ex3lev3n Posted October 10, 2010 Share Posted October 10, 2010 Nightmare check DC 15 (1d20=19) OK, he isn't Fatigued Link to comment
Aoiroo Posted October 10, 2010 Author Share Posted October 10, 2010 Stealth roll for Sil, 29, yeah there's no way those guys are going to see her coming. Let's see, Mighty strike, 28,, against 5, first guard is out. Takedown attack roll, second attack, 29, dang getting good rolls for this. Thug number two toughness, 12, he's out too. Link to comment
Aoiroo Posted October 10, 2010 Author Share Posted October 10, 2010 Sil watches the happenings from much closer staying a shadow on the wall. The criminals continue there talk, three don't notice, with rolls of 15, 4, 11, one however sees a shadow that doesn't belong to either of them and attacks. He shoots at the shadow, 6, but misses. This causes a bit of a stir. Link to comment
ex3lev3n Posted October 10, 2010 Share Posted October 10, 2010 Razorwing's Attack roll. Using Power Attack. (1d20+8=19) The Toughness save DC is 23, DC 28 is he's surprised. Link to comment
Aoiroo Posted October 10, 2010 Author Share Posted October 10, 2010 22, Thug two is bruised. Thug attacks with pistols, first thug, eighteen, second, eight. Gang leader attacks as well, 18. Gang leader by the boxes get's mighty striked, 24 by Sil. Roll for toughness, 17, he's stunned and bruised but still concious. Sil moves back with Move By Action to the safe cover of the boxes. Link to comment
ex3lev3n Posted October 12, 2010 Share Posted October 12, 2010 Initiative check (1d20+12=24) Link to comment
Aoiroo Posted October 12, 2010 Author Share Posted October 12, 2010 Let's see, thug initiative, one 9, two 3 and Gang leader iniative, one 5, two 11. Sil's initiative 15, so she beats them, but Razor is first. Link to comment
ex3lev3n Posted October 12, 2010 Share Posted October 12, 2010 Attack roll. Using Power Attack (Toughness Save DC 23) (1d20+7=16) Link to comment
Aoiroo Posted October 12, 2010 Author Share Posted October 12, 2010 Thug two rolls 18, so stunned and bruised. Link to comment
Aoiroo Posted October 12, 2010 Author Share Posted October 12, 2010 Sil might strikes the gang leader, 23, lets see, rolls six, he is out, she moves onto thug who has been conviently stunned, 23 again, against thug two, 5, he is out. Goes to gang leader, might strike, 23, against 10, he is stunned and cut up a little(nothing fatal, but it looks nasty). That leaves, well thug number one, who after seeing her drop two of them shoots at Sil. He shoots, 11, so he doesn't hit. Link to comment
ex3lev3n Posted October 12, 2010 Share Posted October 12, 2010 Attack roll (1d20+12=27) Link to comment
Aoiroo Posted October 12, 2010 Author Share Posted October 12, 2010 Thug One toughness, 11 he's out. Sil goes over to grapple the guy she attacked earlier, she rolls 14, against 9, and pins him. Link to comment
ex3lev3n Posted October 12, 2010 Share Posted October 12, 2010 Spending a Hero Point for a pair of handcuffs. Link to comment
Aoiroo Posted October 12, 2010 Author Share Posted October 12, 2010 So that's, Sil 1HP, Razor 1HP(I gave you an HP for the dramatic entrance ), anyway, Gather Info roll for a well informed Sil on Razorwing. Link to comment
ex3lev3n Posted October 16, 2010 Share Posted October 16, 2010 Intimidate check (1d20+10=16) Link to comment
Aoiroo Posted October 16, 2010 Author Share Posted October 16, 2010 You've already intimidated him. Link to comment
ex3lev3n Posted October 16, 2010 Share Posted October 16, 2010 Razorwing is Taking 10 on a Stealth check to avoid detection by the handcuffed thug. DC30 Link to comment
Aoiroo Posted October 16, 2010 Author Share Posted October 16, 2010 Yeah the thug is not going to notice him. Sil rolled a 25 though, so would she know that he wasn't there while she was reading? Link to comment
ex3lev3n Posted October 16, 2010 Share Posted October 16, 2010 Hmm, it'd take him two rounds, by my math. He has 100ft movement, and stealthed (1 round), grabbed some cash and moved back out the warehouse (another round). that's approximately 12 seconds according to Rules-As-Written. If she finished reading the map before that, she'd realize he wasn't there, but she still wouldn't know where he went or even that he came back. Link to comment
Aoiroo Posted October 16, 2010 Author Share Posted October 16, 2010 Well she could probably guess considering the circumstances, that seems like it would be a sense motive roll, or heck a psycology roll. Link to comment
Aoiroo Posted October 16, 2010 Author Share Posted October 16, 2010 15, wow, on the mark. I should probably add some street wise to Sil later. Link to comment
ex3lev3n Posted October 16, 2010 Share Posted October 16, 2010 Profession (mercenary) check to Navigate (1d20+4=20) Link to comment
Aoiroo Posted October 16, 2010 Author Share Posted October 16, 2010 Knowledge Roll of Sil examining Razor's bike, 25, so what does she know about it. Link to comment
ex3lev3n Posted October 16, 2010 Share Posted October 16, 2010 If she's savvy on mechanics and engines, she'd know that the bike isn't a mass produced model, and the engine and exhaust system look optimized to dampen sound and emissions. It also doesn't have rear view mirrors. Click here and scroll down to his equipment sections. if you click where it says RAZORCYCLE you will see a pic of it Link to comment
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