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Saturday Night Spooks (OOC)


rpgronin

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Posted

OOC Thread for Saturday Night Spooks.

Thread is up, and characters are free to make their introductions. If you've got questions, feel free to inquire herein and all that jazz.

Posted

Daniel aka The Courier would like to look around the food court, so just in case

Notice Check (1d20+8=9)

wow, that sucked :oops:

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Posted

With the appearance of The Courier in the middle of the food court, your distraction has been solidified... so to speak :P

You may now roll initiative. The majority of the hostages are being escorted by the big fellow to the ground floor, while a small number of patrons are now madly scrambling to escape. KC and Ironclad fall into the group of the latter, thus affording Ironclad an opportunity to grab her gear before the fracas begins proper.

As for Cobalt Templar, he has the element of surprise still, which I feel warrants automatically winning initiative should he fail to dispatch both men before they have a chance to react, if he so chooses to attempt such a course of action.

Current Food Court Initiative Order

Round #1

  • Ironclad - 16
    Kid Cthulhu - 10
    Pistol Mook #2 - 9
    Pistol Mook #1 - 6
    The Courier - 5
    Shotgun Mook #2 - 5
    Pistol Mook #3 - 4
    Shotgun Mook #1 - 4
    Pistol Mook #4 - 2

Current Hallway Initiative Order

Round #1/Surprise Round

  • Cobalt Templar - 22
    Pistol Mook #1 - 11
    Pistol Mook #2 - 10

EDIT: Bleh. Terrible initiative rolls for the mooks.

Posted

Right. I'll have CT throw open the door and Blast the mook on CT's left.

Edit: As they're mooks, I'm taking 10. So Attack of 17. (Old attack was 14.)

Hm. Not horrible. Save DC, if it hits, is DC22 Toughness.

Posted

Food Court Round #1 Summary

  • Ironclad steps into a secluded spot and begins donning her outfit!

    KC blasts Pistol Mook #2 and Shotgun Mook #2, sending them flying off of the second floor via excess Knockback!

    Pistol Mook #1 flees in terror!

    The Courier is now up in Initiative!

Food Court Round #1 (Cont'd)

  • Ironclad - 16 (Action Taken!)
    Kid Cthulhu - 10 (Action Taken!)
    Pistol Mook #2 - 9 (Unconscious!)
    Pistol Mook #1 - 6 (Fleeing!)
    The Courier - 5 (Up in Initiative!)
    Shotgun Mook #2 - 5 (Unconscious!)
    Pistol Mook #3 - 4
    Shotgun Mook #1 - 4
    Pistol Mook #4 - 2

-----------------------------

Hallway Surprise Round Summary

  • Cobalt Templar blasts Pistol Mook #1 hard, sending him flying and sliding unconscious across the floor of the second floor catwalk.

    Pistol Mook #2 is no longer surprised, and whirls to face the blue-clad avenger!

    A pair of hostages dive into a nearby sporting goods store to get out of the way of the super-brawl unfolding!

Hallway Round #1

  • Cobalt Templar - 22 (Up in Initiative!)
    Pistol Mook #1 - 11 (Unconscious!)
    Pistol Mook #2 - 10

Posted

CT:

Move Action: Walk about 10 feet forward. Still want some space between me and the mook, but I also want to be where I have a somewhat better view.

Standard Action: Attack. Taking 10 on Mook, for 17. DC22 Toughness.

Posted

The Courier:

Move Action: Teleported some feet away to a small family

Free Action: Spoke to them

Move Action: Teleported them to safety outside

(Turnabout feat)

Posted

Food Court Round #1 Summary (Cont'd)

  • The Courier vanishes, taking a small family-sized group of hostages with him outside to safety! With no other targets left in the Food Court, however, Kid Cthulhu becomes the center of attention for the trio of remaining mooks.

    Pistol Mook #3 hit Kid Cthulhu for Non-Lethal Damage! DC18 Toughness Save!

    Shotgun Mook #1 hit Kid Cthulhu for Non-Lethal Damage! DC21 Toughness Save!

    Pistol Mook #4 missed Kid Cthulhu!

    End Food Court Round #1!

Food Court Round #2

  • Ironclad - 16 (Up in Initiative!)
    Kid Cthulhu - 10
    Pistol Mook #1 - 6 (Fleeing!)
    The Courier - 5
    Pistol Mook #3 - 4
    Shotgun Mook #1 - 4
    Pistol Mook #4 - 2

-----------------------------------------------

Hallway Round #1 Summary

  • Cobalt Templar blasts the remaining thug, sending him rocketing into a glass display in a nearby shop, leaving him slumped on the ground and unconscious!

    End Hallway Round #1!

Posted

Food Court Round #1 Summary (Cont'd)

  • The Courier vanishes, taking a small family-sized group of hostages with him outside to safety! With no other targets left in the Food Court, however, Kid Cthulhu becomes the center of attention for the trio of remaining mooks.
    Pistol Mook #3 hit Kid Cthulhu for Non-Lethal Damage! DC18 Toughness Save!
    Shotgun Mook #1 hit Kid Cthulhu for Non-Lethal Damage! DC21 Toughness Save!
    Pistol Mook #4 missed Kid Cthulhu!

    End Food Court Round #1!

Food Court Round #2

  • Ironclad - 16 (Up in Initiative!)
    Kid Cthulhu - 10
    Pistol Mook #1 - 6 (Fleeing!)
    The Courier - 5
    Pistol Mook #3 - 4
    Shotgun Mook #1 - 4
    Pistol Mook #4 - 2

KC makes his first Toughness save. http://invisiblecastle.com/roller/view/2717069/

Second one, not so much. Reroll. http://invisiblecastle.com/roller/view/2717071/

Reroll- Missed by 2. Bruise. http://invisiblecastle.com/roller/view/2717072/

Also! KC uses Mental Blast. That's Perception Range, which has a Will DC 21.

Posted

Move Action: Go to sporting goods store.

Free Action: Speak (I'm a hero guys, it's okay!)

Move Action: Once passengers are on-board, move to nearest window.

Edit: All movement is Flight, albeit some of it just a few inches above ground.

Posted

Food Court Round #2 Summary

  • Jessica completes her transformation from humble teenage girl to armored superheroine!

    Kid Cthulhu rends Shotgun Mook #1's mind asunder with his Mental Blast! He slumps to the ground unconsciously.

    Pistol Mook #1 disappears beyond sight on the ground floor, no doubt trailing after the mute giant of a man and the bulk of the remaining hostages.

Food Court Round #2

  • Ironclad - 16 (Action Taken!)
    Kid Cthulhu - 10 (Action Taken!)
    Pistol Mook #1 - 6 (Fled!)
    The Courier - 5 (Up in Initiative!)
    Pistol Mook #3 - 4
    Shotgun Mook #1 - 4 (Unconscious!)
    Pistol Mook #4 - 2

-------------------------------------------

Elsewhere, Cobalt Templar manages to convince the pair of hostages to come with him, escorting them to the nearest second-story glass-paned window on the southern end of Ashton Mall.

Posted

Food Court Round #2 Summary (Cont'd)

  • The Courier teleports back into the Food Court with four SWAT Officers!

    Pistol Mook #3 diverts her attention from Kid Cthulhu to SWAT Officer #2 and opens fire. She hits SWAT Officer #2 with Non-Lethal Damage, and the Officer fails his Toughness Save by 6, becoming Stunned.

    Pistol Mook #4 diverts his attention from Kid Cthulhu to SWAT Officer #1 and opens fire. He misses!

    End Round #2

Food Court Round #3

  • Ironclad - 16 (Up in Initiative!)
    Kid Cthulhu [bruised 1] - 10
    SWAT Officer #4 - 9
    The Courier - 5
    SWAT Officer #3 - 5
    SWAT Officer #1 - 4
    SWAT Officer #2 [bruised 1 + Stunned] - 11
    Pistol Mook #3 - 4
    Pistol Mook #4 - 2

Posted

Using Accurate Attack to shift 2 pts of Dam to Att. Taking 10 on the attack makes it a 19 to hit, and DC 22 Toughness save.

Posted

Food Court Round #3 Summary

  • Ironclad blasts the female terrorist with the pistol, causing enough Knockback to sprawl her to the floor. She promptly surrenders!
    Kid Cthulhu rends the last remaining man's mind apart with his mental blast, causing him to slump into sweet slumber.

    End of Current Combat

----------------------------

With the majority of the gaggle of fleeing hostages escorted outside, Cobalt Templar is met with minor applause from a young policemen. But there are still more hostages inside that need to be rescued!

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