Gizmo Posted October 8, 2010 Posted October 8, 2010 Search check. (1d20+2=7) Search check reroll. (1d20.minroll(11)+2=20)
Lone Star Posted October 8, 2010 Posted October 8, 2010 Search check. http://invisiblecastle.com/roller/view/2716483/
Avenger Assembled Posted October 9, 2010 Author Posted October 9, 2010 The truck is destroyed by the impact, but doesn't inflict enough damage to get through Singularity's Impervious.
Avenger Assembled Posted October 12, 2010 Author Posted October 12, 2010 The Box! The Box! The Box! DC 23 Reflex save, Electra. Hex spends an Evil HP to make her reroll if she passes.
Electra Posted October 12, 2010 Posted October 12, 2010 First roll passes, but doggone that HP. Failed the second, but Hex isn't the only one with HP! Dammit, Singularity's luck really is out today. Missed it by one.
Avenger Assembled Posted October 12, 2010 Author Posted October 12, 2010 OK, that's a Tou 23 cage, so Singularity is strong enough to break out if she isn't subdued! The Create Object is Moveable; I'll say Singularity won't be able to push back until it's on the ground, since she has no purchase to resist in the air. The Blank and the Prince in Yellow are up.
Lone Star Posted October 12, 2010 Posted October 12, 2010 http://invisiblecastle.com/roller/view/2721379/ And somehow I get my good roll for initiative.
Avenger Assembled Posted October 12, 2010 Author Posted October 12, 2010 Hex holds his action till Singularity goes. Singularity, go.
Electra Posted October 12, 2010 Posted October 12, 2010 Okay, after consultation with AA, Singularity is ditching all combat feats and skills that Erin acquired after coming to Claremont, and in return she gets enough Rage to last her for quite some time. She is going to fly into a rage and attempt to bash the cage to pieces with a full power attack. That's a DC 36 damage check against the awful, horrible cage! Whether it works or not, she's going to surge after this, too.
Avenger Assembled Posted October 12, 2010 Author Posted October 12, 2010 Couple of mistakes: Singularity is actually doing DC 41 with Rage and Autofire. The TOU of the cage is actually 13, not 23. 28 (I rolled since it couldn't be worse!) OK, Singularity breaks out of the cage (because it failed by more than 15) and falls to the ground. When she's done surging, Hex will be up. (Shoulda readied, not held! Ah well)
Electra Posted October 12, 2010 Posted October 12, 2010 On her surge action, Singularity is going to turn on her tormentors. Move action to bring her back to Hex and The Blank, surge standard to do an all out power attack on Hex. She gets a 23. Too bad!
Avenger Assembled Posted October 12, 2010 Author Posted October 12, 2010 Hex uses his Move Object on Singularity. 28 And with Power Attack, nice. You need to get over DC 40 to escape the grapple, Electra. Don't forget to add your Rage-induced STR to that.
Electra Posted October 12, 2010 Posted October 12, 2010 Singularity will break the grapple! And the reflex save you asked for, Giz: 1d20+8=25
Gizmo Posted October 12, 2010 Posted October 12, 2010 Knowledge [Tactics] Check for Master Plan. (1d20+15=24) The Blank Free Action: Activate +2 Master Plan to deal with Singularity. Free Action: 'White Out' Obscure effect. Free Action: Arrange Gadgets: Dazzle 10 (Auditory) [10PP] Standard Action: Auditory Dazzle. (1d20+11=20) DC 20 Reflex Save, Singularity passes. Free Action: Arrange Gadgets: Dazzle 14 (Auditory; Extra: Linked; Flaw: Action [Full]) [7PP] Emotion Control 9 (Extras: Independent, Linked; Flaws: Action [Full], Limited [Fear Only], Range [Ranged]) [3PP] Surge: Extra Standard Action Full Action: Auditory Dazzle, Emotion Control [Fear]. (1d20+11=22) DC 24 Reflex Save, DC 19 Will Save.
Electra Posted October 12, 2010 Posted October 12, 2010 Failed the reflex save. Failed the will save.
Avenger Assembled Posted October 14, 2010 Author Posted October 14, 2010 Thrash is up. If you don't go in 24 hours, DS, we'll move on.
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