Gaea Posted January 23, 2008 Share Posted January 23, 2008 Init=1d20+2=8 Notice= notice check (1d20+5=23) Link to comment
Gaea Posted January 23, 2008 Share Posted January 23, 2008 Init=1d20+2=8 Notice= notice check (1d20+5=23) Link to comment
Heridfel Posted January 23, 2008 Author Share Posted January 23, 2008 And I have three initiatives. http://invisiblecastle.com/roller/view/1469966/ Gaea, you still beat the person coming in as a surprise, so you might have a chance to warn people. Cyrith, you're up first. Currently, Pseudo is on a dive to intercept the Maestro. He's about 150 feet away, so he looks like a tiny dot to you. You might want to delay and let Pseudo's move action take you closer, or maybe prepare yourself for battle. Gird thy loins! Link to comment
Heridfel Posted January 23, 2008 Author Share Posted January 23, 2008 And I have three initiatives. http://invisiblecastle.com/roller/view/1469966/ Gaea, you still beat the person coming in as a surprise, so you might have a chance to warn people. Cyrith, you're up first. Currently, Pseudo is on a dive to intercept the Maestro. He's about 150 feet away, so he looks like a tiny dot to you. You might want to delay and let Pseudo's move action take you closer, or maybe prepare yourself for battle. Gird thy loins! Link to comment
Heridfel Posted January 23, 2008 Author Share Posted January 23, 2008 And I have three initiatives. http://invisiblecastle.com/roller/view/1469966/ Gaea, you still beat the person coming in as a surprise, so you might have a chance to warn people. Cyrith, you're up first. Currently, Pseudo is on a dive to intercept the Maestro. He's about 150 feet away, so he looks like a tiny dot to you. You might want to delay and let Pseudo's move action take you closer, or maybe prepare yourself for battle. Gird thy loins! Link to comment
Heridfel Posted January 24, 2008 Author Share Posted January 24, 2008 That's the antagonists' actions for round 1. Pseudo is bruised (twice), stunned, and staggered, but was able to maintain the telepathic link for at least this round. If he falls unconscious, it will dissolve. Teke and High Note still have their actions to take. Sonic is about 20 feet from High Note (though floating in the air and out of melee range). High Note does not have line-of-sight on the Maestro. Sonic is about 40 feet from Teke, who can see both the antagonists now. Link to comment
Heridfel Posted January 24, 2008 Author Share Posted January 24, 2008 That's the antagonists' actions for round 1. Pseudo is bruised (twice), stunned, and staggered, but was able to maintain the telepathic link for at least this round. If he falls unconscious, it will dissolve. Teke and High Note still have their actions to take. Sonic is about 20 feet from High Note (though floating in the air and out of melee range). High Note does not have line-of-sight on the Maestro. Sonic is about 40 feet from Teke, who can see both the antagonists now. Link to comment
Heridfel Posted January 24, 2008 Author Share Posted January 24, 2008 That's the antagonists' actions for round 1. Pseudo is bruised (twice), stunned, and staggered, but was able to maintain the telepathic link for at least this round. If he falls unconscious, it will dissolve. Teke and High Note still have their actions to take. Sonic is about 20 feet from High Note (though floating in the air and out of melee range). High Note does not have line-of-sight on the Maestro. Sonic is about 40 feet from Teke, who can see both the antagonists now. Link to comment
Gaea Posted January 26, 2008 Share Posted January 26, 2008 Knowledge Art Check (1d20+9=12) How much do I know about his music? Link to comment
Gaea Posted January 26, 2008 Share Posted January 26, 2008 Knowledge Art Check (1d20+9=12) How much do I know about his music? Link to comment
Gaea Posted January 26, 2008 Share Posted January 26, 2008 Knowledge Art Check (1d20+9=12) How much do I know about his music? Link to comment
Cyrith Posted January 27, 2008 Share Posted January 27, 2008 Resist Taunt (1d20 8=28) Why do I only get nat 20's on skills? Watch me now get a 1 on my attack roll. Link to comment
Cyrith Posted January 27, 2008 Share Posted January 27, 2008 Resist Taunt (1d20 8=28) Why do I only get nat 20's on skills? Watch me now get a 1 on my attack roll. Link to comment
Cyrith Posted January 27, 2008 Share Posted January 27, 2008 Resist Taunt (1d20 8=28) Why do I only get nat 20's on skills? Watch me now get a 1 on my attack roll. Link to comment
Cyrith Posted January 29, 2008 Share Posted January 29, 2008 Does the building I'm on have a fire escape? Preferably on the opposite side of where Sonic is now. If so, how far? Link to comment
Cyrith Posted January 29, 2008 Share Posted January 29, 2008 Does the building I'm on have a fire escape? Preferably on the opposite side of where Sonic is now. If so, how far? Link to comment
Cyrith Posted January 29, 2008 Share Posted January 29, 2008 Does the building I'm on have a fire escape? Preferably on the opposite side of where Sonic is now. If so, how far? Link to comment
Heridfel Posted January 29, 2008 Author Share Posted January 29, 2008 Give me a Notice check to determine what you see or saw while flying in, if anything. Link to comment
Heridfel Posted January 29, 2008 Author Share Posted January 29, 2008 Give me a Notice check to determine what you see or saw while flying in, if anything. Link to comment
Heridfel Posted January 29, 2008 Author Share Posted January 29, 2008 Give me a Notice check to determine what you see or saw while flying in, if anything. Link to comment
Heridfel Posted January 29, 2008 Author Share Posted January 29, 2008 You don't recall seeing a fire escape on your way down, and you can't see one now from where you're standing on the roof. Link to comment
Heridfel Posted January 29, 2008 Author Share Posted January 29, 2008 You don't recall seeing a fire escape on your way down, and you can't see one now from where you're standing on the roof. Link to comment
Recommended Posts