tryrar Posted October 2, 2010 Posted October 2, 2010 Burning that hero point to Instant counter Move Object http://invisiblecastle.com/roller/view/2708824/ heh, she'll need to roll a nat 20
Sandman XI Posted October 4, 2010 Author Posted October 4, 2010 Opposed check (1d20+5=23) failed by one :argh:
Sandman XI Posted October 4, 2010 Author Posted October 4, 2010 DC 22 Fortitude vs Nauseate (1d20+12=32)
rpgronin Posted October 4, 2010 Posted October 4, 2010 Round Breakdown: Move Action: Using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get into Melee Range as part of his Move-By Action. Standard Action: All-Out (+2 Attack/-2 Defense) Power (+2 Damage/-2 Attack) Penetrating Strike 7 @ Black = 16 Move Action (Cont'd): Continue using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get some distance and cover from Black as part of his Move-By Action.
tryrar Posted October 4, 2010 Posted October 4, 2010 Ok then, Dyne's going to attack scary girl: Standard Action:Graviton Wave attack (1d20+6=8) That's a DC 29 single-target blast...or would be if that would actually hit, which I kinda doubt. *sigh* so: Move Action: Find some cover for Dyne Note: Forgot to remember fatigued from stunting those still-active comm links. So, that's -1 to attack and defense, which makes finding some cover even more urgent
Sandman XI Posted October 5, 2010 Author Posted October 5, 2010 DC22 Fortitude Save vs Paralyze (1d20+12=22)
rpgronin Posted October 5, 2010 Posted October 5, 2010 Round Breakdown Move Action: Using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get into Melee Range as part of his Move-By Action. Standard Action: All-Out (+1 Attack/-1 Defense) Power (+1 Damage/-1 Attack) Blast 7 @ Black = 23 EDIT: URGH! Listed it as Strike AGAIN. *facepalm* It's a Blast. Really. Move Action (Cont'd): Continue using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get some distance and cover from Black as part of his Move-By Action.
Sandman XI Posted October 5, 2010 Author Posted October 5, 2010 Kinetics! My only weakness! How did you know? DC 31 Toughness Save (1d20+12=22) Bruised and Stunned
tryrar Posted October 5, 2010 Posted October 5, 2010 Heh, that sets her up perfectly for THIS finisher: Standard action:Graviton Wave attack#2 (1d20+3=18) That's an All-Out Attack +2 attack/-2 defense coupled with a full Power Attack 5, so a net -3 attack, and an increase to DC of +5. So, DC 34 :twisted: If he needs to, he'll surge and launch another one to finish her off
Sandman XI Posted October 5, 2010 Author Posted October 5, 2010 DC34 Toughness (1d20+11=29) Bruised 2! Still stunned!
tryrar Posted October 5, 2010 Posted October 5, 2010 Ok then, once was nice, so let's try it twice! Dyne Surges to launch another assault! Graviton Wave #3 (1d20+3=23) Same deal as last attack, but the crit adds +5, so DC 39 :twisted: :D
Sandman XI Posted October 5, 2010 Author Posted October 5, 2010 Reflex saves! Reflex Save (1d20+10=12) Of course :|
tryrar Posted October 5, 2010 Posted October 5, 2010 Reflex save (1d20+8=10). Typical for after a crit, really
rpgronin Posted October 5, 2010 Posted October 5, 2010 Reflex Save = 9; With Evasion 2, Momentum still only takes half-whatever.
tryrar Posted October 5, 2010 Posted October 5, 2010 Will Save (1d20+10=20). Umm, in this game, it's hard to know if that roll is good or bad...
Recommended Posts