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Eighty-Eight Miles Per Hour [OOC]


Ecalsneerg

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Posted

OK, scene is established enough. NETWORK IS FREE!

Either a History or Popular Culture check (DC20) will tell you this is the Iron Age superhero, Network.

Roll initiative, but note that he hasn't actually attacked anything yet.

Posted

Network can't resist, and is Taunted.

Geckogirl attempts Diplomacy as a full-round action, with a net -7 modifier. Attempt at diplomacy (1d20-7=11) Yeeeesh.

Then Network decides to blow up Blaise, using Move-By action. He flies out of the diner. BOOM (1d20+6=22) DC 25 Toughness save, ouch.

Blaise - 18 - 4HP - Unharmed

Geckogirl - 14 - 4HP - Unharmed

Network - 12 - NPC - Unharmed, demoralised for 1 round

Posted

Blaise O'Glory

HP: Double dodge bonus for the turn, putting her at 29 and easily avoiding the lightning.

Move Action: Follow Network outside.

As for her Standard Action, I guess that depends on how much of a lead Network has on her. What's she see when she gets outside?

Posted

Blaise O'Glory

HP: Double dodge bonus for the turn, putting her at 29 and easily avoiding the lightning.

Move Action: Follow Network outside.

As for her Standard Action, I guess that depends on how much of a lead Network has on her. What's she see when she gets outside?

Network is hovering outside the cafe, looking around in awe at the more high-tech Freedom City than the one he's used to in the 90s. He's probably in grappling hook distance.

People are still running from the crazy electrical monster, though.

Posted

He's coming across, not as malicious, but more so that he's really pissed off at being stuck as a collection of computer data for 40 years. In his eyes, he's a superhero (which he pretty much was), and on top of all the crap he got back in the 80s-90s, nobody ever came to save him.

Also, am I blatantly Fiating possession against myself just because? Yeah, I am.

  • 2 weeks later...
Posted

Blaise - 18 - 4HP - Unharmed

Geckogirl - 14 - 4HP - Unharmed, [suit is Injured]

Network - 12 - NPC - Bruised, Injured, Stunned

Network is temporarily disabled, so Cass is trying to clear the scene. Blaise is up again.

Posted

Alright, Emma's going to move all-out after Cassie using her grapple. There isn't any Speed on it, so that's just 120', but I think she gets +2 to her Defense since it's a movement power, mitigating some of her lost dodge bonus.

  • 2 months later...
Posted

Ok, to jog my memory... jogged!

Sense Motive (1d20+8=24) Repeated feinting = easy resisting :D And he dodges!

However, he decides to come out anyway. And Fiats up a shiny new attack off his Electrical Control...

Blast 6 (Extras: Perception [+2], Flaws: Additional Save [Reflex DC20 to drop sword] [-1]) [20PP] This is probably not accurate but doing it properly'd be a mess of linked Blasts and disarms with Extras and Flaws, and you get a HP for it anyway :P

So... make DC 20 Reflex save to drop sword, or fail (or willingly fail) and get electrozapped for a DC 16 Stun

Blaise - 18 - 5HP - Bruised

Geckogirl - 14 - 4HP - Unharmed, [suit Injured]

Network - 12 - NPC - Unharmed, Taunted once, Feinted thrice

Posted

Blaise is going to hold onto the sword voluntarily, and save against the Stun. Fortitude Save vs. DC 16. (1d20+5=20)

Blaise O'Glory

Move Action: Fast Taunt vs. Network. (1d20+10=26)

Standard Action: Three-Flames Katana Attack. (1d20+11=15)

Three-Flames Katana Attack HP reroll. (1d20+11=16) So that's a 26 , total.

That's a DC 20 Toughness save, with 'mystical flaming sword' as the descriptor, so hopefully it should have some effect on Zappy McZapZap. Let me know how that goes and I'll get the IC post up.

Blaise - 18 - 4HP - Bruised

Geckogirl - 14 - 4HP - Unharmed, [suit Injured]

Network - 12 - NPC - Unharmed, Taunted once, Feinted thrice

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