Avalon Posted January 18, 2008 Author Posted January 18, 2008 The Involuntary Transformation states that you can resist the change based on its intensity. I have two questions for this: 1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)? 2. What save do I have to make to succesfully resist? Fort? Will? Thanks
Avalon Posted January 18, 2008 Posted January 18, 2008 The Involuntary Transformation states that you can resist the change based on its intensity. I have two questions for this: 1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)? 2. What save do I have to make to succesfully resist? Fort? Will? Thanks
Avalon Posted January 18, 2008 Author Posted January 18, 2008 The Involuntary Transformation states that you can resist the change based on its intensity. I have two questions for this: 1. Are these DC's the ones found on the Intensity table? (E.g. 5,10,15)? 2. What save do I have to make to succesfully resist? Fort? Will? Thanks
Veiled Malice Posted January 18, 2008 Posted January 18, 2008 Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.
Veiled Malice Posted January 18, 2008 Posted January 18, 2008 Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.
Veiled Malice Posted January 18, 2008 Posted January 18, 2008 Yes, those are the correct saves, and a straight D20 roll is your save. Nothing is added. That's why the more difficult saves are so brutal. You're probably going to fail.
Barnum Posted January 18, 2008 Posted January 18, 2008 We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.
Barnum Posted January 18, 2008 Posted January 18, 2008 We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.
Barnum Posted January 18, 2008 Posted January 18, 2008 We would often assign a save to the effect that was descriptor appropriate (Will Save, Str Check, etc.), and a DC that was PL appropriate (e.g. DC 20 for a PL 10 character with a Moderate drawback), but a straight roll works fine for a game like this.
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