Supercape Posted October 1, 2010 Share Posted October 1, 2010 OOC Thread for this post. In which Supercape, Victory, Dyne, and Suzaku converge on a bank robbery. Link to comment
tryrar Posted October 1, 2010 Share Posted October 1, 2010 Nightmares roll http://invisiblecastle.com/roller/view/2708691/ Link to comment
JackgarPrime Posted October 2, 2010 Share Posted October 2, 2010 Notice Check for Victory. (1d20+10=16) Link to comment
tryrar Posted October 2, 2010 Share Posted October 2, 2010 Notice for quick hiding spot to change to hero identity http://invisiblecastle.com/roller/view/2709594/ Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 Victory notices the thugs go in, wearing armour. Dyne, you see a suitable hiding place. Feel free to choose one IC according to your whim. I would suggest something like a customer consultation booth. Link to comment
Grotesque Posted October 2, 2010 Share Posted October 2, 2010 Bluff roll for Suzaku to lure them in... http://invisiblecastle.com/roller/view/2709597/ Link to comment
tryrar Posted October 2, 2010 Share Posted October 2, 2010 Notice check for alarms http://invisiblecastle.com/roller/view/2709620/ Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 You notice an alarm! Link to comment
JackgarPrime Posted October 2, 2010 Share Posted October 2, 2010 Switching V-Booster's Dynamic Array to Flight 5, Strike 10 Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 OK there may well be a surprise round, but for prosperity, its initiative roll time For the regular goons 1-4 1d20+1=15 not bad For the leader, despite a much better bonus 1d20+11=15 exactly the same! which is kind of convenient! Link to comment
JackgarPrime Posted October 2, 2010 Share Posted October 2, 2010 Victory Initiative (1d20+5=22) Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 And for Supercape 1d20=6 Boo! Due to drama, the alarm going off, and Suzaku's sneaky sneakiness, I'm giving a suprise round to all heroes. Note this means standard or move round only, not both. Enemies will be flat footed too. Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 Turn order Victory 22 - HP 2 - Unharmed Dyne 17 - HP 3 - Unharmed Suzaku 16 - HP 2 - Unharmed Goon Leader 15 - Unharmed Goons A-D 15 - Unharmed Supercape 6 - HP 1 - Unharmed Link to comment
JackgarPrime Posted October 2, 2010 Share Posted October 2, 2010 Charging Right enemy. (1d20+7=11) Bugger. Using a Hero Point for Improve Roll (1 left) Charging Right enemy (Hero Point re-roll) (1d20+7=11) Die came up 4 on an Improve Attack HP, so +10 = 21 total. Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 Well they are actually easy to hit, but tough And this one really does roll well 1d20+10=28 Bruised! Link to comment
tryrar Posted October 2, 2010 Share Posted October 2, 2010 Graviton Eruption attack roll (1d20+6=22) That's a targeted shapeable area attack(DC 27) on the two goons in sight, and since I have Precise on my array, no penalty for firing into melee Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 They arent in Melee anyway (at present) but yes, it hits both. 1d20+10=25, 1d20+10=30 POWER ARMOUR WINS! One bruised, one shrugs it off. Link to comment
Grotesque Posted October 2, 2010 Share Posted October 2, 2010 1d20+5=15 Power Attack!!! DC 30 toughness save for them... Link to comment
Supercape Posted October 2, 2010 Author Share Posted October 2, 2010 Who is Suzaku targetting? One of the goons or the leader? Link to comment
Grotesque Posted October 3, 2010 Share Posted October 3, 2010 Closest goon to Suzaku, or the rear one whatever. Link to comment
Supercape Posted October 3, 2010 Author Share Posted October 3, 2010 In which case 1d20+10=22 Bruised, and stunned. Posting here for reference: Supercape attacking one of the Goons - as its perception range, automatic hit, DC 25 Toughness roll. 1d20+10=12 KERPOW! Unusually for Supercape, he actually manages to zap something. Bruised, Stunned, Staggered. Waiting for Suzaku and Supercapes IC post, then, next round! For next round we have: Victory 22 - HP 1 - Unharmed Dyne 17 - HP 3 - Unharmed Suzaku 16 - HP 2 - Unharmed Goon Leader 15 - Unharmed Goons in Toilet 15 - One bruised+strunned, other Unharmed Goons in main Building - One bruised, One bruised x2+stunned+staggered Supercape 6 - HP 1 - Unharmed The bad guys are flat footed until they act still! Link to comment
Grotesque Posted October 4, 2010 Share Posted October 4, 2010 Alright summary of my turn... Force Feild up... Power attacked... Pretty much it... Link to comment
Supercape Posted October 4, 2010 Author Share Posted October 4, 2010 Victory is up! two bruised and flat footed targets, one also stunned and staggered! (or do something else of course!) Link to comment
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