Jump to content

In it for the Money (OOC)


Supercape

Recommended Posts

  • Replies 50
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Victory notices the thugs go in, wearing armour.

Dyne, you see a suitable hiding place. Feel free to choose one IC according to your whim. I would suggest something like a customer consultation booth.

Posted

And for Supercape

1d20=6 Boo!

Due to drama, the alarm going off, and Suzaku's sneaky sneakiness, I'm giving a suprise round to all heroes. Note this means standard or move round only, not both. Enemies will be flat footed too.

Posted

Turn order

Victory 22 - HP 2 - Unharmed

Dyne 17 - HP 3 - Unharmed

Suzaku 16 - HP 2 - Unharmed

Goon Leader 15 - Unharmed

Goons A-D 15 - Unharmed

Supercape 6 - HP 1 - Unharmed

Posted

In which case

1d20+10=22

Bruised, and stunned.

Posting here for reference: Supercape attacking one of the Goons - as its perception range, automatic hit, DC 25 Toughness roll.

1d20+10=12

KERPOW! Unusually for Supercape, he actually manages to zap something. Bruised, Stunned, Staggered.

Waiting for Suzaku and Supercapes IC post, then, next round!

For next round we have:

Victory 22 - HP 1 - Unharmed

Dyne 17 - HP 3 - Unharmed

Suzaku 16 - HP 2 - Unharmed

Goon Leader 15 - Unharmed

Goons in Toilet 15 - One bruised+strunned, other Unharmed

Goons in main Building - One bruised, One bruised x2+stunned+staggered

Supercape 6 - HP 1 - Unharmed

The bad guys are flat footed until they act still!


×
×
  • Create New...