Jump to content

Saturday Night Spooks (OOC)


rpgronin

Recommended Posts

Posted

Clad is taking 10 on her Knowledge check. Gives her a check of 21 to identify the guns and discern if there's anything weird about them.

Posted

The one who surrendered doesn't (which is the one I'm assuming you're talking to, since she's at least semi-complacent), while the other (the one CT hoisted up recently) still does.

Posted

I see. Well, if his diplomacy couldn't work with the more cooperative one, then the more it wouldn't work on the other. Hehe

Hopefully I get better rolls next time

Posted

Cobalt Templar and Kid Cthulhu have stumbled upon the rest of the hostages, whom are as of yet unharmed by the crazy crone and her meaty friend... for now. The mooks, however, are not so fortunate; and are now little more than living paperweights. In their way stands a burly Japanese fellow in traditional karate garb, ready to brawl should the heroes be so eager to attempt and rescue the remaining twelve hostages before something terrible befalls them!

The SWAT Leader is also on his way, but won't arrive for a good bit since he's not nearly as fast as the other two heroes.

You are free to roll Initiative should those entering the fracas feel compelled to duke it out with the large oriental gentlemen, or try and move past him to reach the old lady and the hostages.

Posted

Okay. I'm going to use Create Object to put up a wall between the hostages and everything else. I can make up to 5 10ft cubes of material. Since they seem to be grouped inside that design on the floor, I'm just going to put a rough dome of material around them. It'll be the equivalent of Steel, with some air holes scattered around so they don't suffocate.

Free Action: Talk

Standard Action: Create Object

Move Action: Step to one side so others can do stuff.

×
×
  • Create New...