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Character Name: The Atomic-Powered Man

Power Level: 10 (150/150)

Trade-Offs: -3 attack/ +3 damage

Unspent PP: 0

Gold Status: 0/30

In Brief: A man who sacrificed his life to save the lives of thousands, brought back as an nuclear fusion powered man by an alien spirit.

Alternate Identities: None, formerly Lewis S. Sherwood

Identity: Secret

Birthplace: Newark, New Jersey

Occupation: Former nuclear power plant worker

Affiliations: None

Family: None

Age: April 26, 1986

Apparent Age: 24

Gender: Male

Ethnicity: Caucasian

Height: 6'01"

Weight: 210lb

Eyes: Mahogany Brown/ Plutonium Orange (Look here for an example)

Hair: Auburn

Description: The Atomic Powered Man is very well toned, calling to mind the physique of an active firefighter or ultimate fighter. His face is statuesque, with high cheekbones and a chiseled jaw, which is framed by neatly cut auburn hair with long bangs. He has no costume yet, but wears the tattered remains of a radiation suit and what he was wearing underneath -- a pair of worn jeans and polo shirt.

History: Lewis Sherwood was always a decent man. He never did anything particularly spectacular, mind you. He stood up to bullies a few times and chipped a tooth more than once for his trouble, and was always polite, but he wasn't outstanding. Just an overall decent person. So no one paid him much mind all his life except his friends and family, whom he slowly drifted away from as he moved on from Newark to a nearby town that had a rather booming job market for those willing to work with the local power plant.

Problem was, the owners of the plant weren't particularly interested in safety as they were in maximizing on profits, so Lewis was doomed the moment he applied for a job there. For a year, nothing went wrong. Lewis was fresh out of college and making good money operating as an employee for the plant. He was living a good life, with a small house to his own and he was romancing a young woman who found him quite loveable.

This being a superhero origin story, you can probably see where this is going. One day, the reactor was just pushed a little too far, and suffered a melt down. Lewis, being the sort of man he was, ditched all regard for his own safety and focused on helping his fellow workers from within the plant evacuate. He was successful, too, getting every man and woman in the area out to safety with the help of fellow evacuators. But it was too late for him -- Lewis had spent far too much time close to the reactor, and was bombarded with a lethal amount of radiation as it melted down. It was at that moment, Lewis Sherwood died.

But fate had shown upon him that day, for an energy-based alien who had been observing the town and the plant for some time, Ob'insk, saw this act of heroism and decided to favour the fallen hero. Fusing with the man, he revived Lewis Sherwood. But the radiation spilling out from the meltdown would surely destroy all life in the area, so Ob'insk took a drastic chance and absorbed all the harmful radiation in the area into Lewis' body, forever changing him. His memories, and Ob'insk's as well, were wiped clean in the act, their minds fusing together. But they did not die. Instead, they were reborn as the Atomic Powered Man.

In the confusion, no one noticed the man who was once Lewis Sherwood stagger away from the site and into the wilderness, and he was accepted as the only casualty of the accident. But no one focused on that. Scientists were too baffled by the fact that there was no trace radiation left at all within the area, despite the severity of the incident. The fact that only one person died didn't stop Sherwood's former employers from being prosecuted, however, and the plant was closed down forever.

The Former Lewish Sherwood wandered not far, ending up in Freedom City through simple luck, with no idea of his own identity or the vast powers he now possessed. It could be said it is time for him to find out.

Personality & Motivation: Despite losing his memories, the Atomic Powered Man still has the hero's heart the man he once was possessed. This pushes him to do good for others, even if it is at detriment to himself. However, he is currently without a memory and as such can be misguided in what is good and bad when it is not immediately obvious.

Powers & Tactics: The Atomic Powered Man is not a fighter. He is not trained in anything, nor does he know how to fight beyond wailing on things with his fists. Which, thanks to his powers, works just fine for him. He relies mostly on his powers since he doesn't know how to do anything else, but he will use some tactic -- He will use his X-ray vision to scout out walls and use a notice check to see if any of his opponents are skulking in the shadows.

Complications:

Retrograde Amnesia: The Atomic Powered Man has no recollection of his former life as either Ob'insk or Lewis Sherwood. He has managed to retain basic information (what the sun is, how to walk, how to speak), but does not know what year it is, what country he is in, or what his name is, or more specialised information such as how to operate things within the power plant he worked in or even how to drive a car. He will never get these memories back unless he relearns them.

Abilities: 6 + 0 + 4+ 0 + 4 + 4 = 18pp

Str 36/16 (+13/+3)

Dex 10 (+0)

Con 30/14 (+10/+2)

Int 10 (+0)

Wis 14 (+2)

Cha 14 (+2)

Combat: 14 + 18 = 32pp

Initiative: +0

Attack: +7

Grapple: +22/+10

Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed

Knockback: -5/-1

Saving Throws: 0 + 3 + 7 = 10pp

Toughness: +10/+2 (Con +10/+2)

Fortitude: +10/+2 (+10/+2 Con, +0)

Reflex: +3 (+0 Dex, +3)

Will: +7 (+2 Wis, +5)

Skills: 56r = 14pp

Climb 4 (+17)

Sense Motive 16 (+18)

Notice 12 (+14)

Diplomacy 12 (+14)

Intimidate 12 (+14)

Feats: 4PP

Chokehold

Dodge Focus 2

Fearless

Power Attack

Stunning Attack

Powers: 20 + 15 + 15 + 4 + 4 + 2 + 4 + 6 = 72PP

Enhanced Constitution 16 [16pp]

Enhanced Strength 20 [20pp]

Immunity 15; (Life Support, Radiation Damage, Need For Sleep) [15pp]

Quickness 2; Performs actions at 4x normal speed [4pp]

Speed 4; can move 1000 ft per turn [4pp]

Super-Senses 4; X-Ray Vision [4pp]

Super-Strength 2;.(Power Feats Groundstrike, Shockwave) Effective Lifting Strength: Min (2 tons), Medium (4 tons), Maximum (12 tons), Push/Drag 15 tons. Heavy Load Example Lear Jet, Subway Car[6pp]

Abilities (18) + Combat (32) + Saving Throws (9) + Skills (14) + Feats (5) + Powers (72) - Drawbacks (0) = 150pp

So I'm looking for a good drawback and perhaps a better balance for this character. I'm also missing a few things that need to be filled in, but I would like to get a better perspective on this character before I form him more than I have.

The basic idea behind this character is sort of an atomic-powered Golden-Age Superman, but with no secret identity. He's always going, always moving and is always in his superhero persona. He has no preconceived notions of the world, and as such is purely lead by his immediate sense of what is right rather than a specific code.

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It looks good in principle to me, although some of the maths seems a little off, such as having 6 feats recorded as either 4 PP or 5PP.

Chokehold always seemed a bit Iron Age for me in flavour. I would be tempted to drop it. If he is a grappler, something like improved pin would be better.

Note that in house rules, if you want something to block his X-Ray vision, such as lead, its a 1 PP drawback, giving you an extra PP to play with. If its not actually X-Ray vision, I wouldn't call it that, just say "Penetrates concealment" and call it "Super Gamma Eyes" or something.

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