posted October 9, 2010 1d20=18 working on a response now Link to comment
Angel Posted October 9, 2010 Share Posted October 9, 2010 Hitting Owen 1d20+7=24 Grapple Check 1d20+14=19 Link to comment
ex3lev3n Posted October 9, 2010 Author Share Posted October 9, 2010 Toughness save (1d20+8=11) HIT! and let,s check for Knockback: Knockback check (1d20+4=12) Link to comment
ex3lev3n Posted October 9, 2010 Author Share Posted October 9, 2010 Simms Attack roll Attack roll (1d20+8=9) MISS! Tucker's Attack roll Attack roll (1d20+8=16) MISS! Link to comment
Angel Posted October 9, 2010 Share Posted October 9, 2010 Hitting Tucker with Owen 1d20+7=25 Link to comment
ex3lev3n Posted October 10, 2010 Author Share Posted October 10, 2010 Toughness save for Uncle Tucker (1d20+8=22) He makes the save, so even though this is non-lethal against the undead, there is no knockback. Since the Pugilist doesn't realize she's not doing actual damage, she gets a Hero Point. Simms' attack roll (1d20+8=15) MISS! Uncle Tucker's Attack roll (1d20+8=16) MISS! Link to comment
Angel Posted October 10, 2010 Share Posted October 10, 2010 Punching! 1d20+7=8 Missing! Link to comment
ex3lev3n Posted October 10, 2010 Author Share Posted October 10, 2010 Simms' Attack roll (1d20+8=18) HIT! let me get a Toughness save DC 23 O_o Link to comment
Angel Posted October 10, 2010 Share Posted October 10, 2010 ROLL 1d20+7=13 REROLLAN 1d20.minroll(11)+7=25 Link to comment
Angel Posted October 10, 2010 Share Posted October 10, 2010 Hitting! 1d20+7=21 DC22 Toughness! Grapple check! 1d20+14=26 Link to comment
ex3lev3n Posted October 10, 2010 Author Share Posted October 10, 2010 Simms' Toughness save (1d20+8=9) Wow... Just wow... Link to comment
ex3lev3n Posted October 10, 2010 Author Share Posted October 10, 2010 And now you're grappled by two vampires. Give yourself an HP and post away! Link to comment
Angel Posted October 10, 2010 Share Posted October 10, 2010 Escape roll 1d20+14=17 Reroll 1d20.minroll(11)+14=27 Link to comment
ex3lev3n Posted October 10, 2010 Author Share Posted October 10, 2010 Stealth check (1d20+8=26) Link to comment
Angel Posted October 10, 2010 Share Posted October 10, 2010 Free action to stand up with Acrobatics. Defensive stance. Readying an action to disarm him if he does get stupid. Link to comment
ex3lev3n Posted October 16, 2010 Author Share Posted October 16, 2010 Bluff check (1d20+8=18) Link to comment
Angel Posted October 16, 2010 Share Posted October 16, 2010 1d20+7=10 spending a HP and taking 1 to beat him :argh: Link to comment
ex3lev3n Posted October 16, 2010 Author Share Posted October 16, 2010 1d20=17 Sleight of Hand check Link to comment
ex3lev3n Posted October 16, 2010 Author Share Posted October 16, 2010 Sal shoots at a Flat-Footed Orela Attack roll DC13 (1d20+2=11) MISS! Razorwing is using his Readied action Snare check (1d20+12=18) Reflex save DC20 (Sneak Attack) (1d20+8=10) HIT! Failed by a margin of 10 Link to comment
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