Aoiroo Posted October 17, 2010 Author Share Posted October 17, 2010 The thug rolled a natural twenty which is a critical hit that adds point to the attack plus using a pistol does +3 damage rather then a punch which is +2. I added to twenty instead of fifteen, so twenty three is right. Link to comment
Fox Posted October 17, 2010 Share Posted October 17, 2010 Chat discussion of maths led to the revealing of an easy misunderstanding! Darn maths getting in the way of perfectly awesome threads. +3 on the pistol, +5 from the crit, so a +8 damage bonus. 15 + 8 = DC23 toughness check. Dragonfly just barely made that, so she doesn't pick up a bruise, but her force field took a hit nonetheless and she's down to toughness 4. Link to comment
Fox Posted October 18, 2010 Share Posted October 18, 2010 Ranged Attack Roll vs. Thug Two (Blast, Power Attack -2/+2) (1d20 + 8 - 2=20) DC25 toughness save. Good luck with that, Mr. Bruised Thug. Pocket-man's will save to get back out is down to DC13. Link to comment
Aoiroo Posted October 18, 2010 Author Share Posted October 18, 2010 Thug two is out, you should really consider the takedown attack feat. Pocket man 19 is finally out, and he is none too happy. Thug three attacks as well, Misses and is out of bullets, so it's fisty cuffs time. Sil attacks Max Thug, mighty strike,23, let's see what thug rolls, 11 so he is bruised and stunned. Link to comment
Fox Posted October 19, 2010 Share Posted October 19, 2010 ....I'm feeling kind of evil. Melee Attack Roll vs. Un-Pocketed Thug (Dimensional Pocket) (1d20 + 8=16) If that hits, it's a DC17 Reflex save to not go right back into das pocket. IC post pending on the results of the thug's save (or failure of the attack to hit). Link to comment
Aoiroo Posted October 22, 2010 Author Share Posted October 22, 2010 Thug goes back into the pocket, he's going to pissed. Link to comment
Aoiroo Posted October 22, 2010 Author Share Posted October 22, 2010 Sil attack, 13, okay I'm going to use an HP for reroll. Okay, let's see, 17, that hit then. Now, let's see mighty strike dc 21, thug rolls, 7 Okay, he is out, which means Sil has another attack, so against thug number three, 28, no way that's missing, DC 21 again, so 17, bruised, not stunned, and looking to fight his new opponent. Unless of course Dragonfly takes him out first. Link to comment
Fox Posted October 22, 2010 Share Posted October 22, 2010 Ranged Attack Roll vs. Thug (Blast, Power Attack -2/+2) (1d20 + 8 - 2=20) Attacking that last remaining thug. DC25 toughness save. Link to comment
Aoiroo Posted October 22, 2010 Author Share Posted October 22, 2010 8, and thug three is down for the count. Also, will roll for thug in pocket, 1, FAIL. Link to comment
Aoiroo Posted October 28, 2010 Author Share Posted October 28, 2010 Roll for intimidate fails. Link to comment
Fox Posted October 28, 2010 Share Posted October 28, 2010 Intimidate Check vs. Thug (1d20 + 1=18) So, I guess the thug has a DC18 Sense Motive or Intimidate check to not answer whatever Sil wants to ask. Link to comment
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