tryrar Posted October 10, 2010 Author Posted October 10, 2010 Ok, post reactions and roll init Gators Initiative (1d20+4=21)
JackgarPrime Posted October 10, 2010 Posted October 10, 2010 Aw, bugger Initiative (1d20+5=6) Hopefully I'm getting the bad rolls out of the way now while it's not as big a deal.
tryrar Posted October 11, 2010 Author Posted October 11, 2010 On advice from refs, posting gators' stat block. Might work these up into full NPC's at some point, though you can feel free to comment on the uberness/crappyness of the gators PL 9(130/135) tradeoffs:-5 attack/+5 damage -5 defense/ +5 toughness Abilities:0+0+2-4+4-6=-4pp Str:34(+12) Dex:10(+0) Con:24(+7 ) Int:6(-2) Wis:14(+2) Cha:4(-3) Combat:4+6=10 Attack:+0(+2 base, +2 Attack Focus(melee),-4 gargantuan) Defense:+0(3 base, +1 Dodge focus, -4 Gargantuan), Flatfooted 0 Grapple:+25( +4 attack, +9 str, +12 Gargantuan) Knockback:-17 Initiative:+4 Saves:14+3+3=20pp Toughness:+14(+7 con, +7 innate Protection) Fortitude:+15(+14 base, +1 con) Reflex:+3(+3 base, +0 Dex Will:+5(+3base, +2 will) Skills:36r=9pp Concentration 14 (+15) Intimidate 14 (+17) Notice 8 (+10) Feats: 5pp Attack Focus(melee) 2 Dodge Focus 1 Improved Initiative Startle Powers:20+8+36+7+19=90 Dimensional Pocket 4+ Linked Corrosion 5(flaws, limited(target has to be helpless); Feats, Innate)[20pp]-STOMACH! Protection 7(feats, innate)[8pp]-gator hide Growth 12(extras, continuous; flaws, permanent; feats, innate)[36pp]-HUGENESS! Strike 2(feats, mighty, innate)[7pp]-Om Nom Nom Snare 8(extras, Engulfing(+0); feats, Innate, Obscures Senses(visual and auditory))[19pp]-GULP!!! -4+10+20+9+5+90=115
quotemyname Posted October 11, 2010 Posted October 11, 2010 Sorry this took so long. My weekend was pretty hectic. init (1d20+1=17) EDIT: Valkyrie's got the Normal Identity: Full Round Action Drawback. She won't join combat until round 2 when I can teleport in. Feel free to proceed without me until then.
tryrar Posted October 11, 2010 Author Posted October 11, 2010 ok then: Round 1: Breschau (1 HP) Gator A Gator B Gator C Valkyrie (4 HP)(not joining till round 2) Robin (2 HP) Victory (2 HP)
Faust Posted October 11, 2010 Posted October 11, 2010 Breschau move action: close in to gator A standard action: power attack Breschau's Power Attack Roll (+4 for size, -5 for Power Attack) (1d20+10+4-5=13) siiiggh
Faust Posted October 11, 2010 Posted October 11, 2010 oh wait! i think it hits... DC is 25+5 due to power attack
tryrar Posted October 11, 2010 Author Posted October 11, 2010 Yep, gators have a defense of 10, so unless you completely blow your roll... Toughness Save (1d20+14=16) AAAAND Gator A's stunned staggered, and bruised! Looks like Breschau found the soft spot behind their eyes...(or, he just completely blew his toughness save!)
tryrar Posted October 11, 2010 Author Posted October 11, 2010 Ok, Gator's turn: Gator A:Stunned! Gator B:Move Action, Move toward civilians! Standard Action: Grapple with Engulfing Snare; Snares a child!!!!!!!! Gator C:Startle Robin as a Move Action! Startle Roll (1d20+17=18) (note, i forgot -5 for doing it as a move action, so that's a result of 13) Regardless of results, gator C attacks Robin! Attack Roll (1d20=13) I'll need an opposed roll(intimidate or sense motive, whichever you prefer) from Robin, though I'm pretty sure the gator still misses either way... Also, everyone gets a hero point for the complication of a gator chowing down on a little girl! Next round, she moves into the gator's stomach(noted as Dimensional Pocket on the stat block), where she has to survive the gator's stomach juices! Any result of stun on the gator automatically frees the girl at any point.
quotemyname Posted October 12, 2010 Posted October 12, 2010 Imma let you finish, but... I hate to nitpick, but I have a few notes. Just know that I'm NOT trying to rules lawyer you, and I do feel bad about pointing out mistakes. Round 1: Breschau (1 HP) Gator A Gator B Gator C Valkyrie (1 HP)(not joining till round 2) Robin (2 HP) Victory (2 HP) Valkyrie has Luck 3 as an Enhanced Feat. She should have 4HP at the start of the thread, and 5HP once you give out for the small child being in danger. AAAAND Gator A's stunned staggered, and bruised! Looks like Breschau found the soft spot behind their eyes...(or, he just completely blew his toughness save!) Failing by 14 gets him Stunned and Staggered, but no Bruise. I'll need an opposed roll(intimidate or sense motive, whichever you prefer) from Robin, though I'm pretty sure the gator still misses either way... A Will save may also oppose any Interaction skill, I believe. Sorry once again for nit picking. They're just tiny things that I'm sure won't have much affect anyway (Except for the Luck), but I just thought I would point them out.
tryrar Posted October 12, 2010 Author Posted October 12, 2010 *looks for a third time, notices luck as an enhanced feat*....whoops, though I can see the reasoning for it being an enhanced instead of regular feat! Sorry about that, and it's good to know about the bruise thing. I am wanting to do this right... Note:HP corrected
quotemyname Posted October 12, 2010 Posted October 12, 2010 Okay, cool. Just as long as you know I'm not trying to attack you in any way :)
Raveled Posted October 12, 2010 Posted October 12, 2010 Robin's resisting with Sense Motive. 1d20+11=24 Oh, well. Gator gets a bite, I do believe.
Raveled Posted October 15, 2010 Posted October 15, 2010 Electric Strike off the staff at Gator B. Attack roll. Vs. Gator B. Using Electric Strike. (1d20+10=17) And amazingly enough, it hits! Ref DC 20, Toughness DC 25 if the Gator don't save.
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