Gizmo Posted April 19, 2017 Author Share Posted April 19, 2017 Abilities: 4 + 2 + 4 + 14 + 0 + 8 = 32PP Strength: 14/50 (+2/+20) Dexterity: 12 (+1) Constitution: 14/40 (+2/+15) Intelligence: 24/8 (+7/-1) Wisdom: 10/20 (+0/+5) Charisma: 18 (+4) Combat: 16 + 20 = 36PP Initiative: +5/+1 Attack: +8 Base, +10 Melee Defense: Reagent: +12 (+10 Base, +2 Dodge Focus), +5 Flat-Footed Alkahest: +10, +5 Flat-Footed Grapple: +12/+36 Knockback: -2/-22 Saving Throws: 3 + 5 + 9 = 17PP Toughness: Reagent: +4 (+2 Con, +2 Defensive Roll) Alkahest: +20 (+2 Con, +2 Defensive Roll, +3 Density, +11 Enhanced Constitution, +2 Growth) [Impervious 12] Fortitude: +5/+18 (+2/+15 Con, +3) Reflex: +6 (+1 Dex, +5) Will: +9/+14 (+0/+5 Wis, +9) Skills: 84R = 21PP Bluff 2 (+6/+10) Attractive Craft (Chemical) 13 (+20/+12) Skill Mastery Concentration 5 (+5/+10) Diplomacy 2 (+6/+10) Attractive Disable Device 3 (+10/+2) Skill Mastery Intimidate 4/16 (+8/+22) Enhanced Skill, Growth Investigate 3 (+10) Knowledge (Business) 1 (+8/+0) Knowledge (History) 1 (+8/+0) Knowledge (Life Sciences) 5 (+12/+4) Knowledge (Physical Sciences) 13 (+20/+12) Skill Mastery Language 4 (Arabic, Cantonese, English [Native], Italian, Latin) Medicine 5 (+5/+10) Skill Mastery Notice 5 (+5/+10) Perform (Stringed Instruments) 6 (+10) Perform (Vocals) 4 (+8) Search 3 (+10) Sense Motive 5 (+5/+10) Stealth 0 (+1/-3) Growth Feats: 10PP Attack Focus (Melee) 2 Attractive Challenge (Fast Startle) Defensive Roll 1Dodge Focus 2 Eidetic Memory Improvised Tools Inventor Power Attack Skill Mastery (Craft [Chemical], Disable Device, Knowledge [Physical Sciences], Medicine) Speed of Thought Startle Powers: 20 + 3 + 1 + 95 = 119PP Device 5 (Bandolier of Alchemical Flasks; 25PP Container; Flaws: Hard-to-Lose) [20PP] Base: Damage 8 (Byzantine Fire; Extras: Area [General, Burst], Ranged, Secondary Effect, Flaws: Action [Full Round], Unreliable [5 Uses], Feats: Alternate Power 5, Incurable, Progression 1 [Increased Area; 40' - 80' radius], Triggered 2) [25DP] (chemical, fire) AP: Confuse 8 (Hallucinogenic Fumes; Extras: Alternate Save [Fortitude, +0], Area [General, Burst], Flaws: Unreliable [5 Uses], Feats: Progression 5 [Decrease Area 4, Increase Area 1; 20' - 80' radius], Ricochet, Triggered 2) {16/20} (chemical, inhalant) AP: Drain Toughness 8 (Inorganic Solvent; Extras: Affects Objects Only [+0], Ranged, Secondary Effect, Flaws: Unreliable [5 Uses], Feats: Incurable, Ricochet, Triggered 2) {20/20} (chemical, acid) AP: Healing 8 (Lesser Elixir; Extras: Total, Flaws: Unreliable [5 Uses], Feats: Stabilize, Persistent, Regrowth) {19/20} (chemical, qi) AP: Obscure 5 (Magnetic Dust; Radio, Visual; Extras: Action [Move], Independent [+0], Flaws: Unreliable [5 Uses], Feats: Progression 2 [Decrease Area; 25' - 100' radius], Ricochet, Triggered 2) {20/20} (chemical, magnetism, smoke) AP: Snare 8 (Resin Adhesive; Extras: Contagious, Flaws: Unreliable [5 Uses] Feats: Reversible, Ricochet, Triggered 2) {20/20} (chemical) Device 1 (Bartitsu Cane; 5PP Container; Flaws: Easy-to-Lose) [3PP] Damage 4 (Feats: Mighty) [5DP] (chemically treated wood) Enhanced Feats 2 (Presence of Mind; Dodge Focus 2, Flaws: Limited [Human Form]) [1PP] (training) Alkahest Form 20 (100PP Container [Active, Sustained]; Drawbacks: One-Way Transformation [When Calm, -3], Temporary Disability [Exhausted Upon Transforming Back, -2]) [95PP] Density 6 (Mass x5; +12 Strength, +3 Toughness [Impervious], +2 Immovable, +2 Super-Strength) [18PP] Enhanced Abilities 48 (Enhanced Strength 16, Enhanced Constitution 22, Enhanced Wisdom 10; Drawbacks: Decreased Intelligence 16) [32PP] Enhanced Combat 2 (Counteracting Growth Penalty; Attack 1, Defence 1) [4PP] Enhanced Feats 2 (Challenge [Fast Startle], Startle) [2PP] Enhanced Skills 3 (+12 Intimidate) [3PP] Growth 4 (Large; +8 Strength, +4 Constitution, -1 Combat, +4 Grapple, +2 Intimidate, -4 Stealth) [12PP] Impervious 9 (Total 10) [9PP] Immunity 7 (All Chemical Effects [Half-Effect, +5], Environmental Cold, Environmental Radiation) [7PP] Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP] Super-Senses 4 (Olfactory; Accurate [+2], Acute, Tracking 1) [4PP] Drawbacks: -3PP Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [x1.5 Effect]) [-3PP] DC Block:ATTACK RANGE SAVE EFFECT Unarmed (Reagent) Touch DC 17 Toughness Damage Unarmed (Alkahest) Touch DC 35 Toughness Damage Bartitsu Cane Touch DC 21 Toughness Damage Byzantine Fire Ranged, 40'-80' radius DC 23 Toughness Damage [Secondary Effect] Hallucinogenic Fumes Ranged, 20'-80' radius DC 18 Fortitude Confuse Inorganic Solvent Ranged DC 18 Reflex Drain Toughness [Secondary Effect] Resin Adhesive Ranged DC 18 Reflex Entangled/Bound Totals: Abilities (32) + Combat (36) + Saving Throws (17) + Skills (21) + Feats (10) + Powers (119) - Drawbacks (3) = 232/232 Power Points Link to comment
Gizmo Posted February 13, 2021 Author Share Posted February 13, 2021 Chitin February 2021 Edits +4 Skills [1PP] Sense Motive 4 (+5) +3 Feats [3PP] Challenge (Combat Diplomacy) Challenge (Fast Acrobatic Bluff) Set-Up CMYK Driver Belt: Device 11 [55DP] to Device 13 [65DP] [8PP] Immunity 1 (Environmental Cold) [1PP] Bush Cricket Concealment 4 (All Visual; Flaws: Displacement) [4PP] Quickness 3 (x25; 1 Minute to Standard Action) [3PP] Super-Senses 2 (Auditory [Extended 1, Ultra-Hearing]) [2PP] Orchid Mantis Affects Insubstantial 2 on Damage 5 [2PP] Drain Toughness 5 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [5PP] to Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP] Super-Senses 2 (Visual [Counters Concealment) [2PP] Yellowjacket Damage 8 (Extras: Area [General, 80’ Cone]) [16PP] to Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing) [25PP] Kabuto Beetle Countering Punch on Super-Strength 4 [1PP] Enhanced Feats 2 (Improved Throw, Improved Trip) [2PP] Immovable 3 (Extras: Unstoppable) [6PP] Robugs: Device 3 [15DP] to Device 5 [25DP] [6PP] Communication 4 (Auditory, 1 mile range; Feats: Subtle) [5PP] ESP 4 (Auditory, Visual, 1 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [13PP] Move Object 2 (Strength 10; Extras: Range [Perception]; Feats: Precise) [7PP] 1 + 3 + 8 + 6 = 18PP spent! Spoiler Power Level: 8 (176/176PP)Unspent Power Points: 0PPTrade-Offs: Bush Cricket: +3 Attack / -3 Damage; +3 Defense, -3 Toughness Orchid Mantis: -2 Attack / +2 Damage; +3 Defense, -3 Toughness Yellowjacket: None Offensively; +3 Defense, -3 Toughness Kabuto Beetle: -2 Attack / +2 Damage; -2 Defense, +2 Toughness Abilities: 2 + 4 + 6 + 12 + 2 + 6 = 32PP Strength: 12/20CMY/30K (+1/+5/+10) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3)Combat: 8 + 6 = 14PP Initiative: +10 Attack: +4 Base, +6 MeleeMK, +11 MeleeC, +8 RangedY Defense: +11CMY/+6K (+3 Base, +3 Enhanced Defence, +5 Dodge FocusCMY), +3 Flat-Footed Grapple: +7/+11MY/+16C/+20KKnockback: -2CMY/-8KSaving Throws: 2 + 4 + 6 = 12PP Toughness: +5CMY/+10K (+3 Con, +2 Protection, +5 ProtectionK) Fortitude: +5 (+3 Con, +2) Reflex: +6 (+2 Dex, +4) Will: +7 (+1 Wis, +6)Skills: 88R = 22PP Acrobatics 8 (+10) Computers 9 (+15) Craft [Electronic] 9 (+15) Craft [Mechanical] 9 (+15) Diplomacy 12 (+15) Disable Device 4 (+10) Drive 8 (+10) Handle Animal 2 (+5) Knowledge [Life Sciences] 2 (+8) Knowledge [Physical Sciences] 4 (+10) Knowledge [Technology] 10 (+16) Languages 1 (English [Native], Japanese) Notice 4 (+5) Perform [Oratory] 2 (+5) Sense Motvie 4 (+5) Feats: 24PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 2 Beginner’s Luck Challenge (Combat Diplomacy) Challenge (Fast Acrobatic Bluff) Eidetic Memory Equipment 1 Evasion 2 Improved Initiative 2 Improvised Tools Interpose Inventor Luck 2 Move-By Action Power Attack Second Chance (Emotion Control) Set-Up Takedown Attack 2 Equipment: 1PP = 5EP Electric Scooter (Vehicle) Size: Medium [0EP]; Strength: 10 [0EP]; Defence: 10 [0EP]; Toughness: +6 [1EP] Features: Alarm [1EP] Powers: Speed 3 (50MPH) [3EP] Powers: 55 + 20 = 75PP Device 13 (CMYK Driver Belt; 65PP Container; Flaws: Hard-to-Lose; Feats: Restricted 2 [Authorized Users], Subtle) [55PP] (technology, powersuit, spatial) When activated the driver uses spatial exchange technology to summon the Chitin power-suit armour. Each mode is accessed via the corresponding Robug. Communication 4 (Radio, 1 mile; Flaws: One-Way; Feats: Subtle) [3PP] Enhanced Defense 3 [6PP] Enhanced Strength 8 (to 20 [+5]) [8PP] Immunity 2 (Suffocation) [2PP] Protection 2 [2PP] Super-Senses 7 (Radio [Accurate (+2), Danger Sense] [4PP], Visual [Infravision, Tracking, Ultravision] [3PP]) [7PP] Chitin Armour Modal Array 17 (34PP Array; Feats: Alternate Power 3; Drawback: Action [Move Action to Switch]) [36PP] Base: Bush Cricket Instar - “Hop to it!” Concealment 4 (All Visual; Flaws: Displacement) [4PP] Damage 0 (Extras: Autofire [5], Feats: Mighty) [6PP] (CMYKick) Enhanced Feats 10 (Attack Focus [Melee] 5, Dodge Focus 5) [10PP] Leaping 5 (x50, 750’ Running Long Jump, 187’ High Jump) [5PP] Quickness 3 (x25; 1 Minute to Standard Action) [3PP] Speed 3 (500’ Move Action, 50MPH) [3PP] Super-Movement 1 (Water Walking; Flaws: Limited [While Moving]) [1PP] Super-Senses 2 (Auditory [Extended 1, Ultra-Hearing]) [2PP] AP: Orchid Mantis Instar - “Say your prayers!” Concealment 4 (All Visual; Flaws: Blending) [4PP] Damage 5 (Extras: Linked [+0], Feats: Affects Insubstantial 2, Improved Critical, Mighty) [9PP] + Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP] (CMYKutters; dimensional, electromagnetic) Enhanced Feats 5 (Dodge Focus 5) [5PP] Super-Movement 2 (Wall-Crawling 2) [4PP] Super-Senses 2 (Visual [Counters Concealment) [2PP] AP: Yellowjacket Instar - “Kick the nest!” Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing) [25PP] (CMYKuarrels) Enhanced Feats 5 (Attack Focus [Ranged] 4, Dodge Focus 5) [9PP] AP: Kabuto Beetle Instar - “Can’t beat this!” Enhanced Feats 4 (Improved Grab, Improved Grapple, Improved Throw, Improved Trip) [4PP] Enhanced Strength 10 (to 30 [+10] Total) [10PP] Immovable 3 (Extras: Unstoppable) [6PP] Protection 5 (to 7 Total) [5PP] Super-Strength 4 (Effective Str 50, 12.8 ton Heavy Load, Feats: Countering Punch) [9PP] (CMYKudgels; gravity) Device 5 (Robugs; 25PP Container; Flaws: Easy-to-Lose; Feats: Multiple Devices 3, Restricted 2 [Authorized Users]) [20PP] (technology, robotics) The Robugs are a quartet of semi-autonomous, palm-sized drones resembling a bush cricket, orchid mantis, yellowjacket and kabuto beetle respectively. Communication 4 (Auditory, 1 mile range; Feats: Subtle) [5PP] ESP 4 (Auditory, Visual, 1 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [13PP] Move Object 2 (Strength 10; Extras: Range [Perception]; Feats: Precise) [7PP] Drawbacks: -3PP Normal Identity (Major, Uncommon; Standard Action to activate CMYK Driver, Unable to access Chitin armour without belt) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Unarmed (C) Touch DC 20 Toughness Damage Unarmed (K) Touch DC 25 Toughness Damage CMYKutters (M) Touch DC 20 Reflex Drain Toughness [Objects Only] Touch DC 25 Toughness Damage CMYKuarrels (Y) Area DC 22 Toughness Damage [General Area] Totals: Abilities (32) + Combat (14) + Saving Throws (12) + Skills (22) + Feats (24) + Powers (75) - Drawbacks (-3) = 176/176 Power Points Link to comment
Gizmo Posted July 11, 2023 Author Share Posted July 11, 2023 Chitin July 2023 Edits Chitin Power Level: 10 [14] (231/231PP) Unspent Power Points: 0PP Trade-Offs: Bush Cricket: +3 Attack / -3 Damage; +3 Defense, -3 Toughness Orchid Mantis: -2 Attack / +2 Damage; +3 Defense, -3 Toughness Yellowjacket: None Offensively; +3 Defense, -3 Toughness Kabuto Beetle: -2 Attack / +2 Damage; -2 Defense, +2 Toughness In Brief: Ingenious innovator with insect-inspired inventions! Catchphrase: “Chitin online!” Theme: Anything Goes by Maki Ohguro Alternate Identity: Ryder Fujioka (Secret) Birthplace: Freedom City, New Jersey Residence: Claremont Academy dormitory Base of Operations: Smoothie Shack Occupation: Student, juice bar server/delivery person Affiliations: Claremont Academy Family: Shotaro “Shawn” Fujioka (father), Jenny Fujioka (older sister) Description: Age: 19 (DoB: April 3, 2004) Gender: Male Ethnicity: Japanese-American Height: 5’9” Weight: 130 lbs Eyes: Brown Hair: Strawberry blonde (dyed from black) Ryder’s lean build is emphasized by his rapid, emphatic body language. His angular jawline is softened by the broad smile that typically dominates his face along with expressive brown eye, all framed by tousled hair that hangs past his ears and has been dyed a strawberry blond. He prefers to dress in loose clothing in neon colours, often splattered with oil or paint depending on the project that currently has his attention. He is rarely seen without a long, red scarf which belonged to his mother and a chunky belt with a novelty buckle made up to look like a colour printer’s ink cartridge. The base form of the Chitin armour is a black jumpsuit with white and silver armoured pieces including reinforced boots, chest plating and a full face helmet with large oval eye pieces reminiscent of an insect. The armour assumed each of its specialized forms by incorporating the associated Robug drone into the helmet’s faceplate and adding additional armour in a specific colour: cyan for the bush cricket mode, magenta for the orchid mantis mode, yellow for the yellowjacket mode and gunmetal grey for the kabuto beetle mode. Aesthetically, each form is patterned off of its namesake. History: A third-generation Japanese-American, Ryder was a precocious but easily distracted child, raised by a single father alongside an older sister. As he grew teachers complained about his doodling and apparent non-sequitur outburst when called upon while his test scores remained exemplary and the cheerful oddball proved equally popular with and ridiculed by his classmates. Advanced classes were in some ways a better fit but Ryder found he still had trouble focusing on anything outside his current particular interest or working with his more decorous peers. Outside of school he took joy in two things above all: building with his own hands and going fast. By the time he was thirteen his garish but effective modifications to his hand-me-down bicycle had given his family’s combination juice bar and ice cream parlour, the Smoothie Shack, a reputation for quick delivery and given his father some unwanted experience with first aid. The palm-sized insect-themed robots he built from spare parts over the summer his leg was in a cast only gave him new avenues to both help out and create unintended chaos. With his imagination captured by the fantastical vehicles that race through Freedom City’s streets and the high tech power suits that soared through her skyline, Ryder used his Robugs to chase after his heroes and see them in action for himself. He arrived on the scene too late to watch Dragonfly handily subdue a villain and rescue a number of bystanders but did stumble upon one of her drones which had been damaged in the course of directing the evacuation of a collapsing building. Curiosity outweighing discretion, Ryder took the drone’s remains home and studied it, reverse engineering some of the limited version of Dragonfly’s hallmark spatial manipulation technology with which it was equipped. Mind exploding with new possibilities the now hyper focused teenager set to work designing and building his own power suit: the Chitin armour. His first test run garnered mixed results and the attention of the drone’s owner... Personality & Motivation: Ryder exudes cheerful idealism nearly to the point of naivety. He believes deeply in the basic decency of people and that everyone deserves the opportunity to work toward their best, most genuine selves. As such he is willing to go above-and-beyond to help complete strangers with little provocation, which can lead him to unintentionally cross personal boundaries. Similarly his curiosity is both Ryder’s greatest asset and greatest liability. He draws connections and makes rapid intuitive leaps when presented with new information, sometimes outpacing his common sense. Still, he would much rather beg forgiveness than miss out on an opportunity to learn something new. Powers & Tactics: While he delights in friendly competition and putting his inventions to the test Ryder loathes true conflict. If words have failed and people are in danger, however he is a tenacious fighter who will oppose more powerful opponents without hesitation and continue so long as he can get to his feet. Outside of the Chitin armour Ryder is reasonably coordinated but untrained in any specific hand-to-hand discipline, relying heavily on the speed and strength granted by his inventions. If a particular tactic is proving ineffective he will swap to a different armour mode and press on. Power Descriptions: Activating the CMYK Driver belted around his waist allows Ryder to access the sub-space dimensional pocket where the Chitin power armour is stored. From the outside this spatial warping looks like ribbons of multicoloured light extending from the belt briefly before the armour’s base form is super imposed over his body. Pressing a Robug to the front of the armour’s helmet prompts it to rearrange itself and incorporate into the faceplate before specialized armour components are retrieved from sub-space and installed. The cyan bush cricket themed mode adds mechanized improvements to speed and leg strength, allowing for prodigious leaps. The magenta orchid mantis mode unfolds blades from the armour’s forearms which use the same spatial technology to slip through defences and a camouflage package for blending into surroundings. The yellow yellowjacket mode features additional targeting hardware and hexagon shaped recesses across the arms and chest plate which can launch a flurry of wasp-shaped ballistics. Finally, the gunmetal grey kabuto beetle form puts all resources toward additional durability and musculature enhancement with blunt implements curving over the fists to better utilize that crushing potential. Complications: Presented by HAX: The Chitin armour system is based heavily on technologies for which Mara Hallomen AKA Dragonfly holds the patents, which the armour’s insect theming does nothing to obfuscate. Rising Dreamer: Ryder’s optimism can cause him to ignore potential consequences to his actions or give the benefit of the doubt when that might be unwise. Snack Amigo: Ryder works part-time to support his family’s restaurant, the Smoothie Shack, placing demands on his time outside of school. Abilities: 4 + 4 + 6 + 12 + 2 + 8 = 36PP Strength: 14/24CMY/34K (+4/+7/+12) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 18 (+4) Combat: 12 + 8 = 20PP Initiative: +10 Attack: +6 Base, +8 MeleeMK, +13 MeleeC, +10 RangedY Defense: +13CMY/+8K (+4 Base, +4 Enhanced Defence, +5 Dodge FocusCMY), +4 Flat-Footed Grapple: +11/+15MY/+20C/+24K Knockback: -3CMY/-11K Saving Throws: 4 + 6 + 9 = 19PP Toughness: +7CMY/+12K (+3 Con, +2 Defensive Roll, +2 Protection, +5 ProtectionK) Fortitude: +7 (+3 Con, +4) Reflex: +8/+12C (+2 Dex, +6, +4 Enhanced SavesC) Will: +10 (+1 Wis, +9) Skills: 120R = 30PP Acrobatics 8 (+10) Computers 9 (+15) Craft [Artistic] 4 (+10) Craft [Electronic] 9 (+15) Craft [Mechanical] 9 (+15/+21 Robugs) Diplomacy 15 (+19) Disable Device 4 (+10/+20 Robugs) Drive 8 (+10) Handle Animal 4 (+8) Knowledge [Life Sciences] 4 (+10) Knowledge [Physical Sciences] 4 (+10) Knowledge [Technology] 10 (+16) Languages 2 (English [Native], Japanese, Russian) Notice 9 (+10) Perform [Oratory] 7 (+11) Sense Motive 14 (+15) Feats: 25PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 2 Beginner’s Luck Challenge (Combat Diplomacy) Challenge (Fast Acrobatic Bluff) Defensive Roll 1 Eidetic Memory Equipment 1 Evasion 2 Improved Initiative 2 Improvised Tools Interpose Inventor Luck 3 Move-By Action Power Attack Second Chance (Emotion Control) Set-Up Takedown Attack 2 Equipment: 1PP = 5EP Electric Scooter (Vehicle) Size: Medium [0EP]; Strength: 10 [0EP]; Defence: 10 [0EP]; Toughness: +6 [1EP] Features: Alarm [1EP] Powers: Speed 3 (50MPH) [3EP] Powers: 71 + 32 = 103PP Device 17 (CMYK Driver Belt; 85PP Container; Flaws: Hard-to-Lose; Feats: Restricted 2 [Authorized Users], Subtle) [71PP] (technology, powersuit, spatial) When activated the driver uses spatial exchange technology to summon the Chitin power-suit armour. Each mode is accessed via the corresponding Robug. Communication 4 (Radio, 1 mile; Flaws: One-Way; Feats: Subtle) [3PP] Enhanced Defense 4 [8PP] Enhanced Strength 10 (to 24 [+7]) [10PP] Immunity 2 (Suffocation) [2PP] Protection 2 [2PP] Super-Senses 7 (Radio [Accurate (+2), Danger Sense] [4PP], Visual [Infravision, Tracking, Ultravision] [3PP]) [7PP] Chitin Armour Modal Array 25 (50PP Array; Feats: Alternate Power 3; Drawback: Action [Move Action to Switch]) [52PP] Base: Bush Cricket Instar - “Hop to it!” Concealment 6 (All Visual, All Radio; Flaws: Displacement) [6PP] Damage 0 (Extras: Autofire [7], Feats: Mighty) [8PP] (CMYKick) Enhanced Feats 10 (Attack Focus [Melee] 5, Dodge Focus 5) [10PP] Enhanced Saves 4 (Reflex 4) [4PP] Leaping 5 (x50, 850’ Running Long Jump, 212’ High Jump) [5PP] Quickness 3 (x25; 1 Minute to Standard Action) [3PP] Speed 4 (1000’ Move Action, 100MPH) [4PP] Super-Movement 2 (Wall-Crawling, Water Walking; Flaws: Limited [While Moving]) [2PP] Super-Senses 8 (Auditory [Accurate (2), Extended 1, Ultra-Hearing], Visual [Analytical 2, Counters Obscure (Darkness)]) [8PP] AP: Orchid Mantis Instar - “Say your prayers!” Concealment 4 (All Visual; Flaws: Blending) [4PP] Concealment 10 (All Sense Types; Flaws: Limited to Machines) [10PP] Damage 5 (Extras: Linked [+0], Feats: Affects Insubstantial 2, Extended Reach, Improved Critical 2, Mighty) [11PP] + Drain Toughness 12 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [12PP] (CMYKutters; dimensional, electromagnetic) Enhanced Feats 5 (Dodge Focus 5) [5PP] Super-Movement 2 (Wall-Crawling 2) [4PP] Super-Senses 4 (Visual [Counters Concealment, Counters Illusion]) [4PP] AP: Yellowjacket Instar - “Kick the nest!” Damage 10 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing 2) [32PP] (CMYKuarrels) Enhanced Feats 5 (Attack Focus [Ranged] 4, Dodge Focus 5) [9PP] Obscure 3 (Visual, 25' radius; Extras: Independent) [9PP] (CMYKover) AP: Kabuto Beetle Instar - “Can’t beat this!” Enhanced Feats 4 (Improved Grab, Improved Grapple, Improved Throw, Improved Trip) [4PP] Enhanced Strength 10 (to 34 [+12] Total) [10PP] Immovable 5 (Extras: Unstoppable) [10PP] Immunity 20 (Electrical Effects, Fire Effects; Flaws: Limited [Half Effect]) [10PP] Immunity 2 (Visual Dazzle) [2PP] Protection 5 (to 8 Total) [5PP] Super-Strength 4 (Effective Str 54, 28 ton Heavy Load, Feats: Countering Punch) [9PP] (CMYKudgels; gravity) Device 9 (Robugs; 45PP Container; Flaws: Easy-to-Lose; Feats: Multiple Devices 3, Restricted 2 [Authorized Users]) [32PP] (technology, robotics) The Robugs are a quartet of semi-autonomous, palm-sized drones resembling a bush cricket, orchid mantis, yellowjacket and kabuto beetle respectively. Base: 7 + 4 + 4 + 19 + 10 + 1 = 45PP Communication 6 (Auditory, 20 mile range; Feats: Subtle) [7PP] Comprehend 2 (Speak to and Understand Animals) [4PP] Enhanced Skills 4 (Craft [Mechanical] 6, Disable Device 10) [4PP] ESP 6 (Auditory, Visual, 20 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [19PP] Move Object 3 (Strength 15; Extras: Range [Perception]; Feats: Precise) [10PP] Alternate Power 1 [1PP] AP: Instar Swarm - "Four colour dream! Now WAKE UP!" Duplication 14 (210PP; Extras: Horde; Feats: Mental Link, Progression 2 [5 Duplicates]; Drawbacks: Limited [One of Each Instar Form]) [44PP] Drawbacks: -3PP Normal Identity (Major, Uncommon; Standard Action to activate CMYK Driver, Unable to access Chitin armour without belt) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage Unarmed (C) Touch DC 22 Toughness Damage Unarmed (K) Touch DC 27 Toughness Damage CMYKutters (M) Touch +5' DC 22 Reflex Drain Toughness [Objects Only] DC 27 Toughness Damage CMYKuarrels (Y) Area DC 25 Toughness Damage [General Area] Totals: Abilities (36) + Combat (20) + Saving Throws (19) + Skills (30) + Feats (26) + Powers (103) - Drawbacks (-3) = 231/231 Power Points 2PP - +2 Strength 2PP - +2 Charisma 4PP - +2 Base Attack 2PP - +1 Base Defense 2PP - +2 Fortitude 2PP - +2 Reflex 2PP - +2 Will 2PP - +8 Skill Ranks 3SR - +3 Diplomacy 2SR - +2 Handle Animal 1SP - +1 Language 2SR - +2 Sense Motive 2PP - +2 Feat 1PP - +1 Defensive Roll 1PP - +1 Luck 8PP - +2 Device 2DP - +2 Enhanced Defense 2DP - +2 Enhanced Strength 6DP - +3 Array 2PP - +2 Autofire 4PP - +4 Enhanced Saves / 1PP - +1 Extended Reach 1PP - +1 Improved Critical 2PP - +2 Drain Toughness 2DP - +2 Super-Senses / 6PP - +3 Damage / 4PP - +2 Immoveable 2PP - +2 Immunity 3PP - +1 Device 1DP - +1 Communication 1DP - +1 Enhanced Skills 3DP - +1 ESP / 6DP - +2 Duplication (AP slot had 1 unspent DP already) Link to comment
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