ex3lev3n Posted September 26, 2010 Posted September 26, 2010 ok, here's the OOC for The Pugilist's first foray into crime fighting with cameo appearance by Razorwing.
ex3lev3n Posted September 28, 2010 Author Posted September 28, 2010 Let me get a Notice check, DC 15.
Angel Posted October 2, 2010 Posted October 2, 2010 (01:26:47) ChatBot: Angel rolls 1d20 and gets 15. Edit: was told to roll in Invisible Castle 1d20=5 wasting HP on a reroll 1d20=17
ex3lev3n Posted October 2, 2010 Author Posted October 2, 2010 The young girl, Rose, has two open wounds on her neck, similar to that you'd expect to see in a vampire movie. It appears she tossed her hair behind her ear as a silent warning to you before she was led off by Nathan.
ex3lev3n Posted October 5, 2010 Author Posted October 5, 2010 Initiative check (1d20+8=9) Gonna need an Initiative check from you, plox. Also, edited the last post slightly, so be sure to check it out.
ex3lev3n Posted October 9, 2010 Author Posted October 9, 2010 Toughness save (1d20+8=11) HIT! and let,s check for Knockback: Knockback check (1d20+4=12)
ex3lev3n Posted October 9, 2010 Author Posted October 9, 2010 Simms Attack roll Attack roll (1d20+8=9) MISS! Tucker's Attack roll Attack roll (1d20+8=16) MISS!
ex3lev3n Posted October 10, 2010 Author Posted October 10, 2010 Toughness save for Uncle Tucker (1d20+8=22) He makes the save, so even though this is non-lethal against the undead, there is no knockback. Since the Pugilist doesn't realize she's not doing actual damage, she gets a Hero Point. Simms' attack roll (1d20+8=15) MISS! Uncle Tucker's Attack roll (1d20+8=16) MISS!
ex3lev3n Posted October 10, 2010 Author Posted October 10, 2010 Simms' Attack roll (1d20+8=18) HIT! let me get a Toughness save DC 23 O_o
Angel Posted October 10, 2010 Posted October 10, 2010 Hitting! 1d20+7=21 DC22 Toughness! Grapple check! 1d20+14=26
ex3lev3n Posted October 10, 2010 Author Posted October 10, 2010 Simms' Toughness save (1d20+8=9) Wow... Just wow...
ex3lev3n Posted October 10, 2010 Author Posted October 10, 2010 And now you're grappled by two vampires. Give yourself an HP and post away!
Angel Posted October 10, 2010 Posted October 10, 2010 Escape roll 1d20+14=17 Reroll 1d20.minroll(11)+14=27
Angel Posted October 10, 2010 Posted October 10, 2010 Free action to stand up with Acrobatics. Defensive stance. Readying an action to disarm him if he does get stupid.
Angel Posted October 16, 2010 Posted October 16, 2010 1d20+7=10 spending a HP and taking 1 to beat him :argh:
ex3lev3n Posted October 16, 2010 Author Posted October 16, 2010 Sal shoots at a Flat-Footed Orela Attack roll DC13 (1d20+2=11) MISS! Razorwing is using his Readied action Snare check (1d20+12=18) Reflex save DC20 (Sneak Attack) (1d20+8=10) HIT! Failed by a margin of 10
Recommended Posts